Ninjahtic
4 😀     1 😒
62,51%

Rating

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$1.99

Ninjahtic Reviews

App ID385230
App TypeGAME
Developers
Publishers Blaze Epic
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres Indie, Action, Adventure
Release Date6 Jul, 2015
Platforms Windows
Supported Languages English, Japanese

Ninjahtic
5 Total Reviews
4 Positive Reviews
1 Negative Reviews
Mixed Score

Ninjahtic has garnered a total of 5 reviews, with 4 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ninjahtic over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 100 minutes
P. fun game. Nice controls, simple yet fun mechanics. Fighting enemies can be boring, as they take multiple hits but are stunned when hit, so you're just standing there and mashing the same button until they die. My major issue with this game is how there's no map or idea as to where you should go next. Several times I've gone in one direction, dying again and again, only to be rewarded with a door that can't be unlocked until I get the keycard from a different direction, but with five other possible directions to go, it's just a bunch of guessing. On top of that, the screens are so similar that they blend together and it can be hard to remember if the way you're going is a way you've already been. Overall, It's worth the low price 3.5/5
👍 : 0 | 😃 : 0
Positive
Playtime: 34 minutes
Fun, simple platformer. Wallclimbs, jumps, big ups, flip kicks. Not enough flippy-flips, guess we still need to go get Shadow. Movement feels tight, enemies act as classic platformer obstacles, music is a little repetitive (but not bad in and of itself). Infinite Tatsumaki mandatory to get around? Ok.
👍 : 8 | 😃 : 1
Positive
Playtime: 6 minutes
Maybe I'm just bad at this game, but It seems like the controls could use improvement. Left/right movement is with a/d but attack is on x, and with the spacebar needed for jumping, this leads to an incredibly awkward hand position. It's also a naturally challenging game. You can die in one hit, and enemies take multiple hits to destroy if you can't jump on them. Your character also has a little lag when you land from a jump, which takes some time to get used to and stops your momentum. I didn't get very far into the game, but I would recommend it to anyone who wants the challenge.
👍 : 2 | 😃 : 0
Positive
Playtime: 74 minutes
[u]Charming parkour-based, Pixelated Platformer[/u] [h1]Pros[/h1]: -Really nice mechanics when it comes to running, walljumping, etc. -Has Controller support -Art style -Varied levels and places [h1]Cons[/h1]: -Movement CAN get a bit buggy with a controller (I've only tried on the 360 so I'm not sure about others) -Can be a bit frustrating having to restart an area/level only because you were hit once. [h1]Opinionated Improvements[/h1]: -Implement a health system -In game map of areas -Character customization -More music -Inventory, Crafting. [b]Overall, It's a really nice game. You get used to it really quickly, and once you have, It's really fluent in the manner of how quickly you finish a level.[/b] 8/10
👍 : 1 | 😃 : 0
Positive
Playtime: 203 minutes
played to the end, so it's good...but it's not great. worth it for the price, nice game to run through if you want a quick somewhat challenging retro style action platformer with adventure elements. i used to rent a couple of NES games every weekend and ploy through them - this really reminded me of that, which is cool. And this game is cheaper than a rental, which is essentially what it is - not exactly short, but not worth more than a couple days, and no replay value unless you want to speedrun the whole thing. good albeit simple gameplay mechanics (jump/slash). the big specialty here is the parkour-style grabbing ledges, wall-jumping/sliding, and running up walls a little. despite the platforming strengths, the challenge is more timing-based - enemies and turrets that can quickly insta-kill you. luckily you have infinite lives and only have to restart whatever screen you are on (there is no scrolling in this game at all). but it seems like if the platforming was the best part, why not get more tricky with the ... platforms? there are no moving platforms. also the presentation is very lackluster. this goes beyond NES retro. It feels like a freeware DOS game - you return instantly to the start screen after finishing the game - not even credits! pixel art is good, and there is decent variety for the length of the game, but some areas can become quickly confusing since their screens start to get real familiar looking. the gating is done by key cards and switches - problem is there doesn't seem to be a way to know which ones you've gotten other than remembering, so you can do a lot of backtracking, and with the screen art having no distinctive visual cues, it can get a little frustrating. pros: - parkour platforming - good challenge, and ramps up throughout - pixel art - good bang for the buck cons: - lackluster presentation - gets repetitive - confusing maps/repetitive level art - enemies sometimes feel random, too easy for enemies to kill you in a cheap manner - i can't see any replay value here verdict: definitely buy this if you like pixel art, retro (simple) gameplay, challenge, and don't care much about presentation, length, or replay value. It's cheap and enjoyable, but not going to stick out as one of your favorite games.
👍 : 1 | 😃 : 0
Positive
Playtime: 240 minutes
This game is very similar to many of Blaze's other games, but with a more open world style, and it takes a bit longer. The you-don't-if-you're-making-progress style of gameplay is slightly tedious because of frequent back tracking, but I like it. Although at one point there were so many split paths inside of split path that I had to write them all down on a piece of paper. The post-apocalyptic visuals were cool, and some fun bosses (except for the last one). [spoiler] I had to get out a key spammer for that last boss. I had a tactic where he charged and I ran back then turned around and hit him.[/spoiler] A good enjoyable few hours. P.S. on most of his other games I liked to play through them in about 2-3 days, but I took my time on this one (about 2 weeks) and I found it to be more fun and less frustrating.
👍 : 1 | 😃 : 0
Positive
Playtime: 278 minutes
Ninjahtic is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This one has a ninja theme (not that it matters, a pixel blob is a pixel blob), and involves a lot of precision platforming, wallclimbing and so on, but there's a bit of brawling too. It's a shame this relies on precision platforming because of the control and handling problems with the game. It's just another day in the shovelware section of Steam. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Ninjahtic has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the first (tutorial) level, trivial to achieve, but less than 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. Ninjahtic is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
👍 : 3 | 😃 : 0
Negative
Playtime: 218 minutes
Beated under 4hrs. A tiny little platformer, suited for anyone who wants some quick fun / challenges without getting into it too much. Pros: +Tight controls +Good room designs, fair challenging Cons: -No map system, no indication for items you've already got, which makes back tracking somewhat painful (yes, there IS back tracking in this game, not much though) -Wall running may not work sometimes
👍 : 1 | 😃 : 0
Positive
Playtime: 54 minutes
Ninjahtic, is very simple, but extremely fun platformer. The controls do feel kinda clunky at times, but it's not game breaking. Also the game does get very difficult quite fast, so if you want a challenge this game is for you.
👍 : 9 | 😃 : 1
Positive
Playtime: 281 minutes
Fun little ninja platformer with plenty of wall jumping, sliding, and stealth kills. The art style is neat and the stages were plenty of fun. It's a bit short but it's also pretty cheap. The controls were a little frustrating from time to time but otherwise I ran into no problems and had a good time with this one. Simple fun!
👍 : 22 | 😃 : 0
Positive
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