Bezier Reviews

Bezier is a dual stick blaster set inside a vast computer built deep underground. The story traces the principal's escape from this "Noah's Ark" gone wrong. A simple shooter on the surface, the deeper narrative pulls in his relationship between evolution and god, family and love.
App ID381320
App TypeGAME
Developers ,
Publishers Thalamus Digital
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Stats
Genres Indie, Action
Release Date3 Mar, 2016
Platforms Windows
Supported Languages English

Bezier
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Bezier has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 24 minutes
I'm a lover of all things neon and twin-stick, but this game gets it completely wrong. The presentation is a mess with so much conflicting information and ugly noise you'll never see what hits you. Maybe it's fun once you're fully upgraded, and that is the definition of broken design. Skip it. Spend your money on some burgers. ☒
👍 : 4 | 😃 : 0
Negative
Playtime: 34 minutes
Incredible. Banging tunes. Visual effects are fucking nuts. Marries so many concepts, ideas and mechanics so smoothly. Wonderful variety in the enemies and abilities. My only gripe would be it's sometimes hard for me to discern what's happening underneath all the gorgeous neon effects. A so far underappreciated gem in an oversaturated "indie market." All I can say in the end is it reminds me of all those days I spent playing away on the machines at my granda's old arcade. That alone makes this wonderful for me.
👍 : 3 | 😃 : 0
Positive
Playtime: 46 minutes
I'm a big fan of twin-stick shooters. There have been some great games in the past; geometry wars, waves, etc.. In my opinion this game is not just another run-of-the-mill clone, this game feels very highly polished. Apart from Health and Special Weapon pickups you have to understand that the only other things you want to touch are the green and blue 'droplets'. Everything else, you either avoid or destroy. Try to use your 'manual' gun as much as you can and sparingly use the 'automatic' gun when overwelmed. I also mainly only use the Special Weapon when I am going in to destroy the enemy shield installations. If you like this genre of game, then this one is fun and I highly recommend it!
👍 : 4 | 😃 : 0
Positive
Playtime: 103 minutes
It's fun game for about an hour and a half, very colorful and flashy, with a nice soundtrack and an undeniable charm. But I can't recommend this one because it has a major design flaw that hinders the experience. Basically the game is TOO flashy: there are some particles you're supposed to touch, some particles you're supposed to avoid, and some particles that don't matter... and it's very difficult to tell what any of these are at a moment's glance because any particle can be any color. You WILL get hit by invisible bullets because other particles obscured them. And it's especially bad when you have green enemies shooting green bullets at you that are the same green as the health pickups. I did beat it but I don't think I'll be replaying it.
👍 : 0 | 😃 : 1
Negative
Playtime: 213 minutes
Fun game, charming aesthetic, maybe a bit short on replayability. A bit too flashy to read the screen but you can learn it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1454 minutes
Bezier is a hard sell. Trying to explain why it's so exceptional, one cannot help but fall into comparisons. It's like geometry wars, it's got Sinistar flavors, it also channels Asteroids... Bezier does draw very heavily from these classics yet is surprisingly refreshing due to its near-flawless execution. Trying to describe the game is also selling it short. A twin-stick shooter where enemies attack you in waves!!!! Sounds incredibly generic. It's addictive, overwhelming, difficult in a good way, really robust when it comes to production values and is just a deep=enough experience to warrant your purchase and not feel cheated. It is satisfying and worth digging deeper into simply because it is very well made. The one point that makes me a Niine games fan forevermore is how the game was put together. The "mix" of gameplay, audio and visuals really deserves praise and I wish that every game released from now on would understand what makes a worthy product as well as Philip Bak does. He just gets it. [h1]Auto-fire[/h1] The gameplay uses a basic twin-stick shooter configuration with an additional twist : au auto-fire button. This button will simply shoot at the enemies closest to you, At first, I hated this feature; I like my shooters hardcore, unforgiving and precise. After using auto-fire throughout the campaign & endurance modes, I cannot live without it. Other games seem worse now for not having auto-fire. Instead of feeling like a feature which was added for noobz, the game shifts its design towards making auto-fire necessary and fun while not removing any difficulty for the hardcore-inclined. [h1]Music & Sound[/h1] The music is phenomenally mixed and I've found that the variety of songs are mostly memorable though I absolutely love the more glitchy-sounding tracks. Even the most forgettable tracks do fit the action really well. The tutorial voice and the "narrator"'s are top-notch, their tone reminding me of Pinball table announcers and arcade shooters. --Gripes-- The only negatives I can find are minor : - The chaining system is not really explained thoroughly. - The Ouch system feels counterintuitive. - Level cap at 18 can be reached in 8-10 hours. - Endurance Mode features 1 music track. Understandable but would've liked more flexibility since the soundtrack is amazing. --Potential-- Some ideas in Bezier are not implemented to their full potential. The ideas are present and well-executed but I can't help but feel like there's more meat in there that might be grounds for a sequel. For example, the fact that you can reassign ship upgrades at any time is awesome yet you have to access a menu to redistribute your points. Having the ability to save configurations and switch them in real-time would add lots of extra depth to the game. Conclusion Get it. Now. Fill up those leaderboards!
