Trigger Saint
Charts
19 😀     4 😒
70,08%

Rating

Compare Trigger Saint with other games
$6.99

Trigger Saint Reviews

Take on the role of Trigger Saint, mystic, hero, savior, legend, and wielder of the mighty Kuna Musket. You have come of age and it is time to fulfill your destiny. Avenge your people and reclaim the floating city of Pithia in this Si-Fi/Fantasy like, Isometric like, Adventure/Shooter like RPG.
App ID354770
App TypeGAME
Developers
Publishers Undergroundies
Categories Single-player, Steam Achievements, Steam Leaderboards, Stats
Genres Indie, RPG, Adventure
Release Date9 Oct, 2015
Platforms Windows
Supported Languages English

Trigger Saint
23 Total Reviews
19 Positive Reviews
4 Negative Reviews
Mostly Positive Score

Trigger Saint has garnered a total of 23 reviews, with 19 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Trigger Saint over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 125 minutes
No
👍 : 0 | 😃 : 0
Negative
Playtime: 36 minutes
it feels quite nice the game itself. quite inmersive too. but ill like if in future updates, the devs add some auto generated levels in order to make it more unpredictable the whole thing. its a promising game, but in my opinion needs to have more.
👍 : 5 | 😃 : 0
Positive
Playtime: 51 minutes
have played 20 minutes or so as of now and have to say this is one of the most plished and interesting little early access games ive played. The art is awesome and i can tell its gonna provide me a ton of fun. Id recommend youd pick it up especially since it has such a low asking price.
👍 : 4 | 😃 : 0
Positive
Playtime: 262 minutes
Really enjoy the combat and movement in this game. Even through you have only two attacks, mods and destructible scenery keep combat interesting. Only issues I have had is that non-combat enemies do lots of damage and life is very scarce. The fact that areas inbetween save points are very long only make getting hit by something you can't fight back against even more punishing. I hope the devs can balance the damage of these enemies as I think they are a little to strong during the early game.
👍 : 6 | 😃 : 0
Positive
Playtime: 21 minutes
This is a great solid game. I enjoyed a lot of the mechanics. Probably due to my own inability to look at everything, I missed a few of the controller tips (middle mouse button to "reload") but it was otherwise good. I have spent way more money on substantially worse games. My only few suggestions would be: Have numbers over the item slots to show the key it is mapped to - had to fiddle around to find that "5" was the first column, last row. Not sure if it's an engine limitation, but I often swapped context on a multimonitor system by clicking near the edge of the screen and out of the game. Upon switching back, the direction keys I had pressed down are still feeding input into the move system. Like I said, though. Great game, fun story items, and impresive art - all by one guy? Good deal!
👍 : 0 | 😃 : 0
Positive
Playtime: 1175 minutes
AMAZING!!! I've been with the game since the demo on gameMaker: studio. This game rocks! I love it! (still not a big fan of the perma-death though) The things I love: -The soundtrack -the artwork. It's hand-drawn and amazing. -the lore. It's interesting and pretty unique. The things I don't love -the perma-death. This is only because I'm bad at this game though *edit: Another great thing is how involved the deve is in the communtiry of his game. He is very open to suggestion and is a great guy. The perma-death isn't so bad unless you're terrible at the game(like I was).
👍 : 10 | 😃 : 0
Positive
Playtime: 66 minutes
This game... I like it! Another!!! In all seriousness in an age where games more or less copy past of the same games; it's good to see something interesting. But Not only is it interesting it's really darn good. Not to mention it's currently in early access, so it only can get better from here! Looking forward to seeing what the developer will do!!
👍 : 6 | 😃 : 0
Positive
Playtime: 732 minutes
This is a thumb sideways review. I enjoyed playing Trigger Saint but I feel it has some serious flaws. I liked this game enough that I will probably be buying any future games from this developer. The controls work perfectly, the hitboxes are perfect. I've played too many indie games with sluggish, imprecise controls to not appreciate when somebody gets it right. Unfortunately, there is no key rebinding or controller support. This doesn't bother me, but it could be a problem for others. The hand drawn graphics are beautiful, but there is not much to look at. The game takes place on a flat featureless plane with a few kinds of destructible scenery. the primary difference between levels is the color pallet. The music is good, but it doesn't always fit what is happening on screen. It also doesn't quite hit the video game goal of being engaging without being distracting. It if frequently distracting. The challenge levels of the enemies seemed off. The mobs were too easy to kill and didn't pose any real danger. The mini bosses felt perfect. The level bosses felt way too difficult. None of the enemies have lifebars. This really only matters with the level bosses. Dying half a dozen times to a boss without knowing how close you are getting to destroying it is frustrating. This is especially problematic for the final boss. The final boss can only be damaged in one small area. I lost track of how many times I died before I figured this out. The 8th level introduces an immobile, indestructible turret that fires faster, and has faster traveling bullets than any other enemy in the game. This changes the entire feeling of the game from an atmospheric exploration game too hectic dodging. The biggest problem I had with this game is the limited field of view. The Trigger Saint has very poor vision for somebody whose job is shooting a rifle. The whole game feels a bit claustrophobic. The enemies begin reacting to your presence before they are even on screen. Dodging enemy fire frequently moves the enemy firing at you off screen. It's not a game breaking problem, but it certainly feels weird. Trigger Saint is a fun, but flawed game. I'm looking forward to future titles from this developer.
👍 : 6 | 😃 : 0
Negative
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