Valiant: Resurrection Reviews
Explore the lands of Sirenus Bay, God’s Garden, Whitebleak, Fort Ember, God Snare, and the mysterious Immortal’s Abyss. Are you brave enough for this adventure?
App ID | 368250 |
App Type | GAME |
Developers | Warfare Studios |
Publishers | Aldorlea Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Casual, Indie, RPG, Adventure |
Release Date | 8 May, 2015 |
Platforms | Windows |
Supported Languages | English |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Valiant: Resurrection has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Valiant: Resurrection over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
777 minutes
Valiant: Resurrection is a solid RPG that has an interesting world and characters. Despite taking only about 10 hours to complete, the game does a great job of presenting a very unique world that is well detailed and fun to explore. The world feels very different and isn't a typical take on a generic fantasy world. There's numerous optional side quests that flesh out the game and don't feel like chores. The story for the game is interesting. It starts out a little cliché but quickly gets more complex past the first hour. The bosses are challenging, especially the first two in the game. There's no need to grind XP or items really, the game follows a pretty natural progression. The economy is tight, espeically early on but eventually you'll have enough money to get everything you need.
The main character is likeable and the other characters are interesting. Combat is pretty standard stuff. Strategy is mostly needed for the boss battles. There's 13 achievements which are all pretty easy to get. I would recommend the guide, however, since it helps if you get stuck or lost and it gives good info on the side quests and 30 optional hidden gnome rooms. As far as negatives, I found the music to just be standard, not exceptional. There isn't much variety in monsters fought in dungeons, but you don't have to do too much fighting in the game. I noticed several typos / grammar errors towards the end of the game. Other than that, it was a very solid game. If you like oldschool RPGs, I highly recommend Valiant: Ressurrection. It has a good plot, fun characters, and a unique setting that makes it a great 10 hour rpg romp. In fact, I almost didn't want the game to end!
👍 : 14 |
😃 : 0
Positive
Playtime:
256 minutes
Played this for a bit & had to stop. Wasn't a fan of the story & the game overall just seemed way too simplistic. Bought this cause it kind of reminded me of the Aveyond series which I LOVED in terms of the battle screen & the fact that you can see enemies etc plus it's made on rpgmaker XP which Aveyond was also. Overall I'm not going to finish it though, it's just not interesting or complex enough
👍 : 0 |
😃 : 0
Negative
Playtime:
116 minutes
RPG Maker junk. Story is ok, but the gameplay is 100% fetch quest and the map layouts are too annoying to put more than the couple of hours I have invested into this. Poop
👍 : 0 |
😃 : 0
Negative
Playtime:
241 minutes
Valiant: Resurrection is what I'd refer to as a 16-Bit version of Shadow of the Colossus—and judging by the protagonist's name, I don't think this is a coincidence—but it has none of the charm and is not done in a clever way.
At the start, you have the choice whether or not to skip the intro. I didn't as it was my first time playing the game. Before I was even through it, I wished that I had. The reason? It tells you everything that happens before the actual game starts, but not in a good way.
In writing, there's a rule where you should never tell your readers what's happening, only show it. This whole section is telling the player the beginning, about the protagonist who we're meant to get to know later, and what the plot is. It's insane on how much [i] telling [/i] there is for a game that's visual and could've let the player explore what's happening instead of constantly hammering it in.
After the intro, it doesn't get much better. Yes, the protagonist sets off on his journey and so on, but things spiral downwards fast. And most of it comes from the writing, but not all of it.
First things first, the amount of ellipsis used is honestly mind-boggling. I've heard of comma addicts—which we'll get to—but this is a whole other level of [i] nope [/i] and [i] don't. [/i] It's never a good idea to overuse anything. If you do that, you're risking of losing readers—or in this case the player—because these are things they can and will notice, which takes them out of the story. Now their attention is solely focused on the mistakes instead of the characters or tale.
Second, this also goes in the “overuse” category and that's commas. Commas can make or break your text. In this case—and during certain moments—it's more the latter than the former. If you have a long sentence, don't fill it with commas. And certainly don't add words that do not need to be there. Yes, sometimes it might add character to do that. However, when a sentence already has two or three commas, it doesn't need extras. Or you can add that sort of thing in another way. The most notable sentence that I read with a lot was during the intro, which had five of them. That's... shocking.
Third, what's with the protagonist constantly referring to his fiancée as anything apart from her name? It just seems odd to me that he doesn't know it based on the intro. If it had been an arranged marriage, doesn't know it because of memory loss but still aware enough that he feels a connection, or it's a curse where he [i] can't [/i] say it as disaster will strike. Now that would be interesting. However, as far as I can tell, that's not the case.
Fourth, the surroundings feel hollow. One of my favourite things about RPGs in general is the fact that you can interact with the environment. When you take that away, it makes areas feel empty. That vase with flowers? The character doesn't bother to look or even smell them. Shelf filled with books? You're not allowed to read any titles or even a section. Gold bars everywhere? Hey, that was the one thing you wanted to know why it was there!
Lastly, the fetch quests are maddening. The few that I did, there was no joy in completing. It all felt like a chore. None of them were interesting, not even the characters who gave the quests. Personally, it would've been better if there were a few but adding so many doesn't make it fun.
In conclusion: Play the game this one took inspiration from.
👍 : 0 |
😃 : 0
Negative
Playtime:
114 minutes
Ok, so at first glance the plot was horrible and filled with errors, there was no way to differentiate between pathways and walls. And all enemies got 1 shotted.
