Cricket Captain 2015
3

Players in Game

41 😀     22 😒
60,77%

Rating

Compare Cricket Captain 2015 with other games
$9.99

Cricket Captain 2015 Reviews

App ID351050
App TypeGAME
Developers
Publishers KISS ltd
Categories Single-player, Steam Achievements, Multi-player, Steam Trading Cards
Genres Simulation, Sports
Release Date8 Jul, 2015
Platforms Windows
Supported Languages English

Cricket Captain 2015
63 Total Reviews
41 Positive Reviews
22 Negative Reviews
Mixed Score

Cricket Captain 2015 has garnered a total of 63 reviews, with 41 positive reviews and 22 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cricket Captain 2015 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6850 minutes
I've played every Cricket Captain game since it's inception many years ago and I've thoroughly enjoyed the series. I probably don't need to get each edition as some have been nothing more than a databse update with a few minor additions, but this is clearly the best cricket management game on the market. Nothing comes close. So should you buy it? The short answer is yes. The three major leagues in England, India and Australia are all well covered and there are plenty of options to play both in and out of the game. You can be a hands on coach and play every ball, go a little less with every over or even sim through games you don't feel you need to play. It really is good stuff and you can get hours of enjoyment out of it. With a few seasons under my belt I've been able to build a very handy side in all three formats as the contract system works well. There are, however, a few things that need to be mentioned that haven't been fixed in years. 1. - There is no true way to see just how good a player is or the potential they have. The only way you can tell is at the end of the season when you sign their contract - if they ask for a higher amount (eg. above $50,000) then you can be assured you are generally getting a good player. However outside of this it's hit and miss. I've signed players for big bucks that have been a huge disappointement. Why? I don't really know. Adding in a system like this would be sensational and help decide the make up of your team better. 2. - There are some incosistencies with the AI. There seem to be far too many LBW's and often when you change a batsman's aggressiveness they can go out in the next over. The AI is generally pretty good but be prepared for the odd frustration here and there. 3. - The training system is only decent. There are plenty of options to choose from but there is no way to tell how well things are working. This ties into being able to see how good a player is or the potential of how good they CAN be with the right training. Fixing this would be excellent. Outside of those criticism's this is an excellent game and if you can sink some time into it you'll thoroughly enjoy it.
👍 : 2 | 😃 : 0
Positive
Playtime: 21 minutes
I have been cheated. I thought this game was meant for playing cricket. All you can do is bloody manage teams and do their auctions and what not. When it comes to playing the match, it is autoplay throughout and cannot be changed. There is no where in the description that it is not meant for playing. I have been duped. Do not purchase
👍 : 0 | 😃 : 2
Negative
Playtime: 289 minutes
I played ICC2 (?) back in 99. I wheel it out ever year, for a couple of weeks but lost my CD recently. So took plunge and bought this. Wow what a disappointment. Essentially the same game as 99 one, with some worse features (i.e. all info not on one screen as previously). I expect if you have any evolution between this and 99, there is no need to get this game. What really did it for me though is the games are obviously pre-ordained before you even play. I played the same game 4 times, on 4 new start games (1st Notts v Middlesex) and got the same result with virtually identical scores, whatever i did. Middlesex 450 1st inns, notts 270 odd 1st inns etc. Classically on the 3rd attemp, I had Middlesex 240 odd for 8 (batting second), when 9 & 10 both scored 100's to get them to 450 odd. on 4th again batting second had them 130 odd for 6 and last 4 wickets put on 300 odd to get to the 450. REALLY....... that's just bad and I felt the game was playingme. A terrible game and a waste of my time and money. I loved ICC2 but this isn't worth the effort. AVOID
👍 : 10 | 😃 : 0
Negative
Playtime: 550 minutes
When I was in school, my math teachers always insisted we "show our work" - we had to demonstrate what steps we took to get from the base equation we had been given to the answer we came up with. I once got a 0/100 on an assignment because I didn't show my work. The teacher wrote the score on the page in front of me and scolded me in front of the entire class for it. Cricket Captain 2015 is very much in that same boat. The trick with most sports managment sims is, they demonstrate an athlete's abilities to the player through an attributes system; for instance, in Football Manager, Gonzalo Higuaín is better as a striker than Carlos Puyol not just because that is his natural position, but also because he has a much higher "Shooting" attribute, and probably several others that reflect his strengths. This is done to give the player a general guideline for whether he should expect success, failure, or something in between in a given matchup or scenario, even though it won't always work exactly the way the numbers dictate. Cricket Captain 2015 does not do this. There is not clear and present attribute system, merely a series of standard cricket statistics and