UBERMOSH Reviews
UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit.
App ID | 357070 |
App Type | GAME |
Developers | Walter Machado |
Publishers | Walter Machado |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 13 Aug, 2015 |
Platforms | Windows, Linux |
Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Azerbaijani, Albanian, Amharic, Armenian, Assamese, Afrikaans, Basque, Belarusian, Bangla, Bosnian, Valencian, Welsh, Wolof, Galician, Georgian, Gujarati, Dari, Zulu, Hebrew, Igbo, Indonesian, Irish, Icelandic, Yoruba, Kazakh, Kannada, Catalan, Quechua, Kinyarwanda, K'iche', Konkani, Xhosa, Khmer, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Persian, Serbian, Sotho, Sinhala, Sindhi, Slovak, Slovenian, Sorani, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Uzbek, Uyghur, Urdu, Filipino, Hausa, Hindi, Croatian, Cherokee, Estonian, Scots |

2 840 Total Reviews
2 530 Positive Reviews
310 Negative Reviews
Very Positive Score
UBERMOSH has garnered a total of 2 840 reviews, with 2 530 positive reviews and 310 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for UBERMOSH over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
The amount of screen shaking is nauseating.
👍 : 3 |
😃 : 1
Negative
Playtime:
58 minutes
very fun game , easy to pass time and hard to play , love it
👍 : 0 |
😃 : 0
Positive
Playtime:
1502 minutes
UBERMOSH, developed by Walter Machado and available on Steam, is an unapologetically intense and stylized top-down arcade shooter that defies conventional game design with its distilled focus on twitch reflexes, minimal storytelling, and relentless action. Released in 2015, the game quickly carved a niche for itself in the indie scene as a fast-paced, high-difficulty experience that favors mood and momentum over plot or progression. It's an experience best described as visceral—an explosion of neon-soaked violence set to a pounding, industrial soundtrack, all delivered in bite-sized, adrenaline-packed sessions.
At its core, UBERMOSH is deceptively simple: survive for 90 seconds in a confined arena filled with enemies that rapidly spawn and attempt to kill you. There’s no tutorial, no narrative exposition, and virtually no UI. You’re thrown directly into chaos and expected to learn through trial, error, and death. Armed with a sword that can deflect bullets and a limited-use firearm, your character—stylized as a cyberpunk monk or warrior—must weave through bullets, slash foes, and rack up kills in a fast-paced, twitch-based loop that borders on hypnotic. Every second counts, and every mistake is instantly punished, forcing players into a mental state of high alert and rapid reaction.
What sets UBERMOSH apart is its ability to deliver a uniquely trance-like combat experience. The game's tight controls and slick, responsive movement are finely tuned, giving players the precision needed to survive its most hectic moments. The visuals, though low-fi and retro-inspired, are purposefully chaotic—pixelated enemies swarm, bullets fly in dense patterns, and screen shakes and flashes accentuate every impact. This deliberate visual overload, combined with the game's pulse-pounding soundtrack, creates a sensory assault that elevates the arcade shooter formula into something much more stylized and kinetic. The cyberpunk aesthetic isn't just window dressing; it's an integral part of the game's identity, amplifying its intensity and giving it a unique atmosphere few other indie titles manage to capture.
There’s also a deeply meditative quality to UBERMOSH’s gameplay loop. Despite the overwhelming action on screen, the game encourages a flow state where reflexes take over and conscious thought steps back. Much like Super Hexagon or Hotline Miami, the real reward comes not from narrative progression or exploration, but from mastering a rhythm of movement, attack, and reaction. Death is never far, and survival feels like an art form rather than brute force. The short session-based format allows for quick playthroughs, but the pursuit of perfection—of that flawless 90-second survival streak—offers plenty of longevity.
While it might seem repetitive or shallow at first glance, UBERMOSH is a game built for a very specific audience: those who revel in pure mechanical challenge and atmospheric immersion. Its lack of traditional structure or rewards can be off-putting to players expecting progression systems, detailed storylines, or variety in level design. But for those who enjoy mastering high-difficulty games with a minimalist ethos, UBERMOSH becomes deeply rewarding. Each of the game’s iterations (the series has multiple stand-alone sequels and updates) adds subtle tweaks and new classes, but even the original entry is complete in its own right, representing a focused vision executed with passion and precision.
Ultimately, UBERMOSH is less about what it adds and more about what it strips away. It is a game about raw reflexes, distilled down to their essence. It embraces a purist’s approach to gameplay, asking players not to unlock, upgrade, or explore, but to survive—just barely, and just long enough. In an era of bloated mechanics and feature creep, UBERMOSH stands as a refreshing, brutal, and thoroughly stylish reminder of the power of tight gameplay and a singular artistic vision.
Rating: 8/10
👍 : 0 |
😃 : 0
Positive
Playtime:
21 minutes
Died so many times already, but it is nice challenging. Simple game and movement.
👍 : 0 |
😃 : 0
Positive
Playtime:
27 minutes
good quick game for 0.44$ ngl its a game you play when waiting for something to complete downloading
👍 : 0 |
😃 : 0
Positive
Playtime:
62 minutes
this game is fire, pure brazilian chaos 9/10
1 point is subtracted because no possibility to fuck the developer in the ass
👍 : 1 |
😃 : 0
Positive
Playtime:
45 minutes
A very fleshed, simple game that does what it does very well. Excellent for practicing global awareness in a rapidly changing environment.
👍 : 1 |
😃 : 0
Positive
Playtime:
68 minutes
Fun bullet hell rougelite, worth the 50 cents i payed for. Cool art style, gameplay is fun, and the soundtrack is great
👍 : 1 |
😃 : 0
Positive
Playtime:
141 minutes
The beginning of the series. While worse than the other ones, (but better than 3), this still stands as a classic and is very good and fun to play. 100% took me 2.2 hrs although you could probably get it in 1.5 if you locked in.
👍 : 1 |
😃 : 0
Positive
Playtime:
105 minutes
Great game to buy when it's 90% off, but why the fuck did Walter feel the need to make the controller vibrate whenever you attack or die? This is arguably more frustrating than any part of the game.
👍 : 1 |
😃 : 0
Negative