👍 : 4 | 😃 : 0
Positive
Playtime: 74 minutes
I highly recommend this for twin-stick shooter or just general arcade-style game fans. Even if you aren't such a person, you may find this game fun because of the unique aesthetic and relatively forgiving difficulty curve. I cleared the game on normal mode in about an hour (on my second try, if that gives you an idea of the difficulty of clearing it), but there's plenty more to do in climbing the leaderboards and going for a higher score, leveling up your craft, and going for all the various achievements. I like this game for a few primary reasons - its challenging without being frustrating, has entertaining and unique visuals, and has great audio (music and sound effects and overall sound design) to go along with those visuals. It's challenging in that you can push yourself to go for a higher score but it's not punishingly hard. Visually, there's a lot going on, but once you figure out the behavior of the enemies you're up against, you can use that to avoid damage and quickly take them out. You'll eventually get a feel for what the important projectiles are that you should look at. And you don't always need to aim at enemies - there's an autofire button which automatically shoots at targets. It's great for when there's just too much stuff on the screen and you're not sure what's harmful and what isn't. The audio and visuals are very unique and quite polished. I was pleasantly surprised just at the variety of music. A lot of indie games or arcade-style games will make the mistake of having music that's loud and distracting and only having a small amount of it. The music certainly has a presence in this game but it's balanced in a way so as to not be distracting and there's a great variety of it. Visually, there's just a lot going on and I think the overall aesthetic is really cool.
👍 : 2 | 😃 : 0
Positive
Playtime: 88 minutes
Outstanding. Here's an example of a game that both quintessentially represents, as well as broadens its genre. If you enjoy dual stick shooters, this is unmissable.
👍 : 11 | 😃 : 0
Positive
Playtime: 399 minutes
WOW!! This game is just AMAZING. Sights and sounds explode...controls are smooth, WASD and Mouse 1 and 2 are all you need...for us non-controller gamers, and it's a BLAST to play! A lot of fun, and the you get the kind of rush that arcades used to give. A new favorite, for sure.
👍 : 9 | 😃 : 0
Positive
Playtime: 27 minutes
A lesson all devs should learn: just because you can make your game sparkly and pretty doesn't mean you should. There are 3D magic eye pictures that aren't as visually busy as this, meaning it's ridiculously hard to distinguish between what can damage you and what can't, and you will be hit by things you didn't see in the glare and bloom. Bezier is not just pretty, it's pretty boring - destroy X number of shields whilst surviving for three minutes, repeat for next level. There's a boss that'll show up and kill you in the last thirty seconds if you haven't taken out all the shields, I assume you fight it at some point but I really don't care; I've played 20-odd minutes and I'm so bored of this, I'm fed up of the game constantly reminding me to use auto-aim every other minute because lord forbid you want to control what direction you fire in yourself and would rather your weapons didn't overheat within three seconds thanks, I'm annoyed by how quickly the health/power pick ups disappear and more than anything else I'm so bloody frustrated by constantly being hit by things I can't see! Buy Beat Hazard instead - even at full the visual flares aren't as obnoxious and you get to listen to your own tunes.
👍 : 11 | 😃 : 0
Negative
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