Rytmik Ultimate
3

Players in Game

341 😀     47 😒
81,59%

Rating

Compare Rytmik Ultimate with other games
$5.39
$17.99

Rytmik Ultimate Reviews

Rytmik is a powerful music station allowing you not only to play with samples and musical instruments but also to mix them together, shape them and create music clips or whole songs for your Friday night set-list.
App ID375840
App TypeGAME
Developers
Publishers CINEMAX GAMES
Categories Steam Achievements, Steam Trading Cards
Genres Utilities, Audio Production
Release Date10 Dec, 2015
Platforms Windows, Mac
Supported Languages English

Rytmik Ultimate
388 Total Reviews
341 Positive Reviews
47 Negative Reviews
Very Positive Score

Rytmik Ultimate has garnered a total of 388 reviews, with 341 positive reviews and 47 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rytmik Ultimate over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 759 minutes
I really recommend this software to people who want to start creating digital music but don't know the right place to begin. I got into using Rytmik with not much experience in the field myself, but it only took me a couple hours to figure out the interface and put together some interesting stuff. Beyond that, after learning the basics, its possible to expand on a lot of the options you have available to you for a more diverse creation experience. For a lot of reasons, not to mention the very reasonable price tag, I think this is a good buy.
👍 : 21 | 😃 : 0
Positive
Playtime: 522 minutes
This review covers the product, and its DLC. Let us begin with what it is and then what is not. -Edit February 6 2021- Bare in mind before commenting that this review is from a professional viewpoint, [b]not[/b] a consumer. - End edit- [b]What it is[/b] At the most it is a quick scratch pad or something for the kids to play around with so If you buy this software then be sure and grab it while it is on sale. [b]What it is not[/b] This software is [b]not[/b] a professional sequencer, or digital multi-tracker for your pc so if you are looking for that in this product then you might want to save your money because you will not find anything close to that in this software. Samples included in the basic software sound like 8-bit mono samples with a psuedo stereo fx added (at best) [b]DLC[/b] Samples included in the rock DLC are 15 times worse All guitar samples sound like they were sampled in 8-bit @ 22000 using a $40 guitar that has utterly horrid harmonics. Add to this that the samples have absolutely horrid phasing that will not only give you a headache but possibly an ear ache as well. I can best sum up this DLC with 2 words: UTTERLY HORRID. Although interesting samples are included in the accoustic DLC they are unfortunately of the same low quality as those included in the basic software. You can not import or use your own samples. The interface is absolutely horrid to work with. the software is limited to 16 bit x 44100 for mixing down which is really not much of an improvement when you consider the quality of the included samples. To demonstrate just how low quality the samples included are you can try sequencing a scale of notes going up and down with a wide range. - you will very quickly notice an utterly horrid phasing effect (fuzz / mickey mouse effect / tonal changes ) . [b]Recommendations[/b] If you are looking for something great for kids then by all means get it on sale. IF however you are looking for a professional grade sequencer you can skip this along with everything else on steam because it simply isn't here. If you are wanting a professional sequencer then I recommend Fruity loops pro. If you are worried about the price allow me to end this review by letting you know that with rytmix and fruity loops pro [b]you get exactly what you pay for[/b]
👍 : 8 | 😃 : 0
Negative
Playtime: 2816 minutes
Seriously, One of the best if not the Best way to Entry level music making Period. Ive always wanted to make Chiptune and now i can. This is a Must have if you want to get started in making music. you can make Dubstep, Chiptune, 8 bit retro music, Modern Music, Rap beats, Pretty much anything besides Recorded Samples. Its well worth the price. Its Much Cheaper than other programs that are confusing to use.
👍 : 29 | 😃 : 1
Positive
Playtime: 238 minutes
not big into commenting but i had to show my appreciation for this , i always wanted a beat box back in the day to play with some tunes, now i have a complete one right on my computer hardly know much about making music, but in a matter of minutes im already making some cool beats and having a blast doing it. pretty straight forward layout once you figure it out, great variety of samples from all different genres, endless possibilites
👍 : 32 | 😃 : 2
Positive
Playtime: 34351 minutes
I can recommend this as a fun toy with potential, but not as a serious tool for music production outside of the chiptune genre. I wouldn't recommend buying it unless it's on sale. Opinions might vary, but to me it feels like a $5-$10 app at best. In fact, it reminds me of a homebrew [b]XMMS tracker[/b] I used to play with on Nintendo DS using an R4 card many-many years ago. Rytmik Ultimate is an accumulation of tools that were designed for sequencing chiptunes on the Nintendo DSi and iPhone and now on Steam. Ported over using the Unity engine, the sequencer has many fundamental limitations and a multitude of un-intuitive buttons and abbreviations migrated over from its previous mobile interfaces. This is worsened by the indication of tooltips which only appear [b]after[/b] you actually click a button to take action as opposed to before. Luckily, most of the buttons involved with deleting and removal will ask for confirmation before you accidentally do something regrettable. Additionally, it remains forced at 1024x768 resolution with the only