Concealed Intent Reviews
App ID | 374150 |
App Type | GAME |
Developers | Jarrah Technology |
Publishers | Jarrah Technology |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Steam Trading Cards |
Genres | Indie, Strategy, Simulation |
Release Date | 2 Aug, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |
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29 Total Reviews
20 Positive Reviews
9 Negative Reviews
Mixed Score
Concealed Intent has garnered a total of 29 reviews, with 20 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Concealed Intent over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
98 minutes
A quite polished but short and shallow little game. The main game mechanics is that during combat enemy ships are not invisible, then become red spheres, then identified ships. Combat means trying to make enemies more visible than you are. Combat is not very interesting, and 3D kills what is left of the interest.
👍 : 0 |
😃 : 0
Negative
Playtime:
33 minutes
Like many others, i quickly bounced off this game.
It's an original take, it just didn't hook me properly. The idea of using stealth and misdirection in tactical space battles is appealing. The stripped down core gameplay should be just right. Unfortunately it didn't feel that way.
That's a shame because the game is really well done and polished. Just didn't work for me. Maybe it will for you? It's an interesting concept for sure.
👍 : 0 |
😃 : 0
Positive
Playtime:
74 minutes
Interesting detection and combat mechanics but overall the game is a bit underwhelming in presentation and scope.
👍 : 0 |
😃 : 0
Negative
Playtime:
184 minutes
I tried to love this game. Slick and easy to use interface, nice load out options, turn based combat. But it quickly fell flat for me. The campaign story is non-existent, you only ever seem to command one main ship and then drones around it. There just wasn't much depth or progression in the game and I aborted.
👍 : 5 |
😃 : 0
Negative
Playtime:
1044 minutes
This is the kind of game that I like to see upon release...clean interface, polikshed, and with zero noticeable bugs. It runs in HD even using my 2 year old laptop powering a 48 inch screen without lag and a high framerate. This speaks to a developer who knows how to program with tightly integrated code. Thank you so much.
As for the gameplay, I have found it to be highly entertaining. The missions ramp up progressively. The story itself could use a little meat, but it is alright. Graphics, by the way, are top notch.
Overall, I would highly recommend this game.
👍 : 9 |
😃 : 0
Positive
Playtime:
29 minutes
Played about 12 hours off-line.
A solid coffee break/lunchtime turn-based space combat fleet action game with an interesting mechanic.
The basic idea is that what you do this turn determines how much of a target you're going to be next turn. Doing stuff (moving, using weapons and sensors, launching drones etc) raises your signature, making you easier to identify and engage. Not doing stuff, using active countermeasures or dodging behind planets and asteroids reduces your signature making it harder.
There is a 17 mission single-player campaign which is OK but limited by the one-man dev team. Homeworld is one of the game's inspirations and the ship art IS reminiscent of Homeworld One but don't expect the campaign to have HW-like production qualities.
The thrust of the game is its Skirmish mode which can be either single-player or multi-player and provides the player with virtually unlimited fleet selection options.
The overall look and feel of the game is good for a one-man effort. The GUI is functional but with room for improvement, which the dev is addressing.
👍 : 10 |
😃 : 1
Positive
Playtime:
1799 minutes
It seemed like such a good plan, at first. A beam-equipped Heavy Drone to act as a sniper, a Probe to keep track of enemy movements, and a Laser Drone to keep the enemy occupied with its pulse laser. But now? All that's left is my Corvette and the Heavy Drone... and that isn't even mine any more. The enemy ship's Usurper system hijacked my sniper, and turned it against me.
I got lucky pulling in close to the enemy Corvette, and landing a powerful volley of pulse laser fire, forcing them to retreat for repairs. By falling back, they allowed me the opportunity to collect the data core we had both come to retrieve. Now I just have to hold out for long enough to jump out.
Unlike the enemy ship, my Corvette isn't equipped with a repair system. It WAS loaded with countermeasures, but those have all been spent keeping me alive for this long. The enemy Corvette, much like the drone he stole, is equipped to fight at longer range than me. My only chance is careful positioning in the nearby asteroid field.
