Cash_Out
33 😀     9 😒
69,36%

Rating

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$4.99

Cash_Out Reviews

App ID372970
App TypeGAME
Developers
Publishers Untouch
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support, Steam Trading Cards, Stats, Steam Workshop, Includes level editor
Genres Action, Early Access
Release Date27 May, 2015
Platforms Windows
Supported Languages English

Cash_Out
42 Total Reviews
33 Positive Reviews
9 Negative Reviews
Score

Cash_Out has garnered a total of 42 reviews, with 33 positive reviews and 9 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cash_Out over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 268 minutes
I don't think the game should be brought unless its for free. Regret getting the game. No guides and shit, just plain old useless guide where they tell you : Step 1: Get money to buy this game. Step 2: Go level the hell up. And don't bother finding a better guide, thats the only one. that stupid guide was pasted on walkthrough, achievement, etc. No useful ones so i take it as the game isn't suppose to be even playable. Pros: - for now none. Cons: - You don't exactly get to sneak past the guards (everytime i get into a room just by sneaking, everyone knows theres someone around and considering the room is a damn square, you have pretty much nowhere to sneak) - By picking up items, there are small little items everywhere and its a real time waster trying to pick them up ( considering the room is so small, every item on the floor is as small, and the items all drop in one same place. Will update when certain things get fixed.
👍 : 4 | 😃 : 0
Negative
Playtime: 177 minutes
OMG gamepad controls are terrible and unplayable. The videos & screencaps looked like this would be a blast, like a GTA2 control scheme or something, but wow this far from it. Not to mention the instructions don't match the actual buttons on an xbox360 gamepad. You have to move the cursor to pick things up, not just stand on them (took me a while to figure that out). I did more things by accident. Plus I was blocked in the tutorial from progressing several times because of glitches. Also, avoid the "visual setup", which was confusing and broken, just go to options yourself later. Wow, I hope this game comes a long way (GTA2-like gamepad control please!) before it is released. This is just a mouse mapped to a controller. This is the first purchase I actually regret. It was sooooo far from what I thought it was going to be. Decent controls could completely fix it though. (0/5 stars)
👍 : 5 | 😃 : 0
Negative
Playtime: 906 minutes
This game has a lot of potential, so it would be nice if the developer kept updating it. I hope I'm not the only one playing this.
👍 : 0 | 😃 : 0
Positive
Playtime: 172 minutes
About a year ago I wrote this review, now I can say my opinion hasn't changed. Stealth is still a massive joke. The game doesn't feel good to play. The only thing that isn't broken anymore is the grenade launcher, it's less overpowered (So much so that it's incredibly underpowered) The game explains NOTHING besides the bare essentials (For example it's impossible to tell what the difference between the colors are for items) Purple "unique" items are actually garbage, you are pretty much gonna find 2 weapons in the first heist and never use anything else because they are gonna be better than 99.99% of everything you'll be finding. A new problem has arrived and that is the game runs terribly. Again, the game is fun, but it isn't worth buying yet. Wait until it's further into development.
👍 : 2 | 😃 : 0
Negative
Playtime: 91 minutes
Summary: This is not like Hotline Miami. It's more like Nethack meets The Binding of Issac, but not as good as either. Seems solid, but needs some polish. The items were too crowded. In almost every room, when I finished they would be strewn with items. The interactions weren't seamless enough, nor was it clear what guns were better, so for the most part I would just stick with the guns I had, and only go for ammo and money. On that note, you would automatcally pick up money, but not paintings or jewels. I assume this was a way to force to to sort through the stacks of items, but this was just too slow for me, and I would just ignore them too. In this type of game, I usually play very fast, and very hecticaly. I really enjoy games like NOT A HERO, and Hotline Miami. I still think this game has potential, but it's just not as smooth, or as fluid, as either of those games. I would still reccomend this game, and I plan to keep playing, but I hope that the interactions are improved upon. EDIT- I have made a realization about this game. It is not like Hotline Miami, or NOT A HERO. Instead this game is very reminicient of The Binding of Issac, and Nethack. It is not a run and gun shoot 'em up, it is a rougelike. I'll point out the similaritys. In 'tboi' you go from room to room, killing every room as you go. Once you enter a room, you have to fight all the enemys inside, or blow open the door to escape. When