Rooftop Cop Reviews
App ID | 353300 |
App Type | GAME |
Developers | S. L. Clark |
Publishers | Independent |
Categories | Single-player |
Genres | Indie |
Release Date | 2 Mar, 2015 |
Platforms | Windows, Mac |
Supported Languages | English |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Rooftop Cop has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
This game is a sham. Please Youtube a 'let's play' of Rooftop Cop before buying.
👍 : 2 |
😃 : 0
Negative
Playtime:
36 minutes
An unsettling buzz, a breaking of sunset through the fuzzy scanlines pulsating through the glow of the screen. Right away the title screen for Rooftop Cops is of a metaphysical order and not a concept we can grasp with our own hands. It's a world and a mental state that exists in already crowded and chaotic headspaces, but it is also oddly calming.
Yes, Rooftop Cop is as strange as it sounds, a collection of 5 seemingly unrelated scenarios with different metaphorical consequences accompanied by some incredible soundscapes and ambient shiftings echoing through your ears and exiting through your soul. The games are confusing, they are slow-burning in progression but that only lends itself to the incredibly strange and disjointed narrative presented. It's not something you play for "fun", but as a meditative space for thought.
If you don't like games that cause you to think or contemplate, avoid this. If you prefer having your hand held and all of your thoughts served to you on a silver platter then by all means go play one of the thousands of generic action games already on Steam, but if you're willing to dedicate your headspace to a different train of thought, to a form of art with a bit more meaning than just 'video games' then this is one surreal trip worth taking. Close-minded people need not apply.
👍 : 36 |
😃 : 6
Positive
Playtime:
234 minutes
I personaly very much enjoyed, still enjoy I'll admit, these five mini-games that compose Rooftop Cop. Why for me is simmilar to my enjoyment of the Welcome to Night Vale podcast.
Both, at least to me, represent a subjective puzzle in which the player attempts to solve their lore, history, and story of how those systems(typically made of characters, objects, ideas) function in themselfs plus their interaction with one another- allowing you the player to project and stitch together the narrative: Through the five vignette* games you're given a vague picture where by its narrative evolution depends upon the lenses one analyzes it with.
Perhaps my comparriosn to WtNV sheds off here in that within its own meduim, you are not driving the ship, when unlike video games there's the epectation for direct and explicit rewards from effort; input then fallows personally impactful output. More so, if being someone who holds the epectation of a fully air-tight complete story [or general dislike for making "narrative hypothesis" and self constructed story connections], that's not what Rooftop Cop provides.
It's a impromptu for you to fill in the gaps of the story; and, that's why I compare it to WtNV becuase that radio-podcast is the same in that both are subjective to your intrpetation, yet in WtNV progresses without imput. I mean beyond playing it and fallowed by listeing to it, WtNV progresses wither or not you've individually given its aspects thought.
Meanwhile with Rooftop Cop because its a video game I can see the un-ideal prospect of its mechanics being more of an obstacle; over that of additional layer for promoting contemplation, at least of the subjective story it evokes in each of us. _Side note, on that subject Idea Channel created a video in relation of 'Mechanics vs Nerrative' linked:
https://www.youtube.com/watch?v=RsybY6dcXAQ
if interested.
Anyways, I enjoy the mechanics for they reminded me of the feeling of being placed in a foreign realm who's operations, traditions, and social norms differ from my own, hence [for me, implying] in order to begin to understand I ought be observant plus alongside employ experiential thought processes, and to extent; I think says upfront that this void of hand-holding, which several games do typically, is done intentionally. Fallowing the analogy just set-up, not every culture is catered, and sometimes there's fun figuing it our for yourself.
And so if that's your thing, maybe you'll enjoy these five vignette* games.
* "a brief evocative description, account, or episode."
_ "a small illustration or portrait photograph that fades into its background without a definite border"
Have a great day
By the way,
Either way you try it or not.
; )
👍 : 2 |
😃 : 2
Positive
Playtime:
15 minutes
Weird and abstract, more art piece than game. If the idea of something confusing and less than 20 minutes long appeals to you (as it does to me) then give it a shot
👍 : 0 |
😃 : 0
Positive
Playtime:
37 minutes
Neat vignettes hinting to a broader story and world. I liked it.
👍 : 0 |
😃 : 0
Positive
Playtime:
16 minutes
This game truly is the lowest a developer can go asking for money.
It's a game where you play 5 small mini games, non of which makes any sense, non of which explains themselves.
I'd expect to find this on a indie forum from a developer exploring themselves, exploring what they'd eventually want to make, this being a collection of their first ever small little funny projects.
I would never expect to find this on Steam for 4.15$.
Truly shows how terrible the Greenlight system is, how little Valve cares about what gets on their platform as long as it makes Valve just 1 cent it's welcome on Steam!
And the developer should feel embarrassed asking 4$ for this piece of junk.
Please, whatever you do, do not spend money on this.
Not only is it a terrible [i]game[/i], but you shouldn't give this developer anything.
[h1]Curator page[/h1]
[i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
👍 : 5 |
😃 : 0
Negative
Playtime:
26 minutes
There is no reason to play any of the vignettes past the first few minutes of each, unless you've fallen in love with the systems for their own sake. To me, this is a game design dream come true. Everything is laid bare, and in a few cases I can feel the game outright mocking the idea that you might want to 'complete' a vignette or be rewarded for doing so.
Not recommended if you're looking for a nice fun videogame experience, but I truly love Rooftop Cop and recommend it with my entire heart if you're interested in... well, whatever the hell it is. It speaks to me about the nature of videogames, so it's not "for people who don't like videogames." Maybe it's for people who are acutely aware that they like videogames TOO much.
👍 : 7 |
😃 : 0
Positive
Playtime:
46 minutes
You're joking right?
It's a collection of 5 minigames that don't teach you anything, don't give you direction, and are boring. 4 of them at least, there's at least one game dropping through floors that is semi interesting at first, but loses interest rather quickly. This is doing it's hardest to be an "art" piece, but it's a game that at 4-5 bucks you shouldn't even take an interest in.
For a quick run down and gameplay footage: http://youtu.be/M-4efyFiPUg
👍 : 118 |
😃 : 11
Negative