option to scale upwards when fullscreening with traditional alt+enter hotkey, as many Unity games feature. There is an option to adjust the sound buffer from low to large (I think "low" should instead be read "small") which is a nice consideration for lower end systems. Locally stored songs are kept in .rue and .ruf files intended to never be migrated from one machine to another, I suspect, based on the accessibility and file naming scheme. You do however have the option to export to WAV output as either a complete song or a selected loop. Instead of sharing songs via files, Rytmik imposes a cloud storage and public sharing feature built into the application. It's rather rudimentary with no ability to communicate with others beyond a five-star rating system for each song. Songs stored on the "Cloud" can either be stored: Privately, Locked, Semi-Locked and Unlocked. This enables some control about how much of your song is actually shared with others, if at all, and enables some form of anonymous collaboration between strangers. Moving on to actual sound synthesis. Provided are many samples that can be modified using an array of common production tools including: envelope adjustment, portamento, vibrato, delay arpeggio and even adding some "noise" for added chiptune feel. Unfortunately, you are limited to the samples provided as providing your own would interfere with the imposed, "Cloud" sharing system. However, all the samples can be tuned with great variety to generate a sound unique to your project. You can also adjust the filters for an entire instrument and then even re-adjust again within the actual clip-sequencer for a more organically tuned sound (limited to 4 filter automations per clip). Instruments are stored within individual clip-sequences which are each limited to 4 bars at 1/16 note scale. It is very easy to copy and paste your tuned instruments from one clip to another, however it does become very tedious and can be difficult to manage as your project becomes larger. Clips can only store 4 instruments at a time with 1 note per column on the roll. The song sequencer can only place 4 clips to play simultaneously, limiting the total maximum output to 16 instruments and 16 notes per column. You might be hard-pressed to reach that limit, however this does place a lot of restraint on your options and increases the tedious value of the interface. The lack of simulatenous notes on a single instrument roll also means complex melodies are very difficult to make and manage. It's not possible to make harmonies using a single instrument. However, this is a groovebox and not a DAW or similar workstation, so that should be expected. The reason this is a problem is the entire interface is largely designed to be self-sufficient when it is in fact not. Especially when considering the whole "Cloud" sharing thing. This is largely why I think of it as a fun toy and in-adequate for any serious musical production. Naturally, without a piano roll and limited to single notes, the sequencer offers no MIDI support whatsoever. I've laid out all the cons I've yet noticed here. You will notice I am still recommending the application though. That is to say that despite all of these shortcomings, I still enjoyed what remained in all of its gimmicky entertainment. I think it's a healthy creative tool for either passing the time or potentially working into your workflow, if you really wanted to make use of the WAV export feature. As a groovebox sequencer, the drumkit samples are very nice and exported patterns/loops could be used for DAW projects. If you are enthusiastic about chiptune music, I would especially recommend this application as it is very focused towards that genre and could be self-sufficient in that regard. If you are undecided about the creative limitation and how it balances with the convenient capabilities, I would suggest viewing some projects on youtube. Cinemax uploads many popular songs to be played on youtube directly, but there are also many other songs uploaded outside of the Cinemax channel. If you've patiently read through all of my review, I hope it helped you decide whether to buy Rytmik Ultimate or not. Regardless, here is a treat for your ears that helped win me over when I was still making the decision myself. https://www.youtube.com/watch?v=Hm3a4A2tKBI And here is a cover song I made that got featured on the Cinemax youtube channel during my first week or two of using Rytmik https://www.youtube.com/watch?v=RI2-TJxkXPQ Also, be sure to check out LMMS (https://lmms.io/) if you need a more elaborate digital audio workstation that is FOSS.
👍 : 15 | 😃 : 1
Positive
Playtime: 80 minutes
It's written in Unity and that has certain effects, like for example if you move the window while your track is playing it will stutter until you stop moving the window. I went into this knowing it was obviously way more limited than a full DAW and was prepared to accept that: It is after all a lot cheaper. I did expect more functionality than there was though. Basically you have a load of samples. There are quite a lot but you can't add your own. You have one instrument type which lets you draw a waveform with 24 bars and you can adjust the volume envelope and a few other things for all instruments. In terms of effects though there is only a delay. I expected there would be the usual flanger, phaser, reverb, filter with resonance and so on, but there isn't. Instead some of the instruments have effects on them already so you just have to use those if you want an effect and then you can't tweak it or vary it as the track plays of course. You can tweak the waveform of the drawable instrument as the track plays, in a basic way, by automating the height of each bar, but it's hard to get meaningful results. Unity actually has a built in low pass filter, high pass filter, delay, reverb, chorus and distortion so I'm not sure why they didn't add these. In fact because of the limitations of this software I went away and tried to knock up a quick prototype myself in unity. I managed to make a beatbox which would allow me to apply effects to the samples as they played, and allowed the user to load their own samples from disk. It's therefore really baffling why this software doesn't have custom sample ability or effects.