you reach the end, you fight a boss, and go on to the next floor. In Cash_Out, you do almost the same thing, every heist is a floor, except upon reaching what would be the boss room, you instead have to fight your way back through all the rooms you just went through. In Nethack, you go from floor to floor, killing monsters, collecting money, clothes, and weapons. All weapons have stats. All clothes have stats. Just like in Cash_Out. But Cash_Out is still lacking compared to those games. Tboi has crazy items that radically change the game every time you pick one up. Cash_Out only has weapons and clothes. No matter how unique a riot shield is, it's still just a weapon. And the clothes make stat changes, which is nice, but the game is still played the same. (on a side; the mechanics clothes are the exception.) In Nethack, you had a greater goal than money and clothes. Enemys could be avoided, entire floors skipped in search of the greater goal of the amulet. It had greater depth, and puzzles to solve. Cash_Out does not. Every heist is self-fufulling. Also, i'd like to address the flaw with installing a stealth mechanic as heavily as it was. Steath is good for wide spaces, with many intricacies. You should be able too look ahead and plan a grand scheme. Cash_Out is composed of small rooms with ≤ 4 entrances. The enemys are generated on every room After you enter it. Basically, there is no planning ahead. Perhaps you could mitigate these probems by adding the ability to preveiw rooms before entering, and making a more complex floor plan than 'square rooms on an interlocking grid'
👍 : 1 | 😃 : 0
Positive
Playtime: 238 minutes
Cash_Out is a randomly generated, top-down shooter where you must make your way through buildings loaded with guards, security traps and loot. You must make your heist as profitable as possible by grabbing money, valuables, and the big score you came for - a huge pile of cash. For an early access game, I'm really quite impressed. The game has quite a lot of different mechanics, and the randomly generated heists make each one rather unpredictable. Some rooms are utterly filled with tripwires, cameras and motion sensors, and guards armed to the teeth, others are lightly patrolled. If you've played Borderlands, you'll come to find a similarity in the weapons system, in that almost no two weapons are alike, and all have different stats and attachments which will help you eliminate the guards in your way. You can have things like a Quick Accurate Revolver (with a laser sight on it), to a Cheap Powerful Rifle (with incendiary rounds), or an Adequate Kunai of Flight (electrified for more fun) with each weapon having unique stats such as accuracy, throwing speed, damage, and more. Of course, you don't necessarily need to go in guns blazing - You have stealth and the ability to hack, so you can sneak around and backstab the guards in your way, and hack the doors to the next room open, so that you can sneak past the others, or hack a camera to slip past unnoticed. You can use the shadows to get past guards without them seeing you, or even pick up objects such as glass bottles and throw them to create a distraction. It's all down to your own personal playstyle, as stealth might not work as well for you as using the guards as human shields and gunning down all opposition. Each heist allows you to find clothing, each which have their own different stat buffs, which can completely change the way you play the game. For example, the Leather Jacket will decrease the melee damage you take, Overalls will increase your damage with guns, Hacker Pants will heal you a little for each device you hack, etc. It's worth finding as many of these as you can and mixing them up to your own taste. You can also find consumables, which include, but aren't limited to - Flashbangs, Gas Grenades, Ammo Packs, Bandages, Blueprints, and more. Each of these can be used in your heists to good effect, allowing you to gain an advantage on the enemy and make your heist a success. Throughout the heists you can find lockboxes, which contain random equipment and cash, which you can open with cash. (ingame cash, no microtransactions here!) Some lockboxes may require a key instead, or my favourite lockboxes, the Puzzle Lockboxes, which as the name suggests, has you solving a puzzle in a time limit to gain access to the contents. Should you not need a specific weapon, consumable, or piece of clothing anymore, you can always sell it in the shop in between heists where you can then use your cash to purchase upgrades for the stuff you do use, as well as new equipment. You also have the bank which allows you to deposit gear you want to keep. The game has difficulty modes, with Easy being, easy, and on the opposite end of the spectrum, Hard, being an utter ball-buster. You can toggle perma-death if you wish, which means you'll lose your gear and character on death, to increase the challenge. Three game modes are included - Career Mode, where you progress through the heists and