iaidoka_interlude
2 😀     2 😒
50,00%

Rating

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$0.99

iaidoka_interlude Reviews

App ID365330
App TypeGAME
Developers
Publishers Blaze Epic
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action
Release Date24 Apr, 2015
Platforms Windows
Supported Languages English

iaidoka_interlude
4 Total Reviews
2 Positive Reviews
2 Negative Reviews
Mixed Score

iaidoka_interlude has garnered a total of 4 reviews, with 2 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for iaidoka_interlude over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 13 minutes
I think I paid like a quarter for this game. Not worth a dollar. But a quarter? Sure. The game has a recurring bug involving hitting a ledge at a certain angle and you go flying up, waiting a long time to fall down. The dev obviously knows about this because I read about this on the review and it happened to me twice in fifteen minutes. It's a reasonable game for less than a dollar. Pretty good tutorial. Takes a while to learn the mechanics so it makes you feel like you've learned something. But the fighting is completely useless. I don't even know why it was implemented.
👍 : 0 | 😃 : 0
Positive
Playtime: 22 minutes
Really awful graphics, bad music, unresponsive controls, absolutely no settings at all combined with 30 FPS cap and XInput only controller support which still requires pressing number "1" from keyboard to start the game... When I got to part with spikes, I constantly failed the wall jumps for absolutely no reason. Just do not get this, it's just really bad time. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Järkyttävän kauheat grafiikat, huono musiikki, hyvin toimimattomat kontrollit, ei yhtään minkäänlaista asetusta jonka lisäksi 30 FPS lukko ja tuki vain XInput ohjaimille joka silti vaatii "1" napin painamista näppäimistöllä pelin aloittamiseksi... Kun pääsin siihen kohtaan jossa alkoi tulla piikkejä, epäonnistuin seinähypyissä koko ajan ilman syytä. Jätä ostamatta, ei ole mitään muuta kuin huonoa ajanhaaskausta.
👍 : 0 | 😃 : 0
Negative
Playtime: 7 minutes
You know all those Retro-NES style platformers out on Steam? Imagine if somebody made one styled after a Sega Master System Game. That's Jump Boxer. It's far from perfect (getting joypads to work is a pain, use Joy2Key or a newer version of XBoxCE) but if you grew up on the other side of the console wars it's a hoot.
👍 : 0 | 😃 : 0
Positive
Playtime: 100 minutes
O antigo Jump/Boxer foi refeito e agora se parece mais com o Shin Samurai Jazz, também do Blaze Epic, que faz jogos de plataforma e combate bem simples mas muito bons de se jogar. O controle é responsivo, a trilha sonora é ótima, os cenários são básicos mas objetivos, sem distrações, e sempre existe uma história que permeia toda a ação. Com um controle o jogo fica muito bom. Ecoa alguma coisa de Master System e Nintendinho nesses jogos que casa muito bem com a proposta. Experimentem.
👍 : 0 | 😃 : 0
Positive
Playtime: 214 minutes
pretty good, but the difficulty suddenly rise up in stage 5. and please add control options
👍 : 0 | 😃 : 0
Positive
Playtime: 5 minutes
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👍 : 3 | 😃 : 0
Negative
Playtime: 204 minutes
I would like to start this review by saying that I owned this game when it was still Jump/Boxer years ago so ye. So iaidoka_interlude is a very cheap and fun game, so much so that I actually played through the entire thing as opposed to it's previous incarnation, Jump/Boxer (though I still liked that game). From what I can tell the controls have been fine tuned to feel very natural and responsive, which made every single death feel like it was my fault. There were no instances where the game felt unfair thanks to the level design and controls. Just like Jump/Boxer, the music here is really nice to listen to. It gives of a lofi kinda vibe which I feel goes well with the gameplay. I feel like the story is decent though it could've been improved, but honestly this game isn't made with a grand story in mind. My only real complaint is the combat system. While I REALLY enjoyed the combat system and saw it as a massive improvement to Jump/Boxer, I would have liked more of a challenge. Maybe having different enemy types next to each other more often would have helped (One example I saw while playing was having a nunchuck guy stand behind a swordsman, making the swordsman more challenging to kill). This is just my preference though so just keep that in mind. I'm not sure if this is possible for the future of this game, but I feel like having some sort of a level editor would really help this game out in the long run. Allow people to save their creations locally and possibly share their levels online via the steam workshop. This is just a suggestion (because honestly I really want to play through more unique levels with this game's gameplay) but I understand if this is not possible, or the developer does not want to create a full on level editor. Anyways I can't complain too much because the developer basically gave us an updated (and new) game free of charge instead of just releasing this update as a whole other game, so props to the developer (though I would have bought it anyways). To conclude: I don't see a reason to not buy this game seeing as its literally a dollar, so I would recommend this game for people who enjoy 2d platformers and for those who want to support the developer!! (Also if you wanted to see what Jump/Boxer was like before it became iaidoka_interlude, I would recommend checking out the discussions page. The developer pinned a guide somebody made on how to play the original game.)
