Infection: Humanity's Last Gasp
18 😀     30 😒
41,37%

Rating

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$9.99

Infection: Humanity's Last Gasp Reviews

Infection: Humanity's Last Gasp uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race.
App ID385950
App TypeGAME
Developers
Publishers Hunted Cow Games
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Casual, Strategy
Release Date26 May, 2016
Platforms Windows, Mac
Supported Languages English

Infection: Humanity's Last Gasp
48 Total Reviews
18 Positive Reviews
30 Negative Reviews
Mixed Score

Infection: Humanity's Last Gasp has garnered a total of 48 reviews, with 18 positive reviews and 30 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Infection: Humanity's Last Gasp over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 73 minutes
I definitely cannot recommend this game. The flashy visuals try to cover up the extremely limited game play here. Additioanlly, there is no reward for skillful choices. There is too much randomness in this game that can invalidate everything you have done at any time. Even using purchased items is plagued with RNG. Just not a fun game. I ended up refunding.
👍 : 2 | 😃 : 0
Negative
Playtime: 951 minutes
For now, I've played this game about 6 hours, with some quick game and about 20 scenarios. Introduction of random factors are essential in a micromanagement game, or players will quickly find near-undefeatable combos and strategies that lead to sure victory (and boredom). The RNG factor makes you work to react to problems. After having said that, here are my considerations: -The game mechanics are simple, but this leads to a game in wich you can plan a simple strategy, and that is a fun way to occupy 30-40 minutes of free time. -The Outbreak phase is too much random, I had 3 or 4 games in a row in wich EVERY turn was a Containment Failure. This leads to simply having no time to develop a strategy. Instead of comparing 2 random numbers, put it at a fixed percentage of occurring. -The 50% chance of working for devices is too low, put it at 75% with a correspondent cost increase. -The step in wich you pick 4 random proteins is unnecessary, just give it to the player in the main screen. -The side menus should start already open. -There are some bugs in wich the game is stuck on the confirm window and you have to force-close the game. After all, I recommend this game.
👍 : 0 | 😃 : 0
Positive
Playtime: 146 minutes
This game gets very repetative and gets boring after just 3 games. I wouldn't bother wasting your money on it. I like the theme and concept but the execution is let down my lack of depth and strategy decision making.
👍 : 0 | 😃 : 0
Negative
Playtime: 601 minutes
Needs a polish. Have had some bugs where I should have won the game but didn't. The boardgame is difficult to get hold of and quite expensive (in the UK anyway) so if you're interested in the boardgame it's definitely worth getting this. Overall : good fun
👍 : 3 | 😃 : 2
Positive
Playtime: 46 minutes
Looks pretty decent and has some interesting concepts but after a while it starts to feel like you're playing against a random number generator rather than using skill
👍 : 4 | 😃 : 1
Negative
Playtime: 604 minutes
This game is nearly pure RNG. There is little bits of skill scattered in here, but to be honest you'd have more fun rolling dice and guessing the number you'll roll. The proteins you need to win the game are completely random, the devices you'll get are completely random, how quickly or slowly you'll lose is completely random, mutations are completely random. It's almost all random. That little bit of skill comes in managing money, the only thing you have a tiny bit of control over, and even then it isn't that much control. Oh, and some of the stuff you use to help you are completely random too, so you can't even rely on half the stuff you buy. And if all this randomness isn't enough for you, there's also random events that can ruin your run! It's almost pointless to focus on anything in the game, cause next thing you know RNGesus comes in and shoves his hand up your ass and that thing you're focusing on is now replaced with something way worse. There are no flawless strategies, there are no unbeatable tactics, there's hardly even tips except don't buy the game if you just have some dice. At this point, rolling dice and guessing the number is better in this game, cause it doesn't infuriate you as much as this game will after you lose for the thousandth time because the game absolutely refused to give you what you wanted. Don't be fooled by the complexities of the game and all the different parts of them, cause in the end, it's all RNG.
👍 : 0 | 😃 : 0
Negative
Playtime: 26 minutes
I have many hours played in the board-game and this is a pretty faithful adaption. It's a great solitaire board-game that translates well to the PC. There's a few things I wish it would do (e.g., keep the virus and store tabs open by default), but overall it plays really well. No crashes either.
👍 : 14 | 😃 : 1
Positive
Playtime: 44 minutes
The game is shallow and primitive. It tries to be an eye-candy but fails. Unskippable visuals are really boring and make you to wait destroying any drive to move on. Protein Harvest minigame is unnecessary and boring - outcomes are random (maybe even hardcoded) and your choice means nothing. Side panels are hidden at the start of every turn though there is absolutely no point to hide them. It's just pure unnecessary visual. *fixed* Every couple of turns the game locks at Planetary Overview screen at the end of turn. I'm tired of restarting a game to progress. Cheap game for tablets. Don't waste your money.
👍 : 23 | 😃 : 1
Negative
Playtime: 163 minutes
Well, we all know how 2020 went. So when I stumbled on this game in early 2021, it just seemed to fit the times. In this game, you have to stop a viral outbreak. To do this, you need proteins to analyze. Specific proteins that make up one of the viral cells. If you manage to create the right combination, you can then eliminate that cell. And since those combinations are now known, even if the virus mutates another of that type of cell, you will be ready to eliminate it. And yes, mutation happens. As well as containment failures. If somehow the virus manages to infect the entire world, it is game over. Very interesting game. Highly recommend.
👍 : 1 | 😃 : 0
Positive
Playtime: 115 minutes
This review is based on only the tutorial and first scenario, just so all of you who are waiting can see some comments :-) First - no issues to complain about at all, so far. There are some 'hints/tips' shown during load/save screens which can flash past a little quickly but as they're only there to give you something to look at I don't THINK I've missed anything important. Gameplay :- Turn based. a) select a protein for each of your incubators. This is a random-draw which dictate what you'll be able to do later in the turn. b) open the AV (doh, can't remember what it stands for!) to see which proteins you need to destroy the remaining viral hexes, c) check the store to see if there's any machine/person you wish to buy. d) decide which of your staff and machines you wish to use this turn, e) harvest proteins and allocate them the AV f) kill those parts of the virus that your completed AV options allow, g) end turn for random events; virus spread and mutation included. Gameplay for the first scenario is short (5 minutes) but affected by (random) mutation. In my first playthrough I needed an additional two turns thanks to a mutation that I didn't in the second. This second playthrough was to check replayability. I'll leave it to you to find out what does and doesn't change, but think there's enough that you can play each scenario several times. Graphics are as good as they need to be, but this isn't a graphics-based game. Music wasn't annoying enough to turn off - although that's generally the first thing I do in any game - and effects-sounds are also acceptable if unremarkable (again, it just isn't that sort of game, so they don't affect gameplay). Summary - plays as a puzzle game rather than 'hard science' because of the protein random-draw and various references to die-rolls (which are automatic). Bear in mind that I have not yet played the later scenarios, where world-events become significant. Knowing the makeup of the virus but having a random selection of proteins seems the wrong way around to me. I'd have thought the choice of which proteins to incubate would be up to me, while trying to find a combination that was effective against a particular virus would be the hard part. [Compared to Plague Inc, since that's what a lot of people seem to be asking - You are CURING the virus here and it's entirely based in your lab. As far as I have played (which isn't very far) there isn't the same sense of progress or control here.]
👍 : 20 | 😃 : 4
Positive
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