After a terrifying game of cat and mouse, slipping from one rock to the next, VICTORY! Somehow, I survived...
This was the true story of a PvP match in Concealed Intent.
The game is a simultaneous turn-based tactical stealth game. The turn-based aspect gives players time to think where RTS games can't. It also allows for asynchronous "play by mail" style multiplayer matches. The fact that it's simultaneous means that you don't just look at what your opponent did last turn and try to counter it. You have to anticipate their next set of actions, since they'll happen at the same time as your own. The stealth mechanics allow for a lot of deception while emphasising risk/reward based gameplay.
The combination of all these mechanics produces a variety of possible approaches to every encounter. Often you'll only know the locations of the enemies. You won't know which icon is their ship, and which are drones. The more information you can gather, the better you can anticipate your opponent's next move, but to get that information, you have to risk giving away your own capabilities and plans. Finding the right balance of visibility vs. detection makes the game dynamic and ever-changing, even against AI opponents.
👍 : 18 |
😃 : 0
Positive
Playtime:
369 minutes
Type of game: Stealth based tactics game done right. By this I mean take a tactical rpg add in stealth game elements and remove the rpg elements. I know some other games have tried this by bringing over detection cones used in real time stealth games and it didn't work so well. The developer of this game gets around that and introduces stealth mechanics to a turn based tactical game in a way that is appropriate to the genre.
Paragraph version of review:
Just started playing but I'm already impressed. If you look on the forums the dev gives a nice detailed answer about what type of game the game is, but in short think of a tactical rpg, minus the rpg (i.e. no leveling, farming currency etc) - so just a tactics game, although unused supplies are carried over from one mission to the next. The detection side of it is a nice new idea for a genre that's needed something like that for a long time and adds another layer of depth. Right now my only real concern is that there might not be a lot of content but I'll update this after I have played some more. In any case it's worth a look even if it's just for the mechanics it introduces, particular if on sale and may or may not be worth the price tag dependent upon how much content there is - unfortunately I'm a little worried that if I was to sit down and play it straight through for a weekend that I would have played through everything it has to offer in a day or two but hopefully that's just a false first impression. Also that's really not how I'm inclined to play this game. Missions are more like combat puzzles and are the type of thing I'm inclined to play one or two at a time and then come back to it a few days (or even weeks) later.
List Version of Review:
Pros:
+Lots of good mechanics for a tactics game - not only the stealth/detection aspect, but weapon damage degrades with distance instead of relying on hit chances for this (although there are hit chances, but as far as I can tell these aren't based on distance from target aside from how distance from target plays into detection). Pretty much anything you care about that should be related to distance between targets has reasonable nonlinear relations and you have easy access to detailed information on these (in the form of graphs, which actually works really well for this). I really can't praise this enough with respect to its tactical mechanics
+Great interface - there is lots of information readily available that you don't have to go digging through menus to find, weapon damage, detection, how visible your ships are etc are not only easy to find but easy to see breakdowns of why they are the way they are.
+Runs smoothly, with minimal bugs - my only complain here so far is that if you try to move too close to where an object (ship, asteroid etc) already is rather than just stopping you from moving the path closer it jumps to a seemingly random location on the map.
+Easy controls that only take a little bit of getting use to.
+Truly 3D tactical combat.
+Doesn't rely on hexes, squares etc. movement and distances are actually measured. As much as I enjoy games that do use these and I think it's a reasonable simplification to tile a plane its nice when you run into a game that implements distances in a non-simplified manner and does it well.
Potential Con:
-Might not have that much content.
-AI might not play that well - hopefully this is just in the first couple of missions and it gets harder. It does look like their is a hard AI setting available in skirmish mode so hopefully this is a non-issue.
-Only one difficulty setting.
Overall:
As a first impression the game has tons of potential, but I'm worried it's not going to live up to it because of too little content and too easy of an opponent. If it gets a good multiplayer community going though both of those might not be an issue.
