Embark on an adventure with Sherlock Holmes and Dr Watson on this surprising and elastic point-and-click adventure. Grab, pull, and release to help them solve a bizarre investigation full of humor and meta-time travel!
988 Total Reviews
891 Positive Reviews
97 Negative Reviews
Very Positive Score
Crushed In Time has garnered a total of 988 reviews, with 891 positive reviews and 97 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Crushed In Time over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
279 minutes
As someone who genuinely enjoyed both the Game Jam and full versions of There Is No Game, I wanted to like this game. The meta elements are intriguing, and I suspect that at some point I will likely watch a playthrough video to catch the full thing. However, the gameplay itself is painful, the puzzles are riddled with minor inconsistencies that render the in-game hints nearly useless at times, and the unique and interesting interface quirk that defines the game frequently turns any timing-dependent puzzle into a herculean effort. I reached my breaking point in Chapter 5, where the step-by-step manipulations (artistically chosen to demonstrate the unique difficulty the character is facing) rendered the entire gameplay a chore. In particular, the "Alert" mechanic's random location and timing renders it almost impossible to interact with using a trackball, and in general I get the sense that this game's design might have been intended primarily for use on touchscreens. Maybe younger gamers with better reflexes will disagree, but I can't in good conscience recommend the game as it is now.
👍 : 12 |
😃 : 0
Negative
Playtime:
397 minutes
Every once in a while a game leaves you marveling at human creativity which seems so rare nowadays, this is one of those games!
I’m such a sucker for this art style and I loooved how it kept evolving and reinventing itself, just so sooo good.
Puzzles felt super fun and unique, not as obscure as some of There Is No Game’s, but they successfully achieve the “aha!” moment without excessive difficulty.
Sherlock & Watson were so fun and camp I need more of them.
The only ehhh thing for me was [spoiler]the ending, it felt like the game was building up to something crazy but instead it just ends a bit anticlimactically[/spoiler], didn’t ruin my experience or anything but I was hoping for something akin to There Is No Game’s insane final act.
If you like point and click or puzzle games this is definitely worth trying out :D
Plus: played great on the Steam Deck, this game’s a PERFECT match for the touch screen!
👍 : 5 |
😃 : 0
Positive
Playtime:
1206 minutes
[h2] Draw Me a Pixel CRUSHED It! [/h2]
Yet another hilarious point & click — click & drag? — adventure with all sorts of delightful twists and turns, and great callbacks to their previous game. I mean [i]non[/i]-game
👍 : 9 |
😃 : 3
Positive
Playtime:
491 minutes
The spin-off to "There is No Game" for entertaining and intense gaming fun.
Parts of this game tickle the nostalgia factor extremely, both the game and movie factor.
However, the level of difficulty varies drastically in some cases.
For the most part, you can hardly overlook the solution and sometimes you "stand on the hose" so much that it hurts.
The game is played exclusively with the mouse and the left mouse button. (except for a small easter egg) ;) You have to pull, turn, push etc etc.
Sounds simple and yet they have exhausted pretty much every conceivable possibility that is possible with the mouse.
Shortly after release, there were unfortunately a few minor bugs, including softlocks, but these were fixed quite quickly.
I also had a small bug where I only had a white-gray screen.
Since you could still pull things, it was not immediately obvious that it was a bug, but a short restart gave me certainty and a happy ending.
I had fun, it wasn't too short, story was quite ok. (Time travel is always good)
You can definitely say... There Is a Game.
https://www.youtube.com/watch?v=ttBhyxCfl8c
👍 : 8 |
😃 : 0
Positive
Playtime:
344 minutes
Updating this review after just beating the game, and I REALLY enjoyed this. Really like the game's sense of humor and puzzle design. Only problem was that on some puzzles, characters had a habit of talking to much while you're trying to solve puzzles, but it stops about halfway through. Definite recommend.
👍 : 7 |
😃 : 1
Positive
Playtime:
265 minutes
Very enjoyable experience all around. Funny voice acting, great art direction, simple but fun puzzles.
Every chapter has its own unique ideas and art style, very little repetition overall. Took me around 4 and a half hours to finish with nothing that dragged on for too long or that kept me stuck, I only resorted to using a hint once.
👍 : 6 |
😃 : 0
Positive
Playtime:
407 minutes
A bit of a mixed review. Crushed In Time has a silly and somewhat charming story and feel to it but the characters can be a bit too silly at times which ruined a few moments for me, as well as the characters not feeling like they have much of an investment in what's happening except for a few select cutscenes. It's a bit of a short game but that is to be expected from these kind of games. My main complaints about this game and the reason its not a positive review is because there were several really frustrating moments in the game where there was annoying quicktime events and really slow sections which you just have to bear through. The other complaint was that the puzzles were so random with their solutions that even using all the hints in the specific puzzle often was not enough to clarify what I was supposed to do and without looking up the solution the game would have been several hours more of trying to guess what is supposed to happen and what the solution is. I've played my fair share of puzzle games, point and click adventures and hidden object games and still I could not understand half of the puzzles in the game without using hints or having to outright look up the exact solution to a puzzle. If you buy this game don't expect it to live up to There Is No Game: Wrong Dimension, that game was so much better designed with clearer and more fun puzzles as well as a story that felt so much more coherent and interesting to experience.
