Grabbus
10 😀     3 😒
64,76%

Rating

$6.99

Grabbus Steam Charts & Stats

Grab, Throw, Build, Explore, Upgrade, Fuse, Shoot, and Loot in this surreal, high-energy adventure where breaking the limits and reaching further is encouraged!
App ID3516160
App TypeGAME
Developers
Publishers Foxoplasm, LLC
Categories Single-player, Steam Cloud, Full controller support, Family Sharing
Genres Indie, Action, Adventure, Early Access
Release DateComing soon
Platforms Windows
Supported Languages Spanish - Spain, English

Grabbus
13 Total Reviews
10 Positive Reviews
3 Negative Reviews
Mixed Score

Grabbus has garnered a total of 13 reviews, with 10 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Grabbus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 73 minutes
Grabbus at it's core is a top down twin sticks shooter with a dash of roguelike, dungeon crawler, and a bit of town building on the overworld. The premise is simple, you enter dungeons clearing floors by defeating all the enemies on a given floor all whilst collecting items and resources. The resources are used on the overworld map to place structures the facilitate further progression and growth of towers. You can also use them to purchase skill points to open up nodes on a skill grid or place new structures. One of the main mechanics is using Grabbus to fuse items and weapons to enhance their effects or experiment and switch things up! It keeps things fresh. The fusion is done on the fly by selecting the two items you want to fuse from a radial menu using the shoulder buttons and BAM! You got a new item, probably with a new shot type. You can also use the grab and throw stunned enemies using Grabbus, which seemed a bit tricky to pull off. Music is pretty reminiscent of a 16-bit era game. I got vibes of Sim City on the SNES on the overworld. The sprite work is good too, though there's not a ton of enemy variety at this early stage. My only complaint is the inventory, it's so small! But that is already something I know is being addressed by allowing you to rotate the radial menu for more slots. ; ) Maybe have a way to directly use or fuse items on the ground that won't fit in your inventory, much like a lot the mystery dungeon let you do. Otherwise a great start for a game with some solid mechanics! Get it now and watch it become even better when fleshed out with more characters and story elements.
👍 : 1 | 😃 : 0
Positive
Playtime: 175 minutes
A very strong foundation which I'm already having a lot of fun with. Interesting weapons that you can fuse on the fly, an endless skill tree, strong visuals, and an intriguing world map system with plans to be expanded. The game is off to a fantastic start, and at only $7 at the time of writing I can definitely recommend the game as-is. Very excited to see where this goes, and I'm sure I'll get more than my money's worth along the way.
👍 : 1 | 😃 : 0
Positive
Playtime: 30 minutes
As it is now, the itemization does not work. This could absolutely change, but the symbols for weapon aspects are very unclear on what they represent, and rules governing how items are generated do not produce interesting outcomes. The enemies seem to also be governed by similar itemization procedures and while that's an interesting idea, the resulting enemy variety currently ranges from posing no threat at all or being really annoying to deal with entirely due to the length of time it takes to dispatch an enemy rather than any difficulty in their attack patterns/positioning/abilities. If the trajectory of the project doesn't change to put constraints on the proc gen to produce results that are actually interesting to use or react to, this game is not gonna be a hit.
👍 : 2 | 😃 : 0
Negative

Grabbus Screenshots

View the gallery of screenshots from Grabbus. These images showcase key moments and graphics of the game.


Grabbus Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Storage: 100 MB available space

Grabbus Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

Grabbus has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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