👍 : 1 | 😃 : 0
Positive
Playtime: 23 minutes
Played 5 mins, paused, played 18 more mins, had to stop to write this review. You play as Dag, a jump/boxer who lives in an Asian town where gravity only applies to you. Being discriminated against for his choice in clothing, you parkour your way through the city, battling stereotypically dressed Asian thugs, my favorite of which, is an 8-bit, half dressed, shit covered knock off of Liu Kang. As you mash away at the fight button, you pray you wont be defeated, since there is no indication as to when you may be bested. When not battling, you are avoiding spikes, and what look to be ethereal blades that spawn randomly (or are they bullets, no one knows.) The controls are the most unresponsive I've ever encountered, which resulted in a lot of face first jumps into walls, followed by continual walking in the opposite direction. Laughed the whole time, thoroughly enjoyed it. I may throw a $50 down and gift it to everyone on my friends list. 10/10, can't wait for Jump/Shooter
👍 : 2 | 😃 : 0
Positive
Playtime: 223 minutes
https://www.youtube.com/watch?v=ZCd5Lo6rrG0 IT’S SO FUCKING DIFFICULT!!! MORE PLEASE!!! Well, the thing is its too fucking frustrating. The enemies have no real rhyme or reason to their attack patterns, and there are spikes fucking everywhere. The game is a death trap and don’t blame your audience for not being hard core gamers that transcend the PC gaming master race/class. We tenacious types are hard to come by these days. the best part is, the game actually has realistic controls and free running physics for the main character. The last game was better flowing with free form puff jumping and more open environments to explore and enemy attack patterns that made sense, sure the combat got old, but the very first game was about the combat, second game wacko bananas ninja jumps, this one combines realistic jumps with fantasy spikes and trash cans and Chinese warriors from out of nowhere. The death trap environments, along with the true-to-life(ish) actions of the character make platforming a pixel nightmare, and a real test of patience. I feel that the game could have had a better challenge curve, but i suppose its fine as is. all the same, don’t expect as many people to have the patience that i had. Also, if anyone cares to notice, I’ve been referring to these games as a series, and that’s because I feel they may all be the same story *spoilers for Samurai_Jazz* In the first 2 you're the same guy. At the end of 1 you get to (either) lay your masters soul to rest after he commits suicide at the beginning and (or) fight a dark reflection of yourself that stabs you in the back anyway, but that could have been all in your mind and it’s supposed to make you think of honor vs. all of the killing you did to get there... *spoilers for Shin Samurai Jazz* Flash forward a few years and you're (either) dead and (or) a ninja, and back in the city where your master died and there’s a gang of undead thugs still running the place. You fight the yakuza style 1920s/30s gangs and demons in the first game, now followed by 3 spirits. You take down the last gang the three spirits take over the world instead, and finally you conquer them in the name of humanity or something. The spirits basically loose all power and as a last hearty FU to the "Ronin", they cut the bleeding earth in half! *Spoilers for Jump Boxer* The game starts and you look like some hobo that’s fighting at shadows. But after a few sections, I started passing by graffiti that was a tribute to the "Ronin". my guess is, the earth got screwed, Ronin moved into a city where the earth was stable (or he managed to fix the earth somehow), he moved to china, and now as a senile old man, he free-runs around the inner city, and he's either shadow boxing his hallucinations or he's continually haunted by the spirits of dead warriors for being the one responsible for Japanese demons fucking up the earth... It’s not bad, but seriously, when the final boss looks like Bruce Lee, anything is possible
👍 : 4 | 😃 : 1
Positive
Playtime: 201 minutes
From start to finish this was a entertaining game through and through. There are 5 levels and each one requires some pretty good platforming skills to get through them. The fighting in this game isn't really anything to praise. It has its punches and high and low kicks with blocking which the AI can be tricky to get past. You could try to be technical to beat enemies, but there really isn't anything stopping you from trying your luck with button mashing the attack button. There aren't that many differences in the common enemy, but the bosses in each stage has some unique looks to them. While the fighting isn't really anything special, the real reason to play this game is for the platforming. The platforming parts require good precision with your button presses and good reaction times. Its got a good difficulty set so you you'll get kick out of this game. The game might be short, but for a buck(79 cents for me on sale) you get a great challenge that gives you an old school like feel.
👍 : 8 | 😃 : 0
Positive
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