Pixel Galaxy Reviews

A non-shooting shoot 'em up where you must grow, make friends, and survive together.
App ID370480
App TypeGAME
Developers
Publishers Serenity Forge
Categories Single-player, Steam Achievements, Multi-player, Full controller support, Shared/Split Screen, Remote Play Together, Steam Trading Cards
Genres Indie, Action
Release Date2 Oct, 2015
Platforms Windows, Mac
Supported Languages English

Pixel Galaxy
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Pixel Galaxy has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 413 minutes
A criminally underrated gem with an interesting mechanic for combat. Hard as nails too. Heavily recommended to those of you who like shooters.
👍 : 6 | 😃 : 0
Positive
Playtime: 135 minutes
Okay, imagine a tough bullet hell game with super deep ship constomization. Now imagine that 'ship customization' means making your ship out of enemy ships while you're dodging bullets. If that sounds like a good time, here you go.
👍 : 7 | 😃 : 0
Positive
Playtime: 791 minutes
Pixel Galaxy, un jeu type «pluie de balles» où il faut survivre le plus longtemps possible. On joue un pixel pacifique qui meurt en un seul coup. Pour se défendre, il faut littéralement se frotter aux pixels ennemis pour les amasser sur son pixel. Il y a même un combat de boss après chaque tranche de 100 secondes. Le plus gros défaut du jeu, c'est son dernier niveau de difficulté qui contredit le gameplay. Alors qu'on peut amasser un énorme tas de pixels dans les difficultés plus basses et tout détruire sur son passage, ça ne sera pas possible dans le dernier niveau de difficulté en raison de la quantité de projectiles qui détruisent le tas de pixels. À cela, on rajoute des phases d'attaques aléatoires où il est possible de mourir instantanément sans pouvoir réagir et un manque de précision en raison de la vitesse de déplacement. Et si, par miracle, on survit 100 secondes, on affronte un boss de fin tout aussi difficile... ...malgré cela, le jeu est trop amusant. Le gameplay est simple mais suffisant, la musique très bonne et les boss originaux et variés. Chaque mort donne envie de rejouer pour aller plus loin. Recommandé même avec la difficulté élevée.
👍 : 0 | 😃 : 0
Positive
Playtime: 159 minutes
Pixel Galaxy is a pretty elegant little shooter. You pick up the things shooting at you, and they become your guns and shield. Rounds go quickly, so its not really the kind of game where you grow attached to your ship design. Despite that, the challenge builds nicely, transitioning from facerolling up pixels to the later levels of bullet hell. There's good variety, nice randomness, and a blipping soundtrack. Also lots of achievements to earn. Pixel Galaxy will get you a solid few hours of fun, and many more if you are a challenge hunter. Recommended.
👍 : 0 | 😃 : 0
Positive
Playtime: 190 minutes
Ridiculously difficult due to the way the game works, you absorb enemy blocks to increase your firepower, but unfortunately this also results in a larger hitbox. As one would expect, this doesn't work in a Bullet Hell game. Second problem is the visual clarity, after each boss the complete color scheme changes (i.e. background, enemies, enemy projectiles, your own projectiles and even your own blocks). In addition, if the background is dark yellow, for example, the enemy projectiles may be bright yellow .... And again, in a bullet hell, this just doesn't work.
👍 : 0 | 😃 : 0
Negative
Playtime: 51 minutes
[b]I love me a good twin-stick bullet hell game, and while [i]Pixel Galaxy[/i] isn't bad - it just doesn't have enough to keep me coming back for more, or merit the asking price.[/b] The idea of building yourself modularly by bumping into functionally different blocks and then using them against enemy blocks is cool and fairly innovative. The music and high energy atmosphere also work well. I think the problem was pretty much everything else in this title - the single-screen score chasing isn't enough. Also interestingly, out of all the bullet hell games I've played, this one has some of the more awkward bullet patterns - or perhaps the bullets are a bit too small on the big screen? I can't quite put my finger on it, but there is something about the patterns that is off. Just for the record, we did try local play, but that didn't last too long either. But that's it. There are no upgrades or really anything beyond how long you can survive. Eh, I would probably upvote this if it had a substantially smaller asking price, but in a flooded genre - there are simply just too many other higher quality titles with much more content to play. [b]I'd just as soon pass.[/b]
👍 : 15 | 😃 : 3
Negative
Playtime: 1676 minutes
Seriously, best game ever. Graphics are absolutely perfect. Everything about this game is fun. Its challenging, but not too much. The best part is the bosses though. They are so well designed, fun, and and there is just so much going on! I love this game, and it deserves a lot of credit. A must-have!
