Kaiju Panic Reviews
A hybrid strategy Action-Strategy game with a bright and unique art style. Harvest resources, build defences and rescue survivors.
App ID | 352760 |
App Type | GAME |
Developers | Mechabit Ltd |
Publishers | Mechabit Ltd |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Stats |
Genres | Indie, Strategy, Action |
Release Date | 9 Oct, 2015 |
Platforms | Windows, Mac |
Supported Languages | French, Italian, German, Spanish - Spain, English, Polish |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Kaiju Panic has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kaiju Panic over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
8 minutes
So far, the game has been a ton of fun! At the time of writing this review, I've only done 0.1 hrs but even then, the concept is really cool! The art style is something else, and it's somewhat unique and uses the idea of Kaiju to it's advantage.
Would I recommend this game? Heck yeah!
👍 : 0 |
😃 : 1
Positive
Playtime:
256 minutes
I Like this game, most levels take multiple play throughs to get 3/3 objectives (Stars, in most other games), and although I can understand grinding may make it easier I have not had to do any grinding for upgrades yet (2 of 6 worlds complete). The biggest advantage in the second play through is knowing the enemy types and directions, as there are four tower types in this game and each is very effective at countering certain types of enemies. Using the right tower types in the right zones is key to winning, unlocking all of the upgrades is not required.
The actual gameplay is a lot like revenge of the titans, where you have harvestors and turrets and have to defend with the limited resources that your harvestors provide, except you actually have to collect said resources and build the towers within your characters range. You are also encouraged to be close to the enemies to pickup science upgrade points for your permanent upgrades to towers / character. I find that this keeps me busy for every map on the first play through and only on repeat playthroughs (If I missed objectives) do I find myself with enough time to wait for the waves to spawn.
The game provides a fun amount of challenge and gives you the tools to overcome it.
👍 : 2 |
😃 : 0
Positive
Playtime:
158 minutes
So far I'm finding this game really enjoyable. The art style is really nice and although the gamplay is difficult I'm enjoying the challenge. Overall I would recommend this game to anybody who is a fan of tower defence or just enjoys blasting away waves of cute monsters.
👍 : 3 |
😃 : 0
Positive
Playtime:
220 minutes
If you enjoy tower defense games such as defense grid or Revenge of the Titans you'll love this game.
There's plenty of content in the form of researching weapons and skills and for those of you who want to perfect every single level.
The Graphics are simple but that's not a bad thing. The monster designs are very cute and reminiscent of its namesake the Japanese Kaiju movies.
I'd like to have a bit more customisation in terms of resolutions, windowed mode, and changing keyboard shortcuts.
But apart from that a very enjoyable game.
👍 : 3 |
😃 : 0
Positive
Playtime:
554 minutes
This is a very challenging little game! The game really challenges you to get your level set up right to combat the waves of incoming monsters using the finite resources to hand. Though it does suffer from a level of grinding to unlock the more powerful weapons and the like, it's never a chore. Though not turn based, the cutesy graphics and the challenging gameplay remind me a lot of Advance Wars and the thrill you got from beating a level.
It's a game I'd recommend to people who like to work for their victories!
👍 : 5 |
😃 : 0
Positive
Playtime:
37 minutes
It has nice graphics, and the idea is cool, but the gameplay is too tedious to be fun and the game is way too expensive for what it is. Not recommended.
👍 : 7 |
😃 : 0
Negative
Playtime:
77 minutes
I can't really recommend this game tbh. It feels like the game encourages grinding but makes grinding really really boring. I think the concept of the game is pretty cool, but the build-up in-game is slow and just isn't fun. YMMV, personally I can't recommend this game, you might enjoy it more. If it really appeals to you, buy it, play it, and refund it if you don't enjoy it. For me the game was just not fun after about an hour of play, felt like a cheap flash game at times too.
👍 : 15 |
😃 : 3
Negative
Playtime:
73 minutes
Tower Defense game where you play as a commander on the field. I was initially uncertain about hte game due to the graphics, but it is surprisingly good. I actually quite appreciate the pixel art now and how detailed everything is; the world, the monsters, the buildings, the variety in NPCs etc.
While it looks cute, these monsters can hit hard though. Levels 1-1 through 1-4 will guide you how to play the game but 1-5 will really start to ramp up the challenge. Unlike, say Kingdom Rush, there is no obvious path the monsters will take. You're given a signal that monsters will come from a certain direction and what type and that's it. You can infer they will probably go straight from there toward your HQ, but that may not always be the case. Different monsters have different behaviors. You also need to build your own economy in this game, building harvesters to mine meteorites, which is not something all TDs have. I think it's a good addition to the strategy where you need to decide if you have enough time to build up an extra economic building or if you need to start focusing on defense. I've made the wrong decision more than once and I really started to feel the panic portion of the game as monsters swarmed me and I was not prepared to respond!
The commander aspect of the game is also really quite a fun change of pace. While waiting for your economy to get going you should explore the map to see where the kaiju are coming from and what types. Also there are citizens/npcs to rescue and evacuate. They will follow you around for the rest of the level and even the campaign (at least so far in zone 1, I have not tried zone 2 yet). It's quite amusing to see so many npcs following you around -- and not all of them are even human as animals join you! It somewhat reminds me of pikmin or Little Kings Story. They actually do follow your orders and are useful to you too.
You can keep them around with you and build faster/repair builldings. Or you can send them into the towers to boost them for more firepower. There are also hidden objectives for levels and some may be involved with such.
