Devilry Reviews
Survive the night in your rural home as a sinister apparition wreaks havoc in the stately manor. Protect your family from the ghost using a variety of tools and weapons found around the estate.
App ID | 382180 |
App Type | GAME |
Developers | New State |
Publishers | New State |
Categories | Single-player, Steam Achievements |
Genres | Indie, Action |
Release Date | 30 Jun, 2015 |
Platforms | Windows |
Supported Languages | English |

3 Total Reviews
1 Positive Reviews
2 Negative Reviews
Mixed Score
Devilry has garnered a total of 3 reviews, with 1 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Devilry over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
69 minutes
You know what I'm sick of? Ghosts. Materialising at the foot of your bed at god knows what time in the morning, popping up behind you in the bathroom mirror as you're spitting out your mouthwash and for what? Usually because they have some right to wrong or they've been brutally killed and their murderer needs exposing or some such drivel. If any LIVE individual tried that nonsense, they'd be rewarded with a closed right across the jaw but, of course, ghosts sidestep the corrective beating they're owed by way of being intangible.
Well, NO LONGER. I'm recommending Devilry largely for one reason and that is that it allows you to poison, stun and stab ghosts to death with a kitchen knife. If that sounds like the unwatchable finale to an American J-Horror remake then I am absolutely out of rebuttals but any game where I can use a beartrap to catch a ghost before smashing its face open with an axe is beyond any criticism you can level at its weak inventory system or suspect lighting points.
You can watch me catching my first ghost below. I have yet to try murdering my family in an attempt to get a battle royale going so I guess you can file that under 'replay value'.
https://www.youtube.com/watch?v=t1X6TJdlRis
👍 : 19 |
😃 : 31
Positive
Playtime:
41 minutes
After playing this game for only a while, and I can tell you this is must own game. Get it now before it gets popular and goes up in price which WILL happen for this wonderful game. It looks amazing, plays smoothly, the sound is great and does a wonderful job of putting you in that house with that ghost. There are multiple gamemodes to choose from which all have their challenges. 9/10 would recommend to horror game fans and game fans alike.
👍 : 6 |
😃 : 3
Positive
Playtime:
87 minutes
DON'T WASTE YOUR MONEY!
I've seen many free horror games that are 100x better than this (Curse of the Aztecs, Slender Mods. etc)
FYI: I've played nearly every single horror game out there over the course of 5 years, I know what a quality horror game is.
Why you should avoid it:
1) Overpriced
2) Random crazy intense music plays for no reason at all.
3) 1 sp00ky, jumpscare-only ghost that can be easily defeated using the same tactic in all of the 11 difficulty modes
4) Last update was 4 months ago which was a hotfix - no features at all added
5) Barely any differences in all of the difficulty modes, I defeated them all in less than an hour.
6) No replay value - you figure out how to kill the ghost - you win. No randomization of ghosts or tools of any sort.
I cannot find any pros of this game, definitely one of my biggest regrets in my steam library.
👍 : 9 |
😃 : 1
Negative
Playtime:
79 minutes
I don't reccomend this one. This game has many problems. Locations are lit ugly, you cannot see anything in some rooms even with the light on. Dramatic music plays for no reason. I don't understand what I should do in this game. Whole idea to having points for collecting items and explore locations in my own house feels stupid. Immersiveness of this game is like 0% for me, because my family is just sleeping, despite whole crazy stuff and noice I causing [strike] hunting the ghost [/strike] jumping and throwing objects, or trying to use knife or flare on my famlily members in hopes of at least something will begin to happen in this game. Yes, I have no patience to wait for a real ghost action, just trying harder difficulty levels and one time ghost appear and kill me... nice
👍 : 3 |
😃 : 0
Negative
Playtime:
147 minutes
I Can say after only playing this game for 30 mins. ive come to really appreciate the amount of work put into it. if you like jump scares mixed in with a little fatal frame, and a little five nights at freddys then this is definetly the game for you.
👍 : 20 |
😃 : 3
Positive
Playtime:
49 minutes
This is going to be harsh. If my grouchypants scare you, steer clear. <3
Another game that I tried in 2016 but bailed on. I gave it a few years to get patched up and sorted out and it is still plagued by darkness.
Why is that such a bad thing for a horror game? Despite the fact that they've added candles, they(the Devs) refuse to add a brightness slider as they have decided that it is a 'dated' feature. Are you kidding me??
Checking the reviews and the forums where people have refunded the game, I can see they all had the same problem. It's too damn dark. I did everything that the Devs suggested that I do with my game settings to 'maximize clarity', but it did nothing to change the way that the shadows work at all. Unfortunately, it would seem that the people who made the game, have no idea how it even works. Yikes.
I'm not going to waste my time fumbling around in a game where numerous individuals have voiced frustration over not being able to see anything and the Devs are too lazy to add a damn slider.
It's a shame, really. This looked like it could have been fun. I can't imagine how much more money this game would have made if the Devs had just obliged their player base with a brightness adjustment. Pity.
Give it a try. If you can see and play the game just fine, enjoy. If not, refund!!
