Rivals of Aether Reviews
RIVALS OF AETHER is an indie fighting game where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players either locally or online.
App ID | 383980 |
App Type | GAME |
Developers | Aether Studios |
Publishers | Aether Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Leaderboards, Remote Play on TV, Steam Trading Cards, Stats, Remote Play on Phone, Remote Play on Tablet |
Genres | Indie |
Release Date | 28 Mar, 2017 |
Platforms | Windows |
Supported Languages | English, Japanese |

142 Total Reviews
131 Positive Reviews
11 Negative Reviews
Very Positive Score
Rivals of Aether has garnered a total of 142 reviews, with 131 positive reviews and 11 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rivals of Aether over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
740 minutes
bager game with the bro and with mods
👍 : 0 |
😃 : 0
Positive
Playtime:
241 minutes
I can't believe I was missing out on this game! This is the best Smash Bros. clone I've played! You want to play this with your most requested characters from Smash that never got in, then this is for you!
👍 : 0 |
😃 : 0
Positive
Playtime:
733 minutes
This game is so good you have to try it! there are over 10,000 mods that add buddy's, maps, and characters!
But you can't play with keyboard you have to have a controller that connects with blue tooth like an XBox controller
👍 : 0 |
😃 : 0
Positive
Playtime:
810 minutes
A really good "Super Smash Brothers" alternative if you don't wanna buy the real game/
I really would recommend this game to lots, really good gameplay, pretty smooth animation, and about 75% of the mods ins Rivals of Aether are super well made and put together.
Again, really recommend the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
4028 minutes
Rivals of Aether is one of the best platform fighters ever-- Even disregarding it's (in)famous workshop, it has a really memorable and great cast of characters that all feel unique and fun to play. I feel like as if though people ignore them and only focus on the Workshop content. It was a mistake i made in the past, to be honest. but now, i truly get it. There is so much more to this game than Undertale Character Mods and Obama Boss Fight (Not dissing, btw!)
Rivals of Aether will always be in 2nd place, with Super Smash Bros at 1st, of course, but it's easily one of the best indie games of all time, i feel confident in saying. Do i recommend this game? Of course.
And while you're at it, Wishlist RoA 2 and/or buy it.
👍 : 0 |
😃 : 0
Positive
Playtime:
698 minutes
very good game just mugen but easier to mod
i really love the mods
and the gameplay itself
👍 : 0 |
😃 : 0
Positive
Playtime:
1847 minutes
super smash bros is good and all but this game with mods is prob the best fighting game ever
👍 : 0 |
😃 : 0
Positive
Playtime:
653 minutes
I cannot in good faith recommend this game as the devs sold out and made the sequel into a Live Service game with the help of Pirate Software who are an anti-consumer dev studio.
👍 : 1 |
😃 : 1
Negative
Playtime:
817 minutes
Use the workshop for this game! The base characters are fine but it will get stale. With the workshop it never gets old! I recomend buying this if you are looking for a game to play with freinds
👍 : 1 |
😃 : 0
Positive
Playtime:
13170 minutes
I'll primarily be discussing the gameplay of Rivals of Aether. You are probably aware of the workshop support this game has but I would argue that workshop would not nearly be as fun if not for the core systems in Rivals of Aether that make it one of the most fun platform fighters out their period. I would argue that this game is more new player friendly than the sequel.
New Player Friendly What do you mean? First let's establish what I believe new players want to do when they boot up a fighting game for the first time: They want the movement to feel good, they want to do cool combos, and they want to hit the opponent.
Good Movement: Rivals of Aether is a fast game and that's without factoring in movement tech like wave dashing and wave landing. The base engine makes moving around good. You can adjust your stick sensitivity so you can change how much you want to dash. Jumping is great, the air dodge is great as it acts like a third jump without obscene lag afterwards. Speaking of lag. Pretty much all attacks have low ending lag and most ariels have low landing lag. You aren't punished by the game itself because you want to jump and attack, I respect that.
Combos: Because of the low lag on moves, if you land one hit you can usually land another. Combos in this game feel so nice, it genuinely feels like any attack can combo into any other attack as long as the opponent's percent is low enough, and that's without factoring techniques like hitfalling.
Hitting the Opponent: This is where Rivals of Aether's limitations shine. The complete lack of shielding in this game means that offense is your defense. When you go to hit your opponent, you don't have to worry about if your attack is safe on shield or if you spaced it properly or if the opponent is going to spot dodge. The only thing you need to worry about is the chad parry: A defensive option with just as much risk as it rewards.
I see only two cons with the gameplay of Rivals of Aether:
Ledges, there are none. This flies in the face of every other platform fighter save for Brawlhalla and completely changes the recover game of Rivals. Teaching new players that they not only need to land on stage but also that they can wall jump, that they can wall jump out of freefall, and that they get their up special back after a wall jump is one of the few onboarding tips that new players must go through to appreciate this game.
Finally the playerbase. There are some good eggs in there but I won't deny that Rivals of Aether 1 is filled with sweaty tryhards who will hitstun you straight into uninstalling the game. This is mostly an issue with the small player base the game has but I assure you that Rivals of Aether is a fun game to learn and that you should stick to ranked when going online as to play with players of your skill level. I personally blame the lack of marketing and pixel art visuals for this lack of a playerbase, because the average consumer wants highend graphics.
That said you don't need to play online. This game has years worth of content such as fighting with or against friends, playing tetherball, a literal horde mode, a story mode that... exists, and... reluctantly... Workshop support.
Not to mention this game goes on sale frequently and at a good price, plus they made all the prior dlc fighters free so the only dlc are skins. Anyway what are you waiting for? Get in here.
👍 : 6 |
😃 : 0
Positive