nebulous "Form" and "Fitness" ratings. Yet, the Form rating is hardly perfect, because I frequently have players with one-star Form wildly outperforming players with three- or four-star Form, and Fitness doesn't have any effect at all that I've noticed or had explained to me. The manual explains that batsmen also have a fatigue rating during matches, but fatigue is only visible for bowlers, so you as captain don't know when to dial back the aggression on your batsmen and try to let them recover for another big push. Unless you just recognize the names of bowlers, you really have no idea who will be good and who won't until they've taken a couple of wickets, which doesn't reflect the intense scouting and scrutiny of high-level sports. The player is given little control over what his team does, which can lead to a lot of frustrating big overs for opposing bats and wickets lost for your own side. This is made all the more frustrating by the fact that there clearly is some sort of underlying attributes system that the player just isn't allowed to see. I get messages through my training sessions that players have improved certain attributes. What were those attributes before, and what are they now? Being able to see those things would allow me to adjust what I'm instructing my players in, so I know if I'm wasting my time trying to make a bowler more accurate or trying to make my young wicketkeeper a better fielder. Despite a manual that does offer a few useful tips, the developers don't seem to have taken into account that this could be someone's first deep exposure to cricket, as evidenced by the lack of a tutorial of any kind. I've logged almost four hours in this game and still don't quite know what everything does. A scripted T20 or ODI match to help players get a feel for how the game works and how the sport works. The game also lacks pretty much all forms of polish. I've had games where the field completely disappears and leaves the players standing on a black screen during highlights. There is no music of any kind. There's an option for menu sound, but there is no menu sound. These things are baseline in video games these days, so their absence is duly noted here. For all the flak I give this game, I don't think it's that far away from being pretty good. It just needs to do a better job of giving its players information about why things are happening the way they are. Overall, if you're a die-hard fan of cricket with $25 burning a hole in your pocket, that probably won't stop you from finding some measure of enjoyment from this game. Everyone else should hold off and see what the 2016 edition looks like.
👍 : 6 | 😃 : 0
Negative
Playtime: 393 minutes
The usual slow evolution rather than revolution for this series, but sensibly priced. Fans of the series will want it just for the updated database, but there are significant improvements as well, not least the essential changes to batting aggression in limited overs matches. Anyone else who knows, and cares, what the difference between a seam and a swing bowler is will want it as well. To them, recommended. To anyone else, forget it. Probably. Looking forward to the Android version so I can carry my games into lunchtime via the Dropbox feature.
👍 : 10 | 😃 : 1
Positive
Playtime: 21858 minutes
I have loved the Cricket Captain series for a long time, and I buy it every couple of years. This version is as much fun as always and looks a good deal slicker than previous versions, which is great. I still feel like the series is a little lazy, especially when compared with sports management simulators where there is more competition - e.g. Football Manager. A few small changes could make this series so much better. One major failing is that it is impossible to be sacked or to move counties or countries once you have started a game. I think it would be great if the Board of your team (domestic or international) set seasonal goals and would review your position based on your attainment of the goals. These could be based around performance in competitions, development of youth players, marquee signings, or anything like this. Similarly, fan satisfaction would be a great feature - are the fans happy with the performance of the team; are the attached to the players; do they like the style of cricket you're playing? If so, more fans should turn up to games and the county should make more money. In international cricket, each country's pool of talent seems to remain fairly static despite retirals and regenerations. This has in the past been frustrating as a New Zealand fan. There should also be a mechanism for a team's prestige to change, so that if you manage NZ or WI or whoever to be the no.1 side in a format, other teams will want to host longer and more regular series against your team. It is frustrating to have a great player in a New Zealand shirt who can't have a real crack at breaking records because he'll only play 60 tests in his career. It should also be possible to move international teams to keep variety and interest. I love the statistical elements of this game, especially that retired player stats are now saved. The kind of people who love cricket and play these games love statistics, so keep them coming! The more the better! For example, saving players' scoring areas over the whole of their career, saving as many quirky stats as possible about your nation or club (e.g. all time best XIs, players of the season, most runs/wickets in a 2/3/4/5 match test/ODI/T20I series, most matches, most matches as captain, boundary totals, most % runs in innings, etc). I'd also love to see Decision Reviews introduced (a really important part of captaincy these days), and realistic rain delays in one-day cricket with Duckworth-Lewis adjusted totals. A few small changes like this would make the game feel more real, more immersive, and ultimately more enjoyable. Still, I love this series, and would give this game four out of five stars.
