World Defense : A Fragmented Reality Game
Charts
5 😀     12 😒
38,04%

Rating

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$0.99

World Defense : A Fragmented Reality Game Reviews

Tower defense as you've never experienced it before. We take tower defense to your home, your neighbor's house, the Seattle Space Needle, or anywhere in the world; the choice is yours. World Defense is the first, physics based, 3d tower defense where anything and everything depends upon real world simulations.
App ID372430
App TypeGAME
Developers
Publishers GCE, LLC
Categories Single-player, Steam Achievements
Genres Casual, Indie, Strategy
Release Date7 Mar, 2016
Platforms Windows
Supported Languages English

World Defense : A Fragmented Reality Game
17 Total Reviews
5 Positive Reviews
12 Negative Reviews
Mostly Negative Score

World Defense : A Fragmented Reality Game has garnered a total of 17 reviews, with 5 positive reviews and 12 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for World Defense : A Fragmented Reality Game over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6 minutes
ONE OF THE WORST "GAMES" IVE PLAYED
👍 : 2 | 😃 : 0
Negative
Playtime: 1169 minutes
Love the idea of being able to engage in combat in actual locations and am enjoying defending my neighborhood from invaders. In what universe is that not fun? Next stop is to visit the neighborhood I grew up in where we used to chase each other with air guns while playing Army. Only this time it is for real (well, sort of)! The game is well worth the $4.49 on sale price. I have never played a tower defense game before so I have nothing to compare the game play mechanics to. The addition of physics is a big deal I guess? But with nothing to compare it I don't know how it affects the game play. See my forum entry for some improvements I would like to see but here is the good and the less so: Pros Good graphics - yeah, I know it is satellite photos No learning curve Very intuitive game play - NOT a game for master strategists For all intents and purposes, an infinite number of maps Cons (most of which might be Google maps limitations) "Use My Current Location" crashed the game every time so I used the next card and typed in my location and it worked No real first person/street level gameplay Map jumps around sometimes and hard to find your base No apparent damage to the weapon turrets Using very old satellite photos Some locations do not work. Tried to do the street address where I used to work and it works fine in Google maps but no idea where I was in the game Enemy units always spawn at the bottom of the map
👍 : 2 | 😃 : 0
Positive
Playtime: 352 minutes
Awesome idea, but dreadfully slow, buggy, and crashes a lot. Hope to see the new and improved version some day.
👍 : 2 | 😃 : 0
Negative
Playtime: 13 minutes
Has potential, not there yet. Crashes frequently. Physics is just annoying at the moment. Wait a bit before investing.
👍 : 20 | 😃 : 1
Negative
Playtime: 171 minutes
There's too many bugs that prevent the game from being fun at this point. The following is based on my first playthrough -The "Analysing Roads" Dialog gets stuck open; Persists for duration of gameplay session. -There's no way to sell turrets (though it's almost unnecessary considering how little money is required to beat the game though it'd be nice to clear unused turrets) -Game is beatable with only Gun Turrets, other turrets seem redundant. Despite the unique effects that the turrets apply, the enemy dies too easily and gun turrets are so cheap by comparison to make the other turrets viable. -End Game can essentially be acheved before Wave 10 by placing max level Gun turrets at each enemy spawn point. I had between 5-6 at each of the three spawn points, and that was way overkill. -100 Waves is a bit extreme since you only fight the same 8 enemies each wave making the game feel tedious after wave 10. Enemy numbers should increase per wave. Maybe implement an option to set wave count? -Advancing waves quickly will cause a glitch where enemies turn invisible; Turrets within range will fire until despawned enemy is deemed "Destroyed" by the game. -Looking at a max level turret glitches the upgrade button, preventing me from upgrading the selected turret until the dialog box is closed. -Game tapped out after wave 70 and wouldn't allow me to advance to next wave. Probaby due to advancing waves too quickly. -Pressing Exit in-game closes to desktop (I just wanted to return to main menu) -No difficulty ramp despite session being 100 waves. The game should get more challenging with each wave propting the player to place more turrets, upgrade turrets, use different turrets, and possibly even alter the layout and placement of turrets. -Camera sometimes jumps to abitrary location when selecting turrets. -Turrets can be knocked into one another while trying to place additional turrets (perhaps raise the turrets up a smidge to avoid unwanted collisions?) -Enemies sometimes spawn on top of one another and destroy themselves at spawn. I'm going to say No for now, but I want to continue watching the development. The use of Google Maps to create a game environment is impressive and I'd like to see where they go with it in the future. My first impression was disappointing, but I have high hopes for the future.
👍 : 14 | 😃 : 0
Negative
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