Battles of the Ancient World
Charts
18 😀     11 😒
57,73%

Rating

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$9.99

Battles of the Ancient World Reviews

The ‘Battles of the Ancient World’ game system is a tactical simulation of some of the greatest and most important battles from 1457 B.C. to 378 A.D.. Each scenario features one of these great battles and players may play as either side. The game has been designed to ensure maximum playability and historical accuracy, in that order.
App ID385940
App TypeGAME
Developers
Publishers Hunted Cow Games
Categories Single-player
Genres Strategy
Release Date15 Sep, 2017
Platforms Windows, Mac
Supported Languages English

Battles of the Ancient World
29 Total Reviews
18 Positive Reviews
11 Negative Reviews
Mixed Score

Battles of the Ancient World has garnered a total of 29 reviews, with 18 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Battles of the Ancient World over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 424 minutes
An enjoyable, but rather "lite" wargame.
👍 : 0 | 😃 : 0
Positive
Playtime: 143 minutes
It doesn't work in WIN 7. No (real) support from Hexwar. Don't buy it. 2024 update It works in WIN 10 (maybe because Microsoft is going to phase it out ... Not so bad to play 7 years after buy But very primintive (in 2017 too) controls and no possible to change side of view (Talonsoft wargames in '90 had this option)
👍 : 12 | 😃 : 3
Negative
Playtime: 1071 minutes
Easy to play hex based game. You don't have to spend time to 'build your empire'. Just straight into battle.
👍 : 0 | 😃 : 0
Positive
Playtime: 5 minutes
Not a bad game, but it's not going to beat Field of Glory 2 which is probably the standard now
👍 : 0 | 😃 : 0
Positive
Playtime: 128 minutes
Update! After something that developers call 'engine update', the game stopped working on MacOS. There is no possibility to play previous version, so my money is wasted. That is what really can be called wargame. No camps/bases, no resources or making new troops, no faster-click-to-win. Small map, some time, terrain, maneuvers and your commander mind. Very refreshing after fantasy/sci-fi games where you need just rush the enemy. There you must be realistic and pragmatic, not dramatically heroic. Take with -75%. For $1 that's a perfect game!
👍 : 0 | 😃 : 0
Negative
Playtime: 11 minutes
Fun little simulator where you can fight in a number of historical battles, ranging from Meggido (the first recorded battle) to Chalons. Decent AI (even the Casual level can surprise), and good for a quick game.
👍 : 4 | 😃 : 0
Positive
Playtime: 10340 minutes
Skirmishers are a little too effective and inspire some ahistorical tactics, but a good if simple game. Many scenarios, not all balanced, bur most are interesting.
👍 : 0 | 😃 : 0
Positive
Playtime: 252 minutes
Take it for what it is. Try and get it on a deal. Imagine you're not playing a video game but rather a very light war-boardgame on your laptop/pc; that is essentially what it is. Don't bother playing without historical mode turned on, and don't bother playing casual. I see a bunch of bad reviews and I really suspect these are from people not playing in historical mode and/or just in casual lol. It's good and satisfies my autism. Well done devs: a game that does what it says on the tin!
👍 : 1 | 😃 : 0
Positive
Playtime: 191 minutes
Simple but fun game. I play this on my windows tablet (easy to play without a mouse). It's just to relax and don't expect some serious wargaming experience. I think it's also available for mobile phones.
👍 : 2 | 😃 : 0
Positive
Playtime: 340 minutes
Ironically, what could be HexWar's best game for the PC has no reviews yet? That needs to be remedied. For those familiar with Matrix old Fields of Glory (FoG), this game is better in almost all respects. Graphics and animations do matter, and although I probably have 400+ custom FoG scenarios, the game just seems dull, even in multiplayer. The biggest difference in this game, compared to say HexWar's "Nuts" or "Assault on Arnhem," is that it feels like a complete game system, not a puzzle game like Arnhem. That it doesn't have an editor like FoG is to be expected for the current price of $8.99. FoG and almost all the DLC I bought cost me a fortune back in the day! What this game does have is 18 varied battles. And, hold onto your hats, the ability to easily modify most of the text files. Certainly a first for HexWar, and the reason I have less time in-game than I should have by now. I know most people simply won't do this, but simple cutting and pasting of unit names in the scenario file gives one complete freedom to replace any unit in the game system with any other. Unit strengths and weapon effects can also be easily modified. So for a tinkerer like myself, I can get a few months from the system. Only overt oversight I've noticed so far is the Combat Analysis box is rather large (my native res is 1900x1200), so in some cases it gets partially cut off the screen. Also, in the Idivisto (16 A.D.) scenario, I expected the Germans to rush me like the crazy barbarians they are, but the AI was very slow to move its units forward, so I was able to deal with them piecemeal. But in the other two scenarios I've played, the AI wasn't bad and certainly as good or better than FoG. It may also be possible to modify AI behavior in the script files. But unless you are an insane Ancients fan that can deal with the UI horror and micromanagement found in the HPS ancients series, this game has plenty of stats that should satisfy most "normal" players and includes a variety of charts to consult in-game. The aforementioned Combat Analysis box gives the average player a good feel for the potential attack, without all the bumbo jumbo that appears in FoG's detailed combat analysis function. Amazingly, this is not just another cookie cutter HexWar game, and I need to check the game credits to see who designed this thing. So far, it actually seems worthy of future DLC and/or a scenario editor, which is typically not the HexWar way of thinking. Meaning, this game seems worthy of follow-up work, but that will only happen if people buy it. Forgive me, but forget HexWar's other ported games and just get this one. It looks good, plays smoothly, is moddable and quick to play. And the battle maps I've seen so far are satisfyingly large and etailed--much more so than FoG--and contain upwards of 50+ units per side (Idivisto is one, but I haven't counted). Anyway, unlike the HPS epics, it is big enough to be satisfying and you've got a great shot at actually finishing the scenario in one sitting. For the price, I highly recommend it to novice on up to intermediate players. Even if you don't start modding the files, the 18 scenarios are more than worth the asking price. EDIT: Sorry to say, but the next reviewer is right on regarding the AI. Did too much modding before playing and got a bit too enthusiastic. It can't be that hard for HexWar to just script the AI to move its troops into the attack. If there is a scenario where that happens, I haven't played it yet. Also, been unsuccessful in modding "defensive" AI orders to "Fanatical" or anything to get them to move. My apologies for leading anyone astray on my overly optimistic review.
👍 : 19 | 😃 : 2
Negative
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