Then i got to the first boss..... and the difficulty spiked x100. I have no idea what works and what doesnt since theres no health bar, and since everything else up until then was a walking simulator, it just was not a welcome change of pace.
The only thing the creator of this game did right was the grammar, i never encountered a single spelling error (at least i never spotted one). But thats it, everything else was just a really crummy mistake.
......i really need to stop playing rpg maker games.......
👍 : 0 |
😃 : 0
Negative
Playtime:
869 minutes
Cute little RM game, not really polished - walking of the edge map, invisible obstacles, etc.. there is a lot of better RPGMaker games out there for the same or even lower price.
👍 : 1 |
😃 : 0
Positive
Playtime:
107 minutes
I will give a seizure warning to future buyers who are interested in this game. It happened during the water dungeon part when you fall sown a waterfall stream and where you need to deactivate crystal barriers and it happens out of nowhere with no warning when past ghost beginning talking about the crystal and when the ghost ending the conversation.
Anyway, if you are a fan of old retro squeenix rpgs, be my guest and try it though with some faults and janks when navigating the overworld. I don't like rpgs enough to enjoy it though.
👍 : 1 |
😃 : 0
Negative
Playtime:
810 minutes
Valiant: Resurrection is the story of a man who falls in love and right before he and his bride are to be married she falls ill and dies. You then journey across the world to save her.
You will meet many different characters and that will constantly ask you for favors. Some small tasks and some requiring a little more time. This is a good way to find gear that can help you out throughout the game. You can also buy better gear in each area you visit.
Like all RPGMaker games there isn't much more to the graphics than the old school 2D look. It doesn't take away from the game though. Story was decent and interesting at least. Only issue I really saw was spelling and grammar would get bad in some conversations. The worst of it was at the end of the game. This also doesn't really take away from the game but it is something I have to point out and probably should have been checked over better.
Overall it's a pretty good game and worth a playthrough if you like the old school rpg games. You can beat the game in under 9 hours but if you want a 100% then plan on probably a few more hours.
👍 : 7 |
😃 : 0
Positive
Playtime:
174 minutes
It's very pretty, and you can tell a lot of effort was put into the maps - but...
*PROS*
- Great mapping/atmosphere
- Interesting world setting/lore
- Lots of side quests (even if they don't advance the story at all)
*CONS*
- Really slow-paced
- Battles are really generic
- Can feel a bit grindy - a lot of the optional stuff is mostly fetch and repeat
I tried getting into this - the mapping was what drew me in originally, but I mean...the battles/pacing need a lot of work for this to be a viable RPG.
👍 : 20 |
😃 : 2
Negative
Playtime:
717 minutes
I'm so surprised this gem of a game doesn't have more reviews! It's such a nice little game, not too long and not too short, has a nice story, nice characters and plenty of old school charm.
Valiant: Resurrection actually feels like it was very much inspired by Lufia 2: Rise of the Sinistrals. Agro is a hero that is much like Maxim, who goes around saving places from powerful beings. Except in Agro's case it is the fallen titans and his end goal is to bring back the woman he loves. The dungeons also are simlar with the puzzles to solve within them. The overall feel of doing all sorts of small things to accomplish a greater goal and watching as your hero earned the trust and adoration of numerous people as he traveled from place to place just felt very much the same and in a good way.
You'll do a bunch of little quests to help out the people of each place you go to. A good amount of the game is just doing stuff for others whether it be helping to prepare for a wedding, healing a queen or trying to earn the trust of another leader to gain information. It was nice to be able to go around and just help people out and it really fleshed out the culture of Asteria quite nicely and in a game as short as this it was refreshing to see a well built world with interesting races and cultures. A human like Agro was actually something unusual for Asteria which is a world filled with many unusual races like mermaids, harpies, spectres, frozen, ifrits and more.
The game is overall about 10 hours long. It didn't feel too rushed or too drawn out, more just about right, though truly I wouldn't have minded a bit more since it was so enjoyable. About the only major objection I had was that the game was overall a bit on the easy side. None of the puzzles were too difficult, no achievements were missable or too hard or required grinding. As long as you didn't excessively avoid the random monsters in the dungeons and didn't skip most of the sidequests the game was quite fair and balanced.
Overall pros:
+NIce setting, story and characters
+Party was well-balanced and each character is useful and good in battle
+Interesting setting and world-building. The world seemed to come alive more as you explored and progressed
+Wonderful old school charm, very reminiscent of classics like Lufia 2
+Lots of stuff to do, plenty of optional quests, hidden secrets and even an optonal boss
Overall drawbacks:
-A bit too easy, strategy for bosses was sometimes a bit repetetive.
-A bit on the short side at 10 hours to get 100% of the achievements
Overall, I'd recommend this game to fans of old school RPGs and games made in RPG Maker. It's definitely a nice little hidden gem that will keep you entertained as you discover more about Asteria and save its people from the fallen titans. Also for people like me who like achievements, it's a very reasonable game to 100% and all the achievements work perfectly.
Also, since I did buy the guide as well, I will add a small note about it. Very wonderfully written guide that was a very complete walkthrough and included all the secrets. I only found one error in the whole thing and it was just an optional treasure chest that has special conditions to unlock (said chest requires having found gnome rooms 1-20) to open it. The game doesn't absolutely require it to find everything or get the achievements, but it is a nice addition if you want to find all the secrets or are having trouble with a dungeon.
👍 : 29 |
😃 : 0
Positive