work your way up to the Big Score. Quickplay, which allows you to get right in to the action and choose any heist to play, or Arcade mode, where you play a never-ending raid which gets progressively more difficult the longer you last. You also have different Character Classes, which include Health, Strength, Precision, Stealth, Balance, and Mechanics. Each one promotes a different style of play, from being a tank, to building various types of turrets. You also have two Global Skills which can be chosen no matter what class you are, and these skills offer buffs such as temporarily having an increased rate of fire, turning all ammo drops to medical drops, and the infamous Bullet Time. There are 18 different Global Skills to choose from, and each are all very useful in their own right. There are a couple of issues however - pressing an arrow key (for me anyway) on the main menu causes the game to instantly crash. The keys are fine ingame however and can be used as an alternative to the WASD control scheme. There is also only one music track on loop ingame, and it can get rather repetitive. So, to end the review, I would definitely recommend Cash_Out despite these two minor issues, as the game runs great otherwise and I've found it to be a lot of fun. It's incredibly cheap also (almost a heist in itself) and more content should be on the way in the near future (it is Early Access after all.) The developer is active in the forums and will answer any of your questions if you want to know more about the game or if you want to report an issue. Definitely worth trying out.
👍 : 3 | 😃 : 0
Positive
Playtime: 896 minutes
Great game, 8.5/10 from what I have played, My only problem is the loot. I got a good box cutter, maxed it out, and now I one shot every guard I see, even though I attack so fast! And since I have the mechanic set maxed out, I have a turret that can kill a guard across the room in seconds. I wish there was a really hard mode where the place you were stealing from is huge, and you have to fight 8+ guards per room with a lot of health, And instead of taking the cash, you took loot. This would mean no loot on the ground besides basic guard loot (Nightstick, Gun, Riot Shield, Ect, Ect) Because the place you're stealing from has the best security precautions, so there aren't Diamonds and rare paintings on the ground.
👍 : 3 | 😃 : 0
Positive
Playtime: 254 minutes
I would like to say I have never written a review on Steam before but I feel this game and its creator deserves it. I am a huge Hotline Miami fan but wanted a top down shooter that was less of an arcade style and had a little more substance. I looked for days and found nothing that had what I wanted. Finally, I stumbled across Cash_Out and I feel all my wishes for a top down shooter have been granted. I seriously LOVE this game. The sound effects are solid and kills are very satisfying. Music is great too and the levels are mapped out well even with the randomization. There are perks, special abilities, custom clothes (a hat would be nice too but I will forgive this oversight :p) and you can buy a gun of your choice to start with (YAY). Over all this game is worth the money. Even in early access. I can't wait to see the final product. Buy it now and be a part of its growth!
👍 : 5 | 😃 : 0
Positive
Playtime: 316 minutes
Disclaimer: I friended the dev of the game after finding and trying the beta builds on IndieDb. I did buy my own copy of the game however, and wrote this review of my own accord. Think Payday: The Heist meets Hotline Miami, with some Diablo-esque gear system thrown in. That's really the easiest/simplest way to describe the game. Controls are tight, gameplay can be challenging, and the skill system allows for a diverse set of play styles. Whether you want to be Solid Snake, the TF2 Engineer, or Rambo, the game has weapons and classes supporting that play style. The game also records global theft amounts, and has systems in place to reward the playerbase as they steal more and more, creating a good system for community sense of achievement. Yes, the game has bugs here and there, but the developer is very responsive, and often fixes bugs found with a good amount of speed. All in all, Cash_Out is a great game to waste a few minutes (a single level or two) or a few hours on, enjoying yourself the entire time... except for maybe if you die on a career character after getting them through a couple hours worth of levels. But hey, just like Dwarf Fortress taught me, losing is FUN!!
👍 : 9 | 😃 : 2
Positive
Playtime: 601 minutes
I Don't Purchase very many early access games. With said i am happy with purchase i have made Simply top down shooter where you grab money and try to escape a lot of strategy and memory are important in this game to beat the timer. So far the current content is a good bit of fun. Can't wait to see what else the developer does with this game. $5 dollars is not a bad price for it either.
👍 : 14 | 😃 : 1
Positive
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