Blender
10 568

Players in Game

67 053 😀     2 539 😒
94,74%

Rating

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Free
Free app in the Steam Store

Blender Reviews

Blender is the free and open source 3D creation suite. Free to use for everyone, for any purpose.
App ID365670
App TypeGAME
Developers
Publishers Blender Foundation
Genres Animation & Modeling, Video Production, Design & Illustration
Release Date24 Apr, 2015
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Ukrainian, Portuguese - Portugal, Vietnamese

Blender
69 592 Total Reviews
67 053 Positive Reviews
2 539 Negative Reviews
Score

Blender has garnered a total of 69 592 reviews, with 67 053 positive reviews and 2 539 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Blender over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2461 minutes
I haven't used it for too long, yet I can tell this will be the best OpenSource 3D rendering, editing and creation program. It can export to unity, which is fantastic
👍 : 1 | 😃 : 0
Positive
Playtime: 105932 minutes
I would recommend Blender on the simple fact that it's free. However since 2.8 this thing has become one of the best tools in 3d development like... ever. Sure, you COULD use several other pieces of software that cost you hundreds of dollars a month... or you could use blender, which does all that for free. Sure, it aint perfect, I do think on the texturing and rendering sides of things it could use some work, but for 3d modelling, sculpting and animation it's perfect, especially for beginners who dont want to risk the waste of money. My only issue is that there are paid-for addons which have features that blender should have by default (looking at retopoflow, which has so many great tools blender should have). I have more than 600 hours, but it's only been that last 100 that I've started to properly use this damn thing to the best of my ability and really push my skills. Dont waste time like I did, watch some tutorials, make the great thing you want to make, do your best and you will achieve greatness.
👍 : 1 | 😃 : 0
Positive
Playtime: 458 minutes
Very cool softwate for making images. I made this in only a bit of time by watching tutorials. I have more hours than steam says. Cool Thing: http://imgur.com/3PDAE4K Good Tutorials: https://www.youtube.com/user/tutor4u Just download it, it's free and is a very small install. Enjoy!
👍 : 0 | 😃 : 0
Positive
Playtime: 84903 minutes
Excellent software, I've been using it for slightly over 2 years now, and switched over to steam so I could keep track of the time I spend in it. While there are other 3D programs you can get to use free, like maya, you have to use those under student or learning licenses, and cannot monitize your creations. overall, there is nothing you can do in maya or 3dsmax that you cannot do in blender. the good, the bad, the ugly: the good: •beyond the core of blender, which is c++, the interface and everything is python coded, so those with the desire or ability can quickly learn to add functionality or scripting to automate tedious tasks. •Being open source there is a large community that can help with any problems or questions, and numerous youtube tutorials exist. •blender wraps functionality of 3D design/editing, rendering, sculpting, video editing, and even a game engine into itself. •once you get used to it the left click 3D cursor (little aiming reticle that exists on the screen) is extremely useful for number of tasks. the bad: •if your goal is to learn methodology and skills in 3D modeling then the program is great. however if your goal is to indicate on a resume you have experiance with a specific modeling program your going to have a tougher time. blender is not one of the 'industry standard' programs and thus if you join a team or employeer you may find yourself spending a good chunk of time relearning interfaces and retraining muscle memory to work in specific software they want you in. the ugly: • the UI is unique to blender. expect a learning curve. everything is designed with shortcuts in mind and it takes time to learn them. however if you take the time to learn and become accostumed to the layout tasks are very streamlined in general. •if you run blender through steam look up a tutorial on how to migrate settings and customizations between versions. this ones one steam; with no way to prevent automatic updates for specific programs when blender updates it will create a new folder for user preferences when the version number changes. doesn't happen too often, once a year maybe, but be aware this is something you may encounter, but can overcome.
👍 : 0 | 😃 : 0
Positive
Playtime: 84025 minutes
I use this for making custom models for my 3D printer - really easy to figure out (after reading a few forums and practicing a little). I have never used any 3D modeling software before, but I was able to pick it up and get a few things printed within a few hours!
👍 : 0 | 😃 : 0
Positive
Playtime: 181 minutes
For being this inexpensive this tool is a must have. Be sure to watch some tutorials before trying out, as you might just get mad at it. I dont do this kinda stuff but for people who do animations this is a must have. I have seen other softwares for this kinda stuff but I just really like this one, and if my career goes down this road Im definitely using this.
👍 : 0 | 😃 : 0
Positive
Playtime: 33314 minutes
