iaidoka_interlude Reviews
A pseudo 8-bit action platformer taking a bit of inspiration from film-noir and samurai dramas, iaidoka_interlude applies a few parkour and fighting game influences to mix up familiarity with a little uniquity.
App ID | 365330 |
App Type | GAME |
Developers | Blaze Epic |
Publishers | Blaze Epic |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Indie, Action |
Release Date | 24 Apr, 2015 |
Platforms | Windows |
Supported Languages | English |

74 Total Reviews
48 Positive Reviews
26 Negative Reviews
Mixed Score
iaidoka_interlude has garnered a total of 74 reviews, with 48 positive reviews and 26 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for iaidoka_interlude over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3784 minutes
[h1] Short and Sweet [/h1]
Iaidoka_interlude is a well-balanced, challenging platformer. The controls feel smooth and responsive. The levels/sub-levels are well-designed and have a good sense of flow to them.
I find it very easy to pick up and play this game for, say 20 minutes or less and put it down feeling satisfied. This game does have a level-select (of which there are 5). It will usually take me about 40-45 minutes to beat the whole game; with practice, it could be done in less time.
I enjoy playing a kind of "meta-game" in finding the most efficient solution to each sub-level (essentially speed-running practice). I feel like every time I run through the game, I find a new trick, timing, or method that saves time.
The graphics and themes are stylish and aesthetically-pleasing. The sounds and music are pleasant, though I always appreciate the ability to mute as I like to multi-task.
I have encountered a handful of bugs, often involving a wall or ledge, but they are few and far in-between. Usually, I don't see any in a single play-through.
The enemy behavior does throw in a bit of randomness that can augment absolute speed-running consistency, but then it might be far too easy if they were more predictable. Nonetheless, there is a decent variety of enemy types.
One small addition I would love is some kind of indication on the exits that the next screen, the player will be going in the opposite direction. It happens about a dozen times, which I like and it only takes some memorization on my part, but a little arrow would make the levels just flow really well together.
I don't have any real complaints. I'd like more levels, but the amount it has is apt for the price tag.
It seems this game used to be a game called "Jump/Boxer." The dev gave the option to revert this game into that game if you want to try it, which I think is cool. I have yet to play it, but it seems most of the negative reviews are for that game.
I hope others will look deeper into iaidoka_interlude despite the mixed rating, because I think it's worth playing, especially for the price.
👍 : 0 |
😃 : 0
Positive