Battle Brothers
950

Players in Game

21 236 😀     2 826 😒
86,42%

Rating

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$29.99

Battle Brothers Reviews

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
App ID365360
App TypeGAME
Developers
Publishers Overhype Studios
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Remote Play on Tablet
Genres Indie, Strategy, RPG
Release Date24 Mar, 2017
Platforms Windows
Supported Languages English

Battle Brothers
24 062 Total Reviews
21 236 Positive Reviews
2 826 Negative Reviews
Very Positive Score

Battle Brothers has garnered a total of 24 062 reviews, with 21 236 positive reviews and 2 826 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Battle Brothers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 137922 minutes
Great music, great writing and good mechanics. Fairly challenging even on the easier difficulty levels, and it really rewards knowledge of the mechanics - choosing the right equipment and troops for the enemy you are encountering is crucial. DLCs are all great too! Lots of content - there's still some fights I haven't even attempted yet with 2k+ hours played...
👍 : 0 | 😃 : 0
Positive
Playtime: 934 minutes
Like a 2D bannerlord but with its own frustrations. I like the concept and the overall game play, roam around, get contracts, rally your bros and fight things, but it takes so long to train up some competent brothers. I have my main archer up on a cliff with height advantage, with perks, chance is 80% and.... it whiffs. Not only that, it seems everyone's got shields anyway so often the archer is useless. It also doesn't help that it feels like every enemy has more defence & attack accuracy than your poor peasant mercenaries. I think I'm too old to have the patience to grind through the mechanics. Yes, get some shields, use spearwall, stick some dudes with polearms in the back of course, but it's just not that fun grinding through battle after battle hoping the dice rolls in your favor. If you want a gritty, punishing and frustrating game, then this is it for you. I'm just not sure it feels all that tactical.
👍 : 1 | 😃 : 0
Negative
Playtime: 5034 minutes
Not sure if I should be mad or glad that I took so long to try this game. Battle Brothers is addicting as f***. A good example of not to judge a book by its cover. Within the first five hours of this game, I ended up buying all the DLCs because I don't want to be missing anything when I explore this new world with my Band Of Poachers. I hate when I lose my men especially when I had them since the start but Dietmar, The Chickensh** was not meant to live forever so eventually I learned to accept these losses and just try to improve with each experience. Highly recommend.
👍 : 1 | 😃 : 0
Positive
Playtime: 1729 minutes
Probably one of if not my all time favorite games. Genuinely enjoyable, and tough without much forgiveness. Pros: - Great strategy and team managment game - Some of the best world building and story telling I've come across - Amazing Combat, Dynamic Map, Favorite soundtrack of any game - DLCs are worth it, each and every one. Cons: - Unforgiving. A single mistake can run hours of a playthrough - Long time to learn - Difficulty curve spikes insanely fast. One day your busting heads, the next your getting yours busted. Final Rating: 10/10 Worth it, glad I found it, and it's been a solid addition to my collection, and I plan on playing it for years to come.
👍 : 1 | 😃 : 0
Positive
Playtime: 13278 minutes
Great game very replayable hope there is more content in the future!
👍 : 2 | 😃 : 0
Positive
Playtime: 755 minutes
difficult for the sake of being difficult. strategy/tactical games are my bread & butter but even on the easiest diffficulties your characters will get one shot even if you do everything absolutely perfectly. you'd probably like this game if you enjoy mix-maxing games to their ABSOLUTE limit cause it seems like thats the only way to progress in this game, and even then you're still prooobably gonna get 1shot the second you enter combat lmao good idea, poor execution with weird RNG combat 3/10
👍 : 2 | 😃 : 0
Negative
Playtime: 670 minutes
Game launches to white screen. I have tried all the fixes but was unable to fix the issue. Others are having the same issue with no fix from Devs.
👍 : 2 | 😃 : 0
Negative
Playtime: 9167 minutes
I want to like this game, I really do, but the amount of micromanaging and extreme difficulty curve make this game unbearable for most of the time. I enjoy a challenge, but this game requires managing so many elements and there is always the specter of a single mistake or unlucky roll wiping your party. The excitement of the successes you will have is massively outweighed by the amount of work this game requires. The combat feels unbalanced, the slog of waiting as your party laboriously traverses the map as it hemorrhages resources with your characters becoming increasingly miserable so you can arbitrage some found armor or goods is needlessly and painfully grindy. I can't help but wonder if the positive reviews come from the kind of player who will min-max a grinding joyless game to prove they can, and maybe that is you, but this game is simply not fun and needlessly difficult.
👍 : 28 | 😃 : 4
Negative
Playtime: 2631 minutes
This game is more about managing risk than it is about tactics. You cannot count on your attacks landing a hit, so you must always ask yourself, "do I have the manpower in reserve to replace this soldier if his attack fails?". You must keep a large gold buffer to replace key soldiers and equipment at a moment's notice. This is the only strategy that works, and once you realize it, the game becomes a boring slog. A tactic that worked one time will fail the next time, for no reason. A tactic that should fail will work. You get punished for fighting uphill and rewarded for attacking downhill, but hits are so random, it really doesn't matter at all. The only thing that matters is if you have soldiers and gold in reserve should things go sideways. Your company has no leader, it's just a constant cycling of expendable soldiers. Hard to feel attached to anything you do, you don't really build anything. You will wander around the map, enticed by cool sounding encounters, only to talk yourself out from them because you don't have enough manpower in reserve should you lose. You are constantly re-loading from previous saves to re-roll an important battle. Sure, when the hits land and you beat a tough battle, it feels great. But it might just feel great because you spent an hour before that doing boring trade missions where you watch your group move around the screen and do nothing. Every once in a while I pick this game up again, only to remember why I stopped playing it. With a few critical changes, it could become much more entertaining. Let me revive soldiers, or at least nominate a core group to be revived. It's annoying and unfun to constantly replay the same starting levels over and over for new soldiers. If you're going to let me reload from saves, just build it into the game, let me revive soldiers, stop wasting my time with stupid save-reload cycles. Give me some kind of indicator of the difficulty for encounters so that I don't have to reload if I enter one that turns out to be way beyond my group's abilities. I have no idea if the crypt is going to be a handful of zombies or a crazy necromancer. The whole game just screams at you to do nothing until you can overwhelm a battle, it's just boring.
👍 : 20 | 😃 : 3
Negative
Playtime: 5198 minutes
Oh man. I was looking for a turn base tactical RPG like FF tactics but ended up buying this one and its worth every penny. For starter. Its like Mount and Blade and Heroes III Might & Magic made something and this is the gem they created. You get to create mercenaries and take contracts and maybe later on join a faction. if you love reading like I do. You get to know their story. I almost scream when one of favorite merc got almost killed by a direwolf luckily he evaded the death blow. This game is got me frustrated in a good way. Where to go to find more contracts, weapons, supply and everything. Keeping my mercs paid and alive while taking out dangerous quest. Im looking forward when the day I fully build, equip and make my mercs famous throughout the kingdom.
👍 : 5 | 😃 : 0
Positive
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