Remnants Of Isolation
Charts
90 😀     25 😒
71,50%

Rating

Compare Remnants Of Isolation with other games
$1.39
$4.99

Remnants Of Isolation Reviews

Fight horrific enemies and utilize powerful spell fusions to overcome the cruel fate of mages and see the light of freedom.
App ID360010
App TypeGAME
Developers
Publishers KOMODO
Categories Single-player, Steam Achievements, Full controller support, Steam Trading Cards
Genres Casual, Indie, RPG
Release Date1 May, 2015
Platforms Windows
Supported Languages English

Remnants Of Isolation
115 Total Reviews
90 Positive Reviews
25 Negative Reviews
Mostly Positive Score

Remnants Of Isolation has garnered a total of 115 reviews, with 90 positive reviews and 25 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Remnants Of Isolation over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 417 minutes
The melodies of the game, the Spell Fusions, and just two playable characters make this game interesting. It is a simple RPG (Role Playing Game) to play and a lesson in making a game as well. Even if one does not know how to code, it is still a lesson in length. Many high reviews from this gamer, if that system exists for Steam, but that does not mean I was not being serious, I meant every word.
👍 : 1 | 😃 : 0
Positive
Playtime: 172 minutes
Considering the garbage RPG Maker games I've had to put up with in the past, I can really appreciate a game like [i]Remnants of Isolation[/i] which doesn't oversell itself, doesn't try to stretch itself too far from base with gimmicks, doesn't overstay its welcome, and is priced to make you feel like you're getting a great deal. It's a short, sweet RPG that's solid enough on all fronts to keep interest for exactly the two hours (1 hour, 30 minutes if you want the achievement) that it takes to finish.
👍 : 2 | 😃 : 0
Positive
Playtime: 605 minutes
A short but fun RPG. The graphics are colourful, the music is nice! You have two main characters and the girl is silent. She gives enough expression to still make the conversations interactive. A lot of the background story is unfolded by finding notes around the castle. The battle system is very neat. You have to use the characters together. One to power up and the other to use a spell. Combining different of their abilities causes unique effects. So you have to strategize wisely. A very interesting game so definitely recommended!
👍 : 0 | 😃 : 0
Positive
Playtime: 690 minutes
Story: Our story begins as a girl is playing on her magical piano when her cell opens. After some exploring, she meets a boy called Melchior who was recently threw into the prison and is thrilled to meet someone who isn't trying to kill him and together decide to find a way to escape. One if the interesting things about the the story is that the only voice for most of the game is Melchior who tries to be optimistic with his new friend but those feel the dread and is only holding on because of his friend. And while Celesta doesn't talk(either because she's a mute or she doesn't know how) I do like that shes doesn't fully understand whats happening and immediately gets attached to Melchior because he the first person shes ever met and I love her expressions she makes, my favourite is when she looks confused or curious as it just looks cute. The relationship between the two leads is very sweet and is clearly the "heart" of the story.I mainly see it as true friendship with Melchior telling her about everything he knows and wants to show her and shows and wants her to have a life and Celesta helps supports him and stops him falling into despair and would give her life to make sure he can be happy. This is also seen in gameplay and I'll wait til I talk about gameplay before I explain And one final quick point is that I really liked the Sentinel but wished the other bosses were had a personality like him mainly his motives and goal made him an interesting anti-villain and his last moments were nice. Gameplay: Lets get this out of the way. Yes the game is very short. There's even an achievement for speed running this game in a hour and a half. I don't have a problem with that. The main feature in this game is the spell fusion and its a very good system and fits with the whole partnership. Just use a characters innate ability followed by a magic card and then watch the fireworks. I would admit this makes the game a tiny bit easy...if it wasn't for almost every enemy hitting like a truck and aren't shy about poisoning the two. I see it as one of the more balanced combat systems I've played as its more about strategy: weaken and attack when possible and turtle and heal in an emergency. And that's the simple way of explaining. I admit there was one boss that was ridiculously easy but I just exploited his weakness. Another was easy for story reasons. But what shows how hard this game can be is when your alone because even the first fight in the game is brutal by yourself before you get your partner and learn magic. Some people might say this is a bad thing but I like to think of it as Story-Gameplay integration showing how powerful you are together but alone, your as weak as a biscuit in tea. Presentation: Lets start with the music. There no doubt the music is beautiful, but I eventually got bored of it. The music Celesta plays on her piano is a lovely song but when I realised the dungeon song was the same song, I just stopped paying attention. Its not bad, just not my kind of music. The art is pretty good. The two leads and the bosses are all look lovely and are very colourful which contrast the monster which are mostly fleshy things that came from Silent Hill. I liked the character portraits but I wish they were bigger since its just the two of them and Celesta mainly communicates through her expressions and I feel that they were too small for her. Verdict: Despite the length this is a nice short story and a pretty good battle system and I don't regret buying it. 9/10
👍 : 0 | 😃 : 0
Positive
Playtime: 275 minutes
