6 Nights Reviews
App ID | 381000 |
App Type | GAME |
Developers | TopArcadeApps |
Publishers | Volens Nolens Games |
Categories | Single-player, Multi-player, Shared/Split Screen, Remote Play Together, Steam Trading Cards |
Genres | Casual, Indie, Simulation |
Release Date | 8 Sep, 2016 |
Platforms | Windows |
Supported Languages | English |

8 Total Reviews
3 Positive Reviews
5 Negative Reviews
Mixed Score
6 Nights has garnered a total of 8 reviews, with 3 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 6 Nights over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
273 minutes
game
👍 : 1 |
😃 : 1
Positive
Playtime:
242 minutes
good trading card game
👍 : 0 |
😃 : 0
Positive
Playtime:
156 minutes
Poorly made board game.
👍 : 0 |
😃 : 0
Negative
Playtime:
128 minutes
It's called 6 Nights, but all I got are 3 trading cards.
👍 : 2 |
😃 : 0
Negative
Playtime:
42 minutes
Really dull, poorly made, computer seems to cheat.
👍 : 0 |
😃 : 0
Negative
Playtime:
262 minutes
6 Nights is yet more cash grab garbage from serial shovelware pushers and asset flip scammers, Volens Nolens Games/Enoops. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab.
Enoops/Volens Nolens got their hands on some garbage abandoned mobile app that (as far as I can tell) never launched on the app stores. This mobile app was intended to be a simple player vs 1 AI hybrid of Candyland and a dumbed down variant of Monopoly, only considerably worse than both games.
TopArcadeApps/Volens Nolens Games/Enoops have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself:
[list]
[*] "[url=https://store.steampowered.com/app/1442380]Book of Shadows[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/historic/polygon-western-low-poly-3d-art-by-synty-112212]Polygon Western - Low Poly 3D Art Pack[/url] developed by Synty Studios (as Enoops)
[*] "[url=https://store.steampowered.com/app/1599510]Deadly Threat[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]POLYGON Dungeons - Low Poly 3D Art by Synty[/url] developed by Synty Studios (as Enoops)
[*] "[url=https://store.steampowered.com/app/1499860]Fast Wings[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/sky-flight-full-game-template-113460]Sky Flight Full Game Template[/url] developed by Puppeteer (as Enoops)
[*] "[url=https://store.steampowered.com/app/1599530]Little Adventure[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames (as Enoops)
[*] "[url=https://store.steampowered.com/app/1691290]Little Adventure 2[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames (as Enoops)
[*] "[url=https://store.steampowered.com/app/1509000]Mighty Vikings[/url]" = [url=https://syntystore.com/products/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games (as Enoops)
[*] "[url=https://store.steampowered.com/app/1801000]Traffic Racing[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/traffic-racing-complete-kit-62954]Traffic Racing complete kit[/url] developed by Codeer Studio (as Enoops)
[/list]
One of the big problems here is in terms of the general design and the way the boardgame was ported. There's two aspects of any game. The mechanics of the game, and the interface that the players have with that mechanic. Poker, for example, is about randomly generated hands that players get, and the interface is the randomly drawn paper cards. If you keep the random hand, but remove the physical cards, the game still works, but it's streamlined, more pure. That's video gaming. The best video games put the players directly against the core game mechanic. We don't love games because of their interfaces, we love them for their mechanics. The less that the interface gets in the way, the better. So here, we have a boardgame/cardgame conversion, and the focus of the developers has clearly been to keep, and emulate the annoying physical interface, without bothering to improve on the mechanics or put the players closer to them. As a result of this hamfisted decision, the game is clunky and annoying to play compared to games that were designed from scratch to be PC games.
Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display, and the game only displays in 4:3 stretched aspect ratio. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch.
The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here.
This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all).
Regardless, for all intents and purposes 6 Nights might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps.
These technical defects push this game below acceptable standards for any modern PC game.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
6 Nights is overpriced garbage at the cash grab price of $3 USD, and it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
👍 : 3 |
😃 : 0
Negative
Playtime:
93 minutes
There is not really a game.
You click to roll the dice. You hope to land on a field you need. Next Player, repeat.
My main issue is as follows:
If you cannot get to a "build"-field after you bought a property and before another player gets on the "buy/rent"-field, that other player can buy the property and you only get half of what you payed. Basically, if none gets on a "build"-field and everyone always buys when they can, everyone gets bankrupt, by constantly loosing half of their investment.
👍 : 0 |
😃 : 0
Negative
Playtime:
156 minutes
[b]6 Nights[/b] is a regular "Monopoly" style Board Game that can be played with up to 4 players. It only provides around 2 hours of fun before it gets repetitive and boring so it's best to get it very cheap.
👍 : 1 |
😃 : 0
Positive