👍 : 61 | 😃 : 3
Negative
Playtime: 3213 minutes
I played this on the DSiware years ago so I'm intimately familiar with how Rytmik is. And with that said, I cannot in good faith recommend Rytmik Ultimate for anything other than goofing around. Recently, they've (the devs) have put in a clause that makes it so any music you make is basically owned by them, this makes this go from being something to use for programs like RPG Maker for easy music creation to making your soundcloud rapper career an absolute no go. (See reply for more clarity on this, thank you to The Flaming Pike for pointing out what this actually meant.) Not huge on this decision, I get why they did this but I cannot help but be annoyed. As for the instruments and sounds, you can get some pretty good music out of this little thing, for example of something I threw together: https://soundcloud.com/forsakeallthethings/considering-the-following-part-one You can make some really decent stuff here but songs made with it have this "off" quality that I can't quite put my finger on, they sound very fake to my ears. I'd say you'd be better off learning an instrument instead.
👍 : 49 | 😃 : 0
Negative
Playtime: 48 minutes
I've been using seqiencers for a long time, and currently spend most of my time in Pro Tools. I bought this on sale for less than $8 to evaulate for my son because the interface looked pretty easy for him. He's 6. He just spent the last 3 hours heads down in it. We watched a YouTube video which gave a quick tutorial and he went at it. He cried when I made him stop to go to bed. That being said, this is not a childs toy (although it certainly can be.) This is absolutely worth the money, even at full price. Hell, it is actually incredible for the money. Even if you are an FL Studio guy/gal, this in incredibly easy to just hammer out some ideas. There are drawbacks. As some other users have stated, you can't see what sounds are in a bank, you just have to go through them all and find what you like. This gets even worse when you go into the notes editor. A dropdown with the patches listed would be more user friendly. This shortcoming is pretty limiting, but my understanding is that this is under active development, so perhaps they can fix that. It is also at a fixed resolution, which is odd in this day and age. But then again, so are a lot of much more expensive instruments (like a bunch of Native Instruments and IK Multimedia VSTS). Hats off to whoever made this. I hope it continues to grow.
👍 : 37 | 😃 : 2
Positive
Playtime: 13219 minutes
Rytmik Ultimate is a super easy way to make pretty good sounding music (although sometimes the quality seems a bit dull). I ported a song I made from a previous Rytmik title (Retrobits) fairly easy. I'm also excited about the ability to share music with others. A few things to note: This program is NOT widescreen. The resolution appears to be stuck at something around 1024x768. This doesn't particularly bother me, but if you have a small resolution you may not be able to see all the buttons without going into fullscreen mode. In my opinion, the buttons are good sized and you can see why it would be hard to let the user change the resolution (FYI I am using a 1440p monior). You can make it fullscreen, but it will stay the same resolution. [strike]Also from what I can tell you can't use the Steam overlay in the app. Please correct me if I'm wrong.[/strike] Okay, you can use the Steam Overlay now. The app seems to have pretty good touch support as well. (Lots of it supports drag & drop and there aren't really any places you will have to use any button other than left click/touch that I've found). Overall, I think this is a great piece of software. Be sure to give it a try, and remember if something goes wrong/you don't really like you can always just refund it (Just also remember the refund limit is 2 hrs played / 14 days owned whichever comes first).
👍 : 94 | 😃 : 4
Positive
Playtime: 127 minutes
I wanted to like this software... There are good and bad points about it. It does remind me of Amiga software I used many years ago, but the bad unfortunately offsets the good. The EULA basically says that any songs put in cloud are owned by CINEMAX, this could legally mean that if you use the song that you make commercially, they could sue you as they own a copy. I am not saying that they "would" do this, just that the ramifications are there. The other big negative for me is that you can't import your own audio. This limits you to the instruments provided in the software. Also, the instruments (loops?) provided are set up on buttons for drag and drop, but they are labeled 1, 2, 3 etc which means until you click it, you are not sure what the instrument is going to sound like (is it a drum, a lead, bass line?). I hope this review helps. the software looks pretty good and sounds good... Synthy (if that's a word)... but good. The fact that the dev is actively upgrading the software is a good sign, they haven't just made the software and dumped it on Steam to sell whatever they can. I hope that they keep up the good work and adding features/fixes, but unfortunately, this software isn't right for me. I WOULD recomend this software to people who are new to writing songs as the software does all the hard work. I would not recomend it to a serious musician however.
👍 : 374 | 😃 : 9
Negative
File uploading