👍 : 16 |
😃 : 0
Negative
Playtime:
485 minutes
Just beat the story, so peak
cant wait to get the 100%
i REALLY hope a chapter select gets added later on though
EDIT: just got the 100% so fun. Surprisingly fast to run through the game after knowing all the puzzles replayed it for the under 5 hour achievement in only 2 hours
👍 : 12 |
😃 : 0
Positive
Playtime:
351 minutes
A Point-And-[strike]click[/strike]Stretch
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Before I say anything else, have you played this?
https://store.steampowered.com/app/1240210/There_Is_No_Game_Wrong_Dimension/
There is No Game Wrong Dimension is a modern Point-And-Click that spins out a game that isn't a game into a meta-story with depth and humor. A fully fleshed out version of a previously free project that had been spun out in a matter of days for a Game Jam contest, it's available free now on Steam:
https://store.steampowered.com/app/1241700/There_Is_No_Game_Jam_Edition_2015/?curator_clanid=45170152
Why do I bring those up? Because that's the path we're on to reach Crushed In Time. This is an indy developer that started with a free game, scraped together enough funds to make a real game out of it and now has enough momentum to make another.
Crushed In Time borrows the characters Holmes and Watson (introduced in a small section of Wrong Dimension) and gives them their own narrative here.
So, what is there to say? The story is really bizarre to the point of being nonsensical at times. It's fun, but not nearly as coherent as Wrong Dimension. The gameplay attempts to innovate. Instead of point-and-click it's point-and-stretch, you'll grab and pull and spin and manipulate things in a gimmick you'll either find mildly innovative or slightly creepy, or maybe a little of both.
Comparatively this also plays with the meta but from another direction. Wrong Dimension trying to solve the mystery of why a game isn't working from the outside. Crushed In Time trying to solve the mystery from inside a game while the characters don't even understand how to progress without you and nothing quite works correctly.
Both share substantial overlaps in humor style with completely different narrative approach. As fun little stories I highly recommend both games.
As for gameplay, There is No Game: Wrong Dimension is superior. Crushed In Time has a difficulty curve that thinks hitting you in the face with a hammer is the joke, while expecting you to laugh when the solution is using a sheep to move a tree, because the sheep is dusty and the birds are scared of cameras.
When the narrative is moving along, I'm really enjoying the French Farce (a subgenre of theatrical comedy characterized by rapid pacing, chaotic physical humor, and highly exaggerated, improbable situations) which is what the game does best: Present strange interactive meaning from chaos.
What I'm not enjoying as often is the brutality of some of the puzzles being obnoxious non-logic, non-sequitur leaps. There's such a thing as a "Frustration Simulator" in gaming where you're faced with a difficult test just for the sake of proving you can do something. But it feels a little out of place in a game like this that is otherwise such a casual misadventure into comedy.
That dual tone may be a bit off putting for some, a casual farce story with non-traditional point-and-click/stretch gameplay that occasionally just beats you over the head with difficulty and calls it the joke.
Judged purely on its own, I'm not sure I'd really "love" Crushed in Time, though I do respect it. However, as an extension of the world created by There is No game: Wrong Dimension, I do love the story and its extended universe at play here.
If you've not played any of the games from developer Draw Me A Pixel, start with either of their previous: the free There is No Game or more importantly There is No Game: Wrong Dimension, which is a real gem in the point-and-click adventure genre providing both humor and a heart warming story.
Then decide if you want the side story for that version of Holmes and Watson which has been spun off into Crushed in Time and be prepared to work unusually hard just to claw your way through the story while it alternates between trying to be funny and trying to stretch your patience.
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Bottome line: A fun farce of a story that may stretch your patience with some of its rather obnoxious puzzles.
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👍 : 20 |
😃 : 0
Positive
Playtime:
447 minutes
The puzzles in this game are incredibly unique, especially compared to its not-game predecessor, There Is No Game: Wrong Dimension. Though the hint system doesn't quite give the most useful information, trial and error tends to help through the parts where I'm getting stuck.
The humour is charming and wonderfully set up, and all of the characters feel fully developed and well written. And GOSH the art direction is absolutely gorgeous.
There is a game, and I do really enjoy it! If you like point-n-clicks or witty and playful humour, this will definitely be for you!
👍 : 39 |
😃 : 1
Positive
Crushed In Time Minimum PC System Requirements
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Crushed In Time Recommended PC System Requirements
Recommended:
Crushed In Time Minimum MAC System Requirements
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Crushed In Time Recommended MAC System Requirements
Recommended:Crushed In Time has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.