As with a lot of TDs with campaigns, there are upgrades to purchase that affect the whole campaign. When you kill monsters they may leave behind DNA which you can bring back to the lab to upgrade your arsenal or improve your commander (i.e. range to build for example)
Here is a list to breakdown my thoughts on the game:
Pros:
- Well-executed TD with a commander that can issue orders to NPCs
- Variety in Enemies/Towers
- Can be pretty challenging
- Well done pixel art, it makes it stand out from others
- Has some good humor for example the scientists musing that the others in the lab seem to be overly fond of anime what with them calling the monsters Kaiju and all.
Neutral:
- Comic-style cutscenes for short story scenes
Cons:
- Can get a repetitive in long sittings
- No hints on the hidden objectives, all you get is an icon which is not really descriptive at all and difficult to decipher
(I am going through my steam library and trying to review everything with enough time for a first impression)
👍 : 3 |
😃 : 0
Positive
Playtime:
513 minutes
So, this game looks super cute and fluffy, you're a little general leading your little Duplo citizens in fending off cuddly alien monsters. The theme pays homage to Japanese monster films of Godzilla fame (there's even a Chibizilla end-stage boss), whilst the gameplay is an innovative take on the tower defence genre by mashing it up with some RTS action.
Be warned though, If you let the cutesy character design and bright lollypop colours lull you into a false sense of security, then you're going to get your cream buns handed to you on a plate.
Whilst its family friendly graphics may make it look like something that's aimed at children or at the "casual" market, it's most certainly geared towards people who have cut their gaming teeth on various tower defence games. After two cursory simple levels to get you accustomed to the controls, it throws you in at the deep end once the kaiju appear. It's a little like paddling about in the shallows one minute and then finding yourself in dangerous Kaiju-infested waters the next. I was definitely caught off-guard when I expected the entirety of stage 1 to be a breeze, instead, I found myself barely passing level 1.2 by the skin of my teeth! (WTF? Level 1.2? I guess it turns out that I'm crappy at tower defence games after all?)
That's a pretty steep difficulty curve, I can only presume that they've decided it to ratchet it up right from the beginning as a way to offset that cutesy image. It ensures that your first impression is that at its core, this is a serious game, it just happens to be wrapped in a sweet candy shell. Ultimately, I'm glad that it does so, often times, I feel that the hand-holding portion of some games last a little too long, and if you're familiar with a genre this can make for a boring experience.
My playing style generally means I keep replaying levels I've already completed (I like seeing a neat row of gold before moving on to the next level rather than blasting straight through the game) so I found upgrading my weapons and stuff relatively simple. As such, it didn't feel like a particularly grind-y game to me, i.e. I didn't have to repeatedly replay levels that I'd already gone gold on just to get the research points.
The first playthrough of any level can be a little bewildering so some players may become frustrated when they find it super difficult, but I relished the real challenge of developing the best strategy to approach each level.
[h1]Level design[/h1]
There is a unique scenario for each level, so you never feel like you're playing a "filler" level which keeps things interesting, and keeps the urgency and "panic" cranked up to 11. (Did I mention how cute your little minions look when they panic and run around after they've been hit? Annoying mid-game, but they do look ever so sweet.)
[h1]Music[/h1]
The music is ok, I guess it's kind of generic sci-fi game music, each continent had its own theme, but I could barely tell the difference, to be honest.
It's moderately paced, with a driving rhythm such that even when you're in the quiet lull at the beginning of each level, there's a sense of urgency. Whilst repetitive, it's saving grace is the fact that it's not obnoxious and annoying.
[h1]Story[/h1]
I'm an avid point'n'click adventure game fan, so I love a good story. But let's be honest, these kinds of games are all about the action and the story such as it is only exists to provide a scenario with thematic level/character design and a bit of glue to tie everything together. In this instance it's: Monsters Attack!! Save the earth! Kill them, kill them with fire!
I guess I should reserve judgement on the story, though as I'm not even halfway through the game yet. There could be a massive twist awaiting me for all I know.
The story is told, quite charmingly, with comic strip panels and a little bit of instructional dialogue. Kaiju Panic keeps things light with splashes of humour and pop culture references which make for a fun game with quite a few genuine laugh out loud moments.
[h1]Conclusion[/h1]
So, ultimately, would I recommend it? It depends... are you a fan tower defence games? Are you calm and collected with a steely determination in the face of adversity? In which case, yes, the game is a fun and refreshing take on the genre, and if you're a bit of a completionist, then there's many many hours of gameplay that you'll be able to squeeze out of it.
[b]Pros[/b]
+ Looks cute, easy on the eyes
+ Fun, refreshing take on a tired genre
+ Richly designed levels and monsters
[b]Cons[/b]
- Music may not be annoying, but unfortunately it's kind of unmemorable
- Difficulty curve is possibly a little too steep at the outset
👍 : 8 |
😃 : 0
Positive
Playtime:
268 minutes
Here you play as a commander and must muster civillians to construct and man defenses
against kaiju, of which there are various types, with vulnerabilities against certain defences and resistances against others.
Investing Science earned from defeated enemies and clearing maps you can upgrade your commander for faster construction time, movement speed etc and upgrade your defences unlocking additional properties such as pushback increased range etc
Killing kaiju by balancing what you build where you place it and what civillians you have manning what, for example if you leave civillians in defences across the map to improve them, they cant help you build defenses for an incoming wave or repair structures that may have been damaged, or you may have difficulty evacuating them if required
Early game severes as an extended tutorial introducing how different types of kaiju and weapons interact but more types are intrroduces as you progress through levels and to 100% all missions will require going back once you have more upgrades adding a level of replayability due to bonus objectives, and also allowing you to test new weapon unlocks etc
Very fun, a well excecuted example of the genre .
👍 : 7 |
😃 : 0
Positive