👍 : 11 | 😃 : 0
Positive
Playtime: 886 minutes
So if you're like me and the Ashes buzz has made you want to get a Cricket game and you remember a game called Cricket Captain... you come to this. Well luckily for you, it's easy to navigate around because absolutely nothing has changed in about 5 years. Everything is the same except for the obvious player names, a few more teams and updated statistics. If you play other management games such as Football Manager or Pro Cycling Manager, there's somesort of an improvement year on year and you'd expect that from pretty much every game you play but this, i actually can't find anything new at all. It's so dated and i've tried to get into it but i just can't. Not recommended if you're looking for Crickets answer to Football Manager
👍 : 7 | 😃 : 0
Negative
Playtime: 40890 minutes
Cricket Captain 2015 follows exactly the same format and game play as every previous version going back 15 years. The only noticeable changes are to the graphics on the highlights. These however, still look very poor and dated. Everything else remains the same as previous versions and this new release follows the same path of them updating stats whilst keeping the gameplay and interface identical to previous versions. You can also now play the Indian FC league too. If you already own a recent version of cricket captain then this new version is little more than a database update. If you don't own a previous version then it is worth buying as it is still a fun game although after years of very little development to the actual game play it does feel a very tired series now.
👍 : 39 | 😃 : 1
Negative
Playtime: 5108 minutes
Cricket Captain 2015, the same game every year with given a tiny application of makeup and making no progress whatsoever. The thing is, Cricket Captain is basically a Cricket Manager game, minus 90% of management features that are needed to make the game interesting. But let me get the pro's out of the way with first; The match engine is brilliant, the statistical information available to the player is brilliant. The one-day and 20-20 match engines have been tweaked and are better than previous instalments. Graphics have finally gotten a facelift, but animations remain the same as in previous versions pretty much, thus edges mostly go in the same areas and not always to shots that make sense. To demonstrate the laziness; the animations for the umpires to signal 'byes' is the real life signal for leg byes, this has been like this for the past three or four instalments, it can't be that hard to fix surely? Outside of the match engine, there is almost nothing for an aspiring manager to do. Yeah, there is team building from the transfer market, and the promotion of youth players. You also get to adjust the budgets a little, but the initial funding doesn't change (aside from prize money), there's no opportunity to build the club up as you become more successful. There's no chance to look more in depth at a youth or reserve team, and you can't hire a specific number of physios or coaches. Training is limited, staff numbers are linked to the budget but never anymore than numbers rather than actual personalities themselves - a batting coach who is aggressive for example, or a bowling coach with his own philosophy - nope, they're just generic numbers. And that, really is the problem with the game. It's a spreadsheet game, with all your time spent looking at statistical averages. Best batsman number 1 will always be replaced by generic youth product number 51, because there are no personalities in the game, nothing to indicate ability (outside of averages), nothing to indicate talent (outside of averages) because there's no staff to talk to, no youth team to develop and team to mould in line with bigger games such as Football Manager. The whole thing, is just a numbers game without any real flavour to it. The hardcore fans and cricket nuts will pick it up as usual, but aside from reading the numbers and possibly playing around with tactics in the admittedly decent match engine there's nothing outside to keep things interesting, no media, no discussions, no personalities, training events or anything that adds spark and interest. Nothing but your imagination and the bland numbers popping up as each match goes by. For a series that has been around for a long while now, they really need to get with the times and produce something more than a match engine.
👍 : 22 | 😃 : 0
Negative
Playtime: 1158 minutes
As always, this is an excellent cricket simulation game. Unlike the last few versions, this one has some much needed new features/improvements. To name just a few, the added Indian domestic leagues (which will please many). The ODI and T20 match engines have notably improved with much larger scores now possible. The lesser teams like Bangladesh and Zimbabwe have been given more attention leading to more accurate team selections. There are many more little improvements for the better that you will find out as you play the game. Overall, I honestly think this is a game to get for any cricket fan.
👍 : 40 | 😃 : 1
Positive
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