Final Strike Reviews

App ID357920
App TypeGAME
Developers
Publishers Ghost Machine
Categories Single-player, VR Only, VR Support
Genres Indie, Action, Simulation, Early Access
Release Date23 Jun, 2016
Platforms Windows
Supported Languages English

Final Strike
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Final Strike has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 23 minutes
Seated thing was a bit of a bummer, but hotfix already implemented, just need some working controls (mine do not 100% match stated controls and I have no way to fix it) Other than that, with updates this could be easily a nice pick-up-and-go schmup fighter that is, even in its infancy, quite fun to play in VR. I truly hope this can be added to over time to make it a really in-depth arcade shooter and add refinements. If this can reach the heights of ace combat back in the day I would die happy. Recommending for now as it is pretty fun and devs appear to be monitoring forum for bug reports with quick turn around.
👍 : 2 | 😃 : 0
Positive
Playtime: 10 minutes
I can't reccommend this game in this state. Graphically its behind the times, by a long shot. The more pressing matter, however, are the completely wonky controls, and the complete inability to map buttons. NO ONE flies a plane with 2 joysticks, one for roll, one for pitch. It goes against EVERY SINGLE flight sim out there, and right now its next to impossible to change this. Wait until someone decides to fix this before purchasing.
👍 : 4 | 😃 : 0
Negative
Playtime: 21 minutes
Good seated experience on the vive independence day style, unfortunately I'm prone to vr sickness in games like this. I can play in roomscale for hours moving all around and feel great. So to the folks like me steer clear but to others who dont get ill I will say give this game A try.
👍 : 1 | 😃 : 0
Positive
Playtime: 10 minutes
cant change seated position so i had to stand. graphics suck. all by guns were going off and i wasnt pulling the trigers. controls in general are horrible. pretty sure a 5yr old made this game
👍 : 3 | 😃 : 0
Negative
Playtime: 10 minutes
not recommended at the present time, no button to reset your tracked seated position, so you have to run steam vr room set up and hope for the best, on menu i was sat behind my avatar and in game to the left of the pilot, controls were horrible could not swap sticks for roll, the cockpit canopy looked like it had not been cleaned for months and my machine guns fired constantly without me pressing anything. with patches to correct the above faults this could have potential.
👍 : 7 | 😃 : 0
Negative
Playtime: 62 minutes
Don't buy yet (I refunded). 1. Graphics are not what was displayed in the trailer (I set it to max/high). 2. Multiple Control schemes (joysticks and gamepads like the 360) are either half working (missing buttons like fire! Making this into a walking/flight simulator and getting shot at!!!!!) or not working at all. 3. Lack of developer's (or devoloper) responce to forums. 4. Game may be taken down due to copyright. 5. Possible Cash Grab Only. You have been Warned. I personally hope this changes. If it does in a few months, I may rebuy it. But so far I'm scared I wasted my cash on a fail product.
👍 : 0 | 😃 : 0
Negative
Playtime: 25 minutes
The ONLY reason I don't like this game, is that it limits me to using my left joystick on my xbox controller to "control" the plane (don't know aeronautical terms). I can't play the game like that. I have to be able to control it with my right thumb. If I was able to customize the controls I'd probably give this game a thumbs up and a great review, but as is, I can't play it...
👍 : 0 | 😃 : 1
Negative
Playtime: 15 minutes
Absolutely not the game you're looking for. The controls are extremely counter-intuitive. It's as if the developers have no understanding of how flight happens and what the controls do. Case in point: The rudders turn the aircraft like a steering wheel turns a car. That's no, just no. If this is a work in progress, it should be marked that way. In fact, I wouldn't even call this an Alpha build. This was a rush to be first and it simply doesn't work.
👍 : 0 | 😃 : 0
Negative
Playtime: 26 minutes
This is just barely reccomended for now as I don't think the game is good enough to warrant a purchase yet, but given a few more additions and fixes it might just be a fun little game. Props to the devs for hot fixing the issue with the seated position on the Oculus Rift within a few hours of release and user feedback. So for the mini review of this Early Access game: Pros - Great concept - Lots of potential for fast and furious dog fights - If you enjoyed the ending of Independence Day this probably is for you - Very fluid and fast gameplay with good framerates - Priced right for this type of game unlike so many other VR games out now Cons: - For some reason my guns and missiles auto fire - the dev stated they used the xbox 360 gamepads for development, and I'm using the xbone gamepad so that might be the issue - should be fixed as xbone pad comes standard with the Rift - The scale of the cockpit and pilot model is off - I would say it is about 150 % of what it should be - Extremely unrealistic flight model - yes, it is an action game but you go just as fast up down and to the sides there is no drag or gravity. It shouldn't be DCS World style, but a little bit more realism would make for more tactical gameplay and hopefully make it more interesting - Some geometry glitch on the ground needs to be fixed, seems a solid is poking through the textures - nothing major it just is very noticeable - The ground textures could possibly be made a little bit higher resolution on the highest gfx settings as they look very bland now - A little more developed targeting system would be welcome - leading reticule for guns and a more solid lock on mechanism with tone for missiles maybe - The enemy AI could be a bit more after the player - they have a tendency to leave me all alone at the start at least At this price you can probably afford getting it even though it needs work - given some more development it could be an ok title for smaller play sessions.
👍 : 17 | 😃 : 1
Positive
Playtime: 12 minutes
Unplayable... Simply unplayable... This game looks good and I like the premise but the control scheme makes this game simply unplayable. I have been playing flight games for years, and I have never seen a game with a control scheme that makes so little sense. If you want to make the default somehthing so bizzar that's fine, but you have to give serious users the option to create custom control mapping. This game is not worth retraining my brain to a new control scheme that is completely differnt than anything else out there. The art looks good and I the controls are responsive but unusable to me. I would not recoment this game to anyone until the controls are revised or users are allowed to create custom mapping.
👍 : 20 | 😃 : 1
Negative
File uploading