Do not let my $4 sacrifice be in vain (lol) <3
👍 : 4 |
😃 : 0
Negative
Playtime:
621 minutes
got this game cause of the nostalgia of h20 delirious playing it way back when lmao, it controls pretty badly and the ghost encounters are hilarious, too much waiting around makes it pretty tedious
👍 : 1 |
😃 : 0
Negative
Playtime:
82 minutes
Terrifying...the best looking ghost I've seen in an indie horror game. The ambient sounds, and the visual effects all play with your mind. Your goal is to "kill" the ghost. Now just know that you cannot run up and simply kill it when you see it, you must track it using radios and wtching for visual queues as well. You get quite a few tools but you must search the house to find them first. IR and UV cameras, candles, flour, (yes, flour) poison, and bear traps are among the many things you'll find lying about at your disposal.
There are a number of different modifiers to play the game, like a timed mode, no candles, one hit, and so on, giving this game a fair amount of replayability. The gameplay can at times be quiet and slow and at other times, fast and frantic. I really recommend this game, especially for the price.
The menu and options menu could use a little work, adding more customizable graphics options and so on, maybe an FOV slider. Also when you die, it just automatically restarts the game. I'd like the option to quit or restart, so you for sure know you've failed, also a "You've Died" type screen would be a nice addition as well. Its only day one for this game so hopefully the dev will read this and consider adding some or all of these things. Other than these few small gripes an overall terrifying and fun game.
-------------------------------------------------------------------------------------------------------------------------------------------------
Update: The last few patches have fixed pretty much every gripe that I had with the game, the loud footsteps are gone, the graphics options are more customizeable and an FOV slider has been added., along with other bug fixes. If you were on the fence about getting this game, now is the time to do so!
👍 : 15 |
😃 : 2
Positive
Playtime:
254 minutes
Can't recommend this game at the current price. This is a $2.00 game at best. Here's why:
Horrible control scheme: 1 button to toggle your weapons, 1 button to toggle items, and both from the same inventory list. Should've just hotkeyed the 5 inventory slots, but the clumsy inventory scheme is possibly the only thing to make the game challenging.
Horrible sound design. Awkwardly clumsy/loud footsteps, wildly varient levels if you simply turn in place. Stupidly loud security alarms. Bad choices for radios and televisions.
Horrible level design: 1 bathroom, no shower, 3 bedroom, oversized-basement, open attic, thoughtless layout based on no home that exists in reality, sparcely and horribly furnished with little effort to make each room make sense or unique for its purpose.
Horrible concept: you're supposed to run all over your house making guerrilla warfare against a ghost while leaving your vulnerable family to sleep defenselessly in 3 separate rooms, and the design is so lazy that your sleeping wife and daughter don't even sleep with their eyes closed.
Horrible ghost: once you've encountered this ghost 2-3 times it becomes boring and predictable, and the only challenge is navigating the silly inventory scheme while said ghost smacks you around.
Horrible menus: not enough options on graphics and the motion blur is overdone by default, and when your scenario ends it's hard to be sure what the outcome was, did you win, or did the ghost win? One second you're fighting the ghost, the next you're restarting from the beginning. I assume that means "you lose", but for all I know I've won the game half a dozen times.
This game provides a short-lived bit of mild jump scares...then it's just tedious and boring. Don't bother. These lazy devs got my money. I recommend you keep yours.
👍 : 86 |
😃 : 10
Negative
Playtime:
56 minutes
In Devilry, you play an irresponsible, paranoid, quite possibly alcoholic father (well, I assume it's a dude) whose chosen method of "protecting" his family against a marauding ghost is to run directionlessly about a house with very few working light switches, scary pictures on the walls, terrifyingly huge teddy bears, "broken" cameras which emit UV signals by sheer accident and radios which only seem to emit a signal from the very depths of Hell itself...while said family members attempt to sleep in separate rooms with THEIR EYES WIDE OPEN IN ABJECT TERROR. Maybe I beat on them during the daytime or something, and frankly, I'm not sure the encounters with the "ghost" aren't just in my own booze-addled head.
Perhaps this was influenced by the Kubrick version of The Shining? Only set in a "regular" suburban house with epic fountains out in the garden and what-not (like we all have). Perhaps this is intended as a biting social commentary on the peculiar, first world-y madness which only upper middle-class families can generate for themselves, in a world where status creates stresses we neither need nor benefit from? Or perhaps it's just another example of a horror "game" which serves as little more than an admittedly impressive "showcase" for the programming - if not exactly STORYTELLING - talents of its alleged "developers"?! I mean, it's atmospheric and spooky and shite, but WHAT EXACTLY AM I SUPPOSED TO BE DOING?!?
Let me put it another way: Have a look at all the "positive" reviews for this game on the Store page - including mine! - and see how short all the playing times actually are. If you find it on super-sale and fancy a quick, creepy fuck-around inside a small-but-spooky map, then go for it. Just don't expect a proper "game" for your hard-earned cash. Oh, what ambivalent times we live in: So many horror games for those of us who covet such things, yet so few with anything one could describe as quality "gameplay". Still, it is a great feckin' era for SHOWCASES, ennit? Here's to the next generation of horror game designers progressing past the "tech demo" stage...character, story and gameplay, anyone? Ooh, I'm so old-fashioned...
Verdict: 6.5/10.
👍 : 30 |
😃 : 37
Positive