Sherlock Holmes: The Devil's Daughter Reviews
App ID | 350640 |
App Type | GAME |
Developers |
Frogwares |
Publishers |
Frogwares |
Categories |
Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards |
Genres |
Action, Adventure |
Release Date | 10 Jun, 2016 |
Platforms |
Windows |
Supported Languages |
Portuguese - Brazil, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Turkish, French, German, Ukrainian, Czech, Polish, Arabic |
13 691 Total Reviews
10 900 Positive Reviews
2 791 Negative Reviews
Mostly Positive Score
Sherlock Holmes: The Devil's Daughter has garnered a total of 13 691 reviews, with 10 900 positive reviews and 2 791 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sherlock Holmes: The Devil's Daughter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
493 minutes
I wanted to play a detective game not an action game. The last mission felt very weird in a "real life" setting
👍 : 4 |
😃 : 0
Negative
Playtime:
784 minutes
Similar to other games in the franchise. Too many QTE for my taste but if you don't mind those it is pretty good. Would recommend buying on sale as the game is pretty short.
👍 : 0 |
😃 : 0
Positive
Playtime:
729 minutes
Another good Sherlock Holmes game from Frogware, tho not nearly as good as "The Awakened" or "Crimes & Punishment." I enjoyed the cases, but the tedium of certain stage puzzles killed the flow of a few (especially the sewer segment in Chain Reaction). If you liked the others, you'll probably like this.
👍 : 3 |
😃 : 0
Positive
Playtime:
581 minutes
This has to be one of my absolute favourites out of the series.
I love how they expanded on crimes and punishments, adding new mechanics, a semi explorable world, and just a lot more to do! Again these games do get quite tedious but that adds to the life of sherlock holmes.
I really love the underlying story throughout this one, it's spooky in the best way!! Definitely give this one a try, it had me laughing a lottt and had me so excited to get through each case. Definitely a must if you love investigative games!
👍 : 3 |
😃 : 0
Positive
Playtime:
827 minutes
Game has great graphics but the optimisation is not that great.
Most of the puzzles are genuinely fun while some are just too long - killing the flow of the game.
The story/the cases is what stuck me through to finish the game and it was definitely worth it.
If You're anything into the Sherlock Holmes universe this is a no brainer.
Otherwise pretty good adventure/detective game so I recommend to pick up on sale.
If I had to give this game a rating it would be a solid 7/10.
👍 : 3 |
😃 : 0
Positive
Playtime:
747 minutes
[h1]Sherlock Holmes[/h1]
[h2]and the Case of How This Game Has a Lot of Good Elements But is Very Mid [/h2]
The first case started strong, but as the game went on it felt slightly tedious, so much of the game is spent on not deducing, but puzzle mini-games. I think the developers knew that the puzzle mini-games might be annoying to some, so they made them skip-able, but I feel like if every one of them was skipped, the game would be cut short by at least a third. Another frustrating part was that puzzles and deduction information seemed very arbitrary. For example a mechanism where you had to deduce the sequence of things that happened, but some of the events could have arguably happened simultaneously and there isn't a mechanism that lets Sherlock point you to the right direction, so you just have to manually reset all 13 items again. Some of the solves also seem arbitrary, there's not a lot of solid evidence in this game towards the end, I think red herrings in detective fiction should send them on a wild goose case, leading to a somewhat dead end, the game doesn't really do that, towards the end often it ends up being a "most probable" leap of faith, but I feel like that doesn't stick to the original's phrase "When you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth." There's nothing to rule out the others except vibes.
And the ENDING OMG (I don't really spoil the plot, just spoiling the plot device).
[spoiler] The ending being in a dream sequence that just literally ends the game as a dream sequence made me so frustrated. You built up so much of this story line then decide to have it play out in a dream sequence? Just to end it there? It was so weird having the character of Sherlock suddenly suspend disbelief when crazy stuff happened, but also having a game with a plot device that has moral decisions. There wasn't even a post-dream-sequence where that dream sequence informed your real life choice. [/spoiler]
My main issue with this game is sometimes feels so guided, which is fine, a way to make players feel like Sherlock Holmes is to give them Sherlock's super-powers, but then there are puzzles suddenly you had thousands of possibilities with almost no guidance and IMO arbitrary answers.
👍 : 1 |
😃 : 0
Negative
Playtime:
750 minutes
This game to me strikes quite near "the middle".... that intangible, grey hard-to-describe layer in the middle.....
Is it a terrible game? no.... it's well enough made, did not encounter any big issues and the elements are there.....
It is just that it doesn't click.... in any way really..... If we take it as a fully journey.... it most definitely doesn't add up, no progression, barely any growth to see, no anything...... If we take it as individual cases..... things are just all over the place, a pseudo explorable mini individual universe that just feels barren and void.
Some of the puzzles (honestly very very few of those, i have finished the game and can only think of two....) can be more on the entertaining side, actual thought process and interpreting your surroundings...... but most of the game is a lot of random guessing without any solid element to back it up...... just made up of some trial & error.... and repeating until getting "the right way"...... same with cases definition & portraits.... with very few exceptions, there's a lot of unjustified guessing and simply getting the "right conclusion" or not based on that composition
I was encouraged to play this and even got some recommendations comparing this to the wolf among us.... well, it ain't nothing like it. No build-up.... no tension..... no investment.... nothing
Didn't enjoy this one much
👍 : 3 |
😃 : 0
Negative
Playtime:
563 minutes
The old creepy Sherlock was ditched in favor of a young Jon Hamm lookalike, but other than that, this is probably the best game in the series (out of the ones I've played at least). It has the best of both of the previous games: separate cases as well as an overarching story. I could've done without the stealth segments though
👍 : 3 |
😃 : 0
Positive
Playtime:
302 minutes
Not Worth It. The Prequel had great optimization but this one was having a lot of frame drops and stutters so it ruined my experience.
👍 : 6 |
😃 : 0
Negative
Playtime:
1092 minutes
Devil's Daughter is another worthy addition to the Sherlock Holmes series. It consists of 5 major cases, plus the unfolding of the story of Kate's daughter (who was introduced in Testament). It uses the newer 'mind palace' interface and the graphics and audio are on par with the later titles. For those who have played other Sherlock Holmes games, It is an enjoyable interlude in a familiar place. The apartment at 221 Baker and Scotland Yard remain unchanged and, of course, Toby (the dog) is always present.
There are some very complex puzzles in diverse environments that I found challenging and fun. Lots of evidence to uncover and multiple suspects in each case. Achievement hunters should be able to get 100% if nothing is skipped and you are able to win a lawn bowling tournament (which was simpler than I expected). Unlike some of the other games, there is no achievement for identifying the 'correct' suspect or making specific moral choices. This gives the player more freedom in linking evidence and coming to their own conclusions. I played the game on the easier level, as I was looking for relaxation rather than stress. Even on easy, you can still die but the penalty is marginal (restart at the same place).
There were a couple of balancing ('walk-the-plank') and eavesdropping exercises that I could not do with my keyboard and mouse. A controller was more intuitive for me to manage two-handed coordination.
The game auto-saves at regular intervals during each case. Thus, if you want to return to a prior checkpoint in the current case, you can do so. Once a case is completed, you are warned that moving ahead will delete all saves and begin again with the new case. Until this point, you can circle back and revise your conclusion and choices without penalty.
A warning... if the Holmes story grabs you, it is possible to binge for weeks by playing one game after another. I am not sure why it took me so long to jump into this world but it has been fun and I still have more titles to play. I highly recommend this to those who enjoy a good story and love solving mysteries.
👍 : 6 |
😃 : 0
Positive