I love this, I'm a beginner though. I'm still learning alot about it. DO NOT look at Blender and assume it's too daunting of a program to learn, I suggest you download this if you're interested in 3d modelling. If you want to learn some quick things, go to Blender Guru on YouTube, he's really helped me out. It's so satisfying to sit back and look at what you created and look at how to improve. Thanks for reading my short review! Pros: + Open Source + Lots of oppurtunities ranging from sculpting and modelling, to animating and rigging) + You can make a blender in Blender. And yes, that blender will indeed look like a blender. Cons: + Confusing Interface (It's jumbled up and all around, but you can modify it) + Too many shortcuts (But you get used to them)
👍 : 0 | 😃 : 0
Positive
Playtime: 15 minutes
Although It says I haven't used the software much, I have. I just never had it installed through Steam. Anyways, It's an awesome free software to help people learn 3D modelling and animation which makes it a great educational tool. Hey, that's pretty good, no greed from the creators here.
👍 : 0 | 😃 : 0
Positive
Playtime: 477140 minutes
Fantastic free program, at this time with the blender version available to us with all the addons written by the veterans coming from different software for example like me (5 years 3ds max) i can say with open hearth that there is absolutely nothing that blender cannot do. Once blender was still lacking in some department but right now it's equal to triple A development programs.
👍 : 6 | 😃 : 2
Positive
Playtime: 281931 minutes
Ok I think I've got enough experience with this program to write a decent review on it... Blender has had a notorious reputation, at least in my experience, with being a difficult program to learn. I agree. For someone who has never touched a 3D/CG program I cannot reccommend enough that you don't chose blender. It is difficult to catch on just because of the shear amount of things packed into it. It has made improvements, big improvements in my opinion since I first used it, it can still be a challenge to navigate and understand. If you have dabbled in 3D/CG software before, this will still have a bit of a big learning curve and some things to get used to, *cough* right-click *cough**cough*. Like I mentioned before it can be a bit confusing just because theres a lot you can do with it. All that being said if you choose to stick around, if you choose to take the time to learn this, either on your own(via youtube, etc.) or paying for lessons (CG Cookie, etc.), if you choose to deal with the initial frustration that may accompany learning this program (some people might be frustrated longer than others it all depends), then you will have access to one of the most powerful CG Creation Suites in terms of what it can do, and how much it costs(free by the way). If you want to take it on I'd recommend sticking to only one feature, like 3D modeling. Focus on learning that before you start trying to learn animation or compositing (Thats not the trick that's just how I went about it.) When you get familiar enough with it everything else sort of falls together. Now lets get down to buisness... Pros: -Can do a lot -3D Modeling -Animating -Compositing -Video Editing -2D Animation (Grease Pencil) -Sculpting -3D Painting -Game Creation (BGE) -Python Scripting -Capable of photorealism -Add-ons (Free and paid) -can optimize some aspects of blender bringing it close to some professional program equivalent -Pretty big community willing to help out -youtube tutorials -Paid course tutorials (CG Cookie, Blender Guru, etc.) -Community Forums -just google it =P Cons: - A lot to learn in one suite - Not for the faint of heart - Nor for the short of patience - Don't expect to learn this overnight - Right-clicking, not huge but can take a bit to get used to - because there's so much you can do in blender, when asking the community anywhere a question you need to be specific (ie., "I wanna know how to make my flower look like this one." Like in the compositor, materials, textures, etc. not a very good example but meh.) - Blender is generalized not specialized/optimised -In other words comparing its Sculpting to something like Zbrush you'll see some stark contrasts -Same holds true with some of its other features -Personally, though, I think its animation (rigging, weight painting, animating) is better than Maya but that's me. - Blender Game Engine (BGE) is real nice and you can make some impressive things, however it does fall short when you compare it to other game engines like Unity or Unreal Personal experience with this is I was first exposed to blender when I was 12 in 2006 I dabbled in it and was really confused what was happening eventually after a few days I just gave up. I didn't feel I was making any progress let alone know what I was doing. I didn't touch it again until nearing the end of my sophomore year in college since then I got more involved with it. When I found out it came on steam I was already in 2nd semester Junior year so what you see are hours after I found it here I've had a longer time with this than what you see. Prior to this I was taking classes that taught 3DS Max, Maya, Zbrush, and Mudbox. Blender was self-taught (not counting CG Cookie). All That being said I'm sure I might have missed some things but I hoped I explained enough to answer most questions on this.
👍 : 74 | 😃 : 1
Positive
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