Update: It looks like there are a pretty good array of modes for skirmish so that certainly adds a bit to the amount of content. There are 17 solo missions available and if you beat them all on the first go it would probably be reasonable to beat all of them within a day. That said that's assuming that you can beat them all on the first go without a lot of planning and even a few in I'd say the difficulty is reasonable - managable but certaintly not easy to play through quickly unless you already have a good tactic in mind for the mission.
Additional difficulty modes for the story missions would be nice (i.e. harder modes have more/better ships or even better yet the AI plays better).
👍 : 21 |
😃 : 0
Positive
Playtime:
161 minutes
Too simple and not very much strategy/counterplay. Plays more or less like XCOM without levelling or cover. Also reliant on a stealth mechanism, but does not show whether your ships are detected or not, which can get frustrating. The story/campaign is also pretty bad, something about "My uncle was killed by pirates and then I saw a hacker at first he wouldn't help me but then I shot him and he helped me yay." I recommend Battle for Wesnoth, XCOM, or Magic the Gathering (using XMage) instead if you want a 1v1 turn based strategy game.
👍 : 36 |
😃 : 5
Negative
Playtime:
321 minutes
I'm editing this review based on the updates to the game and my interactions with the dev. No review copies, etc., are involved.
Initially, I basically said this is a very good game, especially for short sessions but needed more features to be worth the price. To keep things short and sweet - it is an excellent (coffee-break) game and is well worth the price. But it's also a very solid and innovative strategy title in terms of game design, but still simple, clear, and fun, with considerable depth. Also, the dev is really nice and very committed...it's clear that this is a labor of love.
+ great skirmish mode, with ability to choose loadout of yours + enemy's ship(s)
+ new skirmish options, some gameplay types added
+ AI has been improved and is really solid as far as I have been able to see. Initially I would win "even" matches hands-down...now usually really tight matches
+ you can now have matchups with more than 1 ship per side
+ other cool options like minefields, etc.
+ matches are tense, but not stressful
+ simple but elegant gameplay and art design
- AI could be improved some in some areas (e.g., stealth loadouts)
- would be great to see more options/mission types (only 2 ATM)
- good tooltips, but still not always easy to really "get" the finer points of the mechanics without some poking around, or how different mechanics impact play
- couple effects / sounds coule be improved (others are good)
The old review is still somewhat relevant and is found below, though some comments have been addressed above.
First off, the game is a great coffee-break game (5-20 mins) - better than most of that kind. Both the importance of spotting enemy vessels and avoiding being spotted yourself, etc., which even now works very well, and the depth of difference between ship types make it a lot smarter game than other space-fleet titles. I started by playing with Corvettes on both sides, which seems to be a well-rounded vessel, and won handily enough. Then, I tried fighting against a Corvette as an Interceptor, a much weaker ship with good stealth options. Winning even once took a dozen tries or so, and even with the same ship, each loadout played differently. Trying a third ship tonight, I was again struck by how differently the game played out.
To really make the title shine, here is what I would like to see changed:
1. Better tooltips - There just isn't enough info at present for mouse-over tooltips...as a new player, it's hard to see what different stuff will do, which is frustrating to have to test out.
2. Improved AI - This isn't to say that the AI is bad, but it seems unbalanced. Sometimes it feels crafty at evading or closing, etc. However, when I played against a stealth ship, it didn't seem to turn on its ECM stealth system even once - which basically made victory in that match-up impossible.
3. More skirmish options - Currently you can play a handful of maps with 1-1 matches of various ships (which can each carry multiple drones). While the game probably isn't optmized for more, and the small number plays better, it would be nice at least to have the option to have small fleets face each other. Also, at present you can't change the AI's loadout - it would be nice to have the option for that along with auto-selection. Etc.
4. Skirmish mission types - I almost never play campaign games, and even then would want replayability of a healthy skirmish mode. Having different simple mission types like station assault, escort, etc., would add a lot of bang for the buck in terms of depth and replayability.
If you are looking for something to fill the odd 10-minute time slot or a game with short but fulfilling matches, this one is good and you will need your brain to play. I'm just not sure how long it can capture gamers' interest with the current amount of features.
👍 : 48 |
😃 : 1
Positive