This game remind me of Ico in both the best and worst ways. It's the story of two people locked in the same foreboding castle with the desire to get out together. They even have a language barrier, or rather, Celesta seems to be incapable of speech. Each character has a unique ability for navigating terrain and they have to be used in combination to get through. However, it takes a willingness to set aside reality to believe that these two people grow so quickly attached to each other in such a short period, even given the fact that they seem to be the only two sane beings left in the castle. Also, like Ico, the navigation of the castle can drag on. There is a complicated mechanism to unlock the final door and it necessitates traveling the length of the entire castle to unlock it. On a gameplay note, the only gripes I have are that you cannot change the battle order and that when you select a healing item or spell it defaults to Celeste. Overall, the story is intriguing and the gameplay is solid. It helps as well that there is some beautiful custom artwork. Highly recommend.
👍 : 0 | 😃 : 0
Positive
Playtime: 224 minutes
gud rpg game ,had fun ,lever puzzle annoying but then again im a dumb.
👍 : 0 | 😃 : 0
Positive
Playtime: 112 minutes
Too hard and punishing for an RPG Maker game. Died 3 times resulting in restarting the game from the beginning. On my third playthrough, I got both characters to level up which does NOT restore any health. It's simply not fun or interesting enough to bang my head against the wall hoping for a lucky run.
👍 : 0 | 😃 : 0
Negative
Playtime: 106 minutes
It's rare that I get to condemn an rpgmaker title for being uninteresting instead of bad, but this one fits the bill. Remnants of Isolation is a linear dungeon-crawl with a narrative about loneliness and, of course, isolation. The central conflict is over whether or not people can find meaning in each other and deal with these problems and, less importantly, whether folks can escape a giant magical dungeon full of well-rendered megabosses. The art in RoI is really quite good, provided you limit your definition of "art" to strictly the character portraits and the monsters you encounter in battle. The tileset seems to be largely stock, and looks about as interesting as a slug on pavement. Music is overall better, with what seems to be a custom soundtrack and decent stock effects. However, the Chrono Trigger victory noise is the soundbite that ends every battle, and I have no idea how that snuck into the finished copy. I'm realtively confident that it still belongs to Squeenix, although maybe it has somehow been opened up for indie developers to use. Combat is nearly engaging. Your party consists of two characters, each of which has spells and also abilities that amp spells used on the same turn. So, you'll have one character attack with an ability that makes the other character's spell hit all monsters, and then you'll cast fire for AoE damage. Battles still feel grindy, but there's at least a little more substance than mashing your strongest abilities to win. In summary, this isn't an abominous travesty like Data Hacker is. It's not a sleeper hit like City of Chains or an actual quality title either. It's just okay. Not bad for a first effort on steam, but not particularly worth your time either, even if it is priced accordingly for the content it delivers.
👍 : 8 | 😃 : 1
Negative
Playtime: 242 minutes
Remnants of Isolation is a beautiful game, not only in its stunning visuals, but in it's emotional atmosphere and moving narrative. It has themes of love and working together that did more than just bring a smile, but also marry them to its core gameplay mechanics. Playing a lot of RPG Maker games, Remnant's of Isolation's combat system felt like a slight breath of fresh air. The way mana works in this game and the unique spell chaining/combo system allows each battle to feel way more engaging than in typical RPGs. Both party members really feel like they are dependent on each other, and it hits you even harder when they get seperated. This is less a nusance and more of a welcome change of pace, however. If I can name any true flaws this game has, it's mostly technical. There are some areas where the game's framerate drops, though it's not bad enough to impact the experience. I was also personally irked by the lack of fullscreen support. Regardless, this is nice, short little gem of a game that truly deserved its golden IGMC crown. For those looking for an example of how to do an RPG Maker game right, or just want to play a short, yet sweet romp, then I highly recommend you give this game a shot.
👍 : 7 | 😃 : 0
Positive
Playtime: 357 minutes
This game is a short RPG that had almost no flaws for me. There are two negative points which I want to point out (but don't be fooled, they're compensated by the positive points I mention right after) - Theres not too much focus on the story and huge parts of it are gathered through notes (which you may find or not, depends on how much exploring you do) BUT: The characters are very likeable, even though one of them can't speak. The relationship between the two main characters is heartwarming, which is pretty surprising regarding the fact that you spend such a short amount of time with them. The atmosphere is phantastic and very mysterious - the music is largely responsible for that. The soundtrack is awesome and supports every mood presented in the game. So yeah, if you are able to connect to the characters and atmosphere, you will have a great time and get more out of the story than you might think. - Exploring the different parts of the dungeons can be tedious, although every path has its own design. But the riddles there are so easy that you really do nothing else than running and fighting. BUT: The battle system is great. The characters have skills which can be combined to have different effects. And you really need those. I didn't think the game was too easy, in fact I had to prepare a tactic for most of the fights. I really enjoyed that. I also think that the short playtime benefits the gameplay. Yeah, its a little disappointing to see the ending after 3-4 hours, but otherwise the dungeon exploring would've become too annoying. So, is it worth it? I'd say yes, definitely. But you have to keep in mind that the game is short and may want to wait for a sale. I didn't regret buying this game at release at all. Really liked it.
👍 : 26 | 😃 : 1
Positive
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