RC Simulation 2.0
Charts
158 😀     88 😒
61,52%

Rating

Compare RC Simulation 2.0 with other games
$14.99

RC Simulation 2.0 Reviews

Drive all kinds of RC Cars, Boats, Rock Crawlers, Planes or Quadcopters on any of the 250+ Workshop Tracks. The game includes an in-game Track Editor and Vehicle Painter to create tons of scenarios and Paint schemes. RC Sim is made by a solo developer and still is in development.
App ID381750
App TypeGAME
Developers
Publishers devotid Media
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Full controller support, Cross-Platform Multiplayer, Steam Trading Cards, Stats, Steam Workshop, Includes level editor
Genres Indie, Action, Simulation, Sports, Racing
Release Date16 Jul, 2018
Platforms Windows, Mac, Linux
Supported Languages English

RC Simulation 2.0
246 Total Reviews
158 Positive Reviews
88 Negative Reviews
Mixed Score

RC Simulation 2.0 has garnered a total of 246 reviews, with 158 positive reviews and 88 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for RC Simulation 2.0 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 234 minutes
Do you like the idea of VRC, but dislike the lack of content, platforms, vehicle options, and the ability to use usernames over your real name? I need to stress that this is nothing as like vrc's simulation as this feels more like a game, vrc's simulation is very sim like and it feels a lot closer to the real thing. I'm not knocking this game as it's still currently in early access, I was very excited to see this existed. I played a lot of RealRace duratraxs rc simulator/game and even the second one, I'm not new to rc simulators. I've played great planes air rc simulator and again this is apples to oranges at this stage. I grabbed my vrc dongle so i could use my radio as the controller, the game already has support for this which I thought was pretty rad. It plays really well with the controller but again this doesn't feel anything like vrc. I keep comparing vrc to this why? It's called RC Simulation 2.0, it's still very early access and I'm very impressed with what they have so far. The user made tracks, the variety of vehicles, car setups and challenges. It's a very good RC game at the moment, I can't wait to see what this game turns into and will update this review as time goes on. I would defiantly recommend this to a friend.
👍 : 11 | 😃 : 1
Positive
Playtime: 7583 minutes
RC simulation 2.0 is a solid, entertaining and promising game. First of all, i felt in love with the track editor. Despsite the game in an alpha, you can build detailed and complex tracks with easy intuitive tools. In a few hours you can build tracks that looks like they were made like pro developers. Hard to believe ? I show the receipts on my Steam workshop, where you can download my custom made tracks. Have a look ! Buggies, varied cars, drift cars, drones and boat, the game offers lots of vehicle choices. I know RC 2.0's devs is currently working on vehicle setup. I'm looking forward to this. The multiplayer has to be improved and probably will in the coming months. You can already race against people online but only with people from your country yet. The time trial is working tho and you can try to beat your best laps on the official tracks and self-made community tracks. Some of the thing that i'd like to see ingame: - Being able to set more track check-points in the editor (currently 5 + the finish line). This is not enough to create legit multiplayer races. - With the global multiplayer, a global leaderboard with the lap times. (best of all time, best of the week, of the day, etc) - Water for Larry, he deserves it.
👍 : 12 | 😃 : 2
Positive
Playtime: 1734 minutes
not the best simulator out there it can get boring painting the bodies of stuff is glitchy as hell
👍 : 7 | 😃 : 0
Negative
Playtime: 661 minutes
need multiplayer mode because i cant play with my father and friends and local multiplayer and worly wild multiplayer need for the game and the track editor needs a calculation to the slidebars option but over all its a pretty good game it just needs some little tweaks!!!!
👍 : 1 | 😃 : 0
Positive
Playtime: 181 minutes
Good game all around. As a simulator it is doing its job to simulate the Rc world. I have messed around with the track editor and it is a strong feature of the game and was a smart idea to put that in during the period of early access when actual content is low currently. Now for the dreded complaints, but wait lets first talk about what my complaints are. My only things that I think needed improvement on in the game are things that are fine to have when your game is in early access. The main one being a lack of overall game options for configuring the game to work best, and thats fine the creator is working on them so its not that big of a deal. So with that being explained that I won't go into detail about my complaints because they don't matter at this point of a new early access game. Something I would love to see implamented is some kind of a driving tutorial. just one level to help those new Rc drivers who this is their first time playing around with a realistic Rc driving mechanics (like the sharp turning and the quick accel). That and I think it would be cool if there could be a car editor tool (not configuring the mechanics) but like creating bodies so you could have that personalized look. That could be cool but I don't think that needs to be a priority since I would rather see more polish and configurations of the base game. I give this game a 7/10 only because this game is early access and needs to be worked on (something that is happening so I feel that when I review this again later on that 7 will become a 9)
👍 : 10 | 😃 : 1
Positive
Playtime: 17 minutes