👍 : 2 | 😃 : 0
Positive
Playtime: 83 minutes
Pixel Galaxy hellishly expels a barrage of pixelated bullets across its procedural cosmic spaces of various difficulties, yet the sharp spikes in challenge negates any enjoyment to be had amidst the blocky chaos. WHAT I LIKED: + Absorption is your greatest strength. Cleverly, the enemy pixels and their differing attack types can be conjoined to the one pixel the player starts off with. Eventually one pixel becomes a fury of bullet-propelling, laser-sniping, dual-bladed pixels that act as both offence and defence in an attempt to destroy the omnipotent boss whilst protecting the initial pixel. + Rotation may just be your second greatest strength. The core pixel, along with other pixels that unknowingly join to its sides, can be rotated to concentrate firepower on one side and/or manoeuvre the conglomeration of squares to avoid incoming projectiles. Enemies will arrive form every direction, therefore learning to rotate and mould the player's pixel formation is crucial for survival. WHAT I DISLIKED: - Grab those pixels, rotate your shape and wish for a series of peaceful waves. The main problem with Pixel Galaxy is not with its core mechanic of building a central "ship" of squares, it's actually with its frantic procedurally designed onslaught of enemies. Surviving 100 seconds before encountering the boss is a task in itself, due to the amount of bullets invading the screen. The sheer velocity of these projectiles does not compliment the mechanic of building a formation of pixels, because as soon as the group grows in size, its immediately destroyed thanks to unavoidable bullets. Even with "Shield" specialised pixels, the frequency of the projectiles makes the game more accustomed to a solo pixel avoiding everything rather than a giant blob of pixels destroying the enemy. - The spikes in difficulty are ridiculous. "Easiest"? Doable. "Easier"? Somewhat challenging. "Easy"? It's not though is it? Let's be honest. The Bullet Hell genre tests the player's reflex to avoid the oncoming projectiles, but Pixel Galaxy doesn't grant the opportunity for that. Instead, it's a trial and error system where the player must learn the waves of enemies for the particular difficulty setting before even attempting to surpass the boss encounter. It's not fun, just tedious. Half the time I found myself replaying "Easiest" just to invigorate some entertainment. - Bosses, bosses and more bosses. It's another game revolving around the concept of ominously imposing bosses, and whilst the vast majority of them were well designed and offered various weaknesses, some relied on a powerful pixel formation prior to encountering it. Problem is, as mentioned before, attempting to collect a blob of pixels and retain them for 100 seconds is dependent on luck rather than skill. Consequently, was unable to experience all of the various bosses that most likely were lovingly crafted... VERDICT: 4/10 shielded pixels that just so happen to be bad at shielding...
👍 : 6 | 😃 : 0
Negative
Playtime: 266 minutes
This game is evil, in the nicest of ways. You start off as a tiny little pixel, and there's dozens, hundreds of other pixels out shooting smaller pixels at you. If you ram yourself into them, they'll attach to you. This is good, because often these enemy pixels shoot things, and if you can shoot things then you can clear away pixels you cant just ram into. This is also bad, because now your ship is bigger and it becomes much harder to dodge things. It's the simplest, rawest and most brutal shmup I've ever played. There's no memorisation of waves here, because its all random. Just pray that you get nice patterns and then feel your eye twitch when a bomb comes out of nowhere and ruins your run. For a laugh, go look at the achievements, and look at how many people have completed each. Pretty much half the achievements have a 1% or less completion rate. That's not (just) because people buy the game and never play it. That's because this game is rock bloody hard. and its beautiful.
👍 : 9 | 😃 : 0
Positive
Playtime: 92 minutes
I wish this was more enjoyable to play, but it's not. It is [i]very[/i] difficult to see where you are in comparison to your allies and your foes-- the constant changing of colors and the increasing flow of bullets and enemies ruins readability. The flow of gameplay is just not fun (in my opinion, could differ for others) because you try to build a ship of all these parts, but the layouts of "waves" makes it impossible to keep them, and to try and retrieve some blocks, it feels like I'm just running directly into bullets and hoping I reach it before the core dies. There's a lot of potential in theory, but it doesn't work out.
👍 : 5 | 😃 : 0
Negative
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