I was excited to find a simulator that didn't cost too much, then I found you get what you pay for. Current state of the has awful physics/simulation mediocre graphics, audio and interface work. This was the first steam game I have ever had refunded.
👍 : 21 | 😃 : 0
Negative
Playtime: 6091 minutes
I think that overall, at the moment, this is a pretty decent game. It's in early access for a reason though... It doesn't have AI, or enough players for good multiplayer, so your stuck doing laps around the track solo. AI are currently being worked on at the time of this review, but aren't in the game yet. You can still challenge yourself in "time trials" though, aka qualifiers. The cars are amazing. I think devotid could still add a "soft touch" setting for controllers and keyboards, as it's difficult to control 2wd cars. Other than that though, the cars look amazing, handle fairly realistically in my opinion, (ordered a usb dongle today for the real test) and have SPOT ON suspension movement. The in game paint editor (at the time of this update) is crap in my opinion. I can't even get my bodies to save, the brushes suck, everything is hard. Which is why you can use photoshop! Thank you devotid! I can't even use photoshop though (or save) because most of the painting files are missing... It works for most people, but I'm one of the lucky few I guess. It's still a work in progress though, so I'm hoping it's fixed in the next update. The track editor... You can instantly tell this game was made in unity. You can also tell that it's used in one of devotid's other games along with some of the cars. I'm gonna be perfectly honest, I don't like it, but it's better then most games. So be prepared to spend 3mins on a track layout, 1hr on barriers (if you make em nice) and 20mins making and testing jumps. That's a medium sized track without a driverstand, pits, trees, or track logic. So it works, but it takes awhile. The car setup is indepth, and hard, and complicated. But it's realistic, and if you know what your doing, you can go from an 18.5 hotlap to a 17.9 hotlap with more consistency. The setup not only changes the handling of the car, but it also changes the look. For example, I was feeling ricey one day, so I got a 4x4 shortcourse truck, and I turned it into a slammed drifter with -15 camber, super stiff suspension, and almost no traction on the tires. It actually looked like it had -15 camber though. You can also do that with toe in/out, or make your buggy have 4 wheel steering. The possibilities are close to endless. Now this may sound like a mediocre game based on this reveiw, but devotid could very well as a single developer make a better game then VRC-Pro. This game has a huge amount of potential! Even though it's lost alot of players, buy this game and stick around, cause if devotid keeps the updates up, we could have active races in the future, a career mode, and a game that appeals to the arcade racer who's never heard of a radio controlled car in his/her life. Or a training tool, where a seasoned veteran can make his/her home track, and log unlimited laps on it in a realistic, free, (other than initial game cost) and quiet environment.
👍 : 6 | 😃 : 1
Positive
Playtime: 1771 minutes
I must say for being in Early Access stage of development. This RC Sim is packing a lot of potential, and I can't wait for what's too come. For starters there's a lot of unique and new ways to be immersed into the experience. From seeing bugs flying around lights at night in a realistic way, to the day and night cycling, and the fact there's rag doll models for the other randomly placed people. I think that those small yet inventive aspects could really show the other more expensive RC sims how to be fun and entertaining without the need of extensive experience in RC vehicle handling. I really can't wait for what's coming up in the next set of updates, but I'm sure "Devotid" will live up to their name and really provide something special for RC sim players and just gamers alike. Thank you for giving me my dream hobby back Devotid, and may all the future updates and added content gleam in your efforts.
👍 : 16 | 😃 : 0
Positive
Playtime: 509 minutes
Only played a bit so far, but from what I've already experienced, combined with the quick support from the developer: [h1]Pro's:[/h1] - Already a great sim for the true RC fanatic, eventhough it's still in it's starting shoes, it is great fun. - Physics engine seems to be well made and has great potential. - Netcode seems great. (In the first hour I've tried some multiplayer (without opening ports) and even with Europe>USA seemed quite good) - Generally fun for all ages, especially when running over Larry :) - Eventhough the content is few, already great variety in content. - Sandbox/Track-Editor this is an option that stands out, it's already working great and this also has great potential. - Great controller support, any game like this should have it this way. [h1]Neutrals / Tips:[/h1] - Audio/Sounds, the voices are already quite well, but I do think the vehicular sounds are up for improvement. - More information in-game with the Track Editor. (It took me a while to figure out the track needs all 5 checkpoints, for a lap to be a lap). - For the Track-Editor to have an option to make long "strokes" of the same terrain paint to make straight lines. [h1]Cons:[/h1] - Staying really objective I can't see any cons.
👍 : 39 | 😃 : 3
Positive
Playtime: 40 minutes
I feel with time this game will develop into a fun arcade style R/C racer. However, if you are after a simulator to practise R/C skills stick with VRC Pro. The physics in this game are not realistic (yet?). If you DON'T race real R/C cars, give it a go. If you DO race real R/C cars, give it a miss.
👍 : 56 | 😃 : 2
Negative
File uploading