Astroloot
Charts
55

Players in Game

100 😀     9 😒
81,60%

Rating

$6.99

Astroloot Reviews

Astroloot is a cozy sci-fi walking simulator infused with deep ARPG mechanics. Loot, level up, and customize your ship through a massive skill tree and deterministic crafting. Create a build that’s truly your own, as you uncover the dark secrets hidden within the Astroloot Sector.
App ID3498390
App TypeGAME
Developers
Publishers Andreas Hager Gaming
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, LAN Co-op, Cross-Platform Multiplayer
Genres Indie, Action, RPG, Early Access
Release Date14 Mar, 2025
Platforms Windows, Mac, Linux
Supported Languages English

Astroloot
109 Total Reviews
100 Positive Reviews
9 Negative Reviews
Very Positive Score

Astroloot has garnered a total of 109 reviews, with 100 positive reviews and 9 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Astroloot over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 515 minutes
Game is great if you like a-rpg's like poe.
👍 : 1 | 😃 : 0
Positive
Playtime: 919 minutes
I am starved for good Online Co-op games that are Linux native. And this is a good one. As others have said before, the skill tree looks like Path of Exile (in a good way), and so far (7½ hours at time of writing) it makes it so that there is room for improvement of gear, or trying different playstyles, and it makes it rewarding to get gear with better rolls; it's not a mindless grind, the mechanic really feels comfy. I wonder how much more gameplay diversity there is, because so far, aside from some light dodging, there hasn't been much of a "mechanic" to any boss or such. Anyway, I conclude that the game is worth its money. Or it would be. There is one thing that really [i]really[/i] bothers me. [quote=author in game description]Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible.[/quote] [b]Then pay an artist.[/b] The same way that someone might hire you – a programmer – to write code, if you need art, then go out and hire an artist. You wouldn't want to get fired and replaced without pay or compensation because "AI" produced sub-par code cheaper than you, so why are you okay with not paying the literal profession which does [i]art[/i]? And yes, the "art" in the game is sub-par. It is clearly generated. From the general artstyle for slightly photorealistic art that neural networks output these days, to the broken yet very distinctly visible geometry of the dice in game. It [url=https://xkcd.com/3113/]just looks bad[/url] if you look a tad closer. The game is fun in and off itself, but the lack of artistic identity just makes it blend into the nothingness of my overly huge game library. Case in point I couldn't even tell you the name of the game off the top of my head right now. When you see Borderlands' cell shading and even the artstyle and character design you recognize it. When you see Elite Dangerous' HUD you recognize it (if you've played it obv.). There is a style to either of those that makes it stick out, makes it unique. This game does not have any artistic identity at all, and it manifests by literally making me forget its name three seconds after I've seen it in my library. Just please go and pay an artist to conjure up (art is magic to me) a general style for the HUD so that it looks somewhat distinct stylistically, and pay an artist (potentially a different one because every person has a slightly different set of skills) to draw up a cohesive set of characters. And which ever you get done second, hand them the work of the first so that they can make sure the styles match. If your response to all this is "but money" then my response will be "fine, then instead of buying your games I'll feed your store page into the next neural network and make it write the game for me for free" because if you think it's fine to not pay a professional (an artist) for your game, then I should be fine not paying a professional (you) for this game.
👍 : 1 | 😃 : 0
Positive
Playtime: 17 minutes
Graphically it's very rough but the ship customisability with modules is fun and the skill tree is massive
👍 : 0 | 😃 : 0
Positive
Playtime: 13021 minutes
Ever wanted to play PoE without all the things that make PoE tedious? Oh, and you can actually craft in this game without consulting multiple third party websites and no-lifing enough currency for a 5% chance to not brick your stuff. Best €7 spent in recent history.
👍 : 0 | 😃 : 0
Positive
Playtime: 2670 minutes
super great game for 7 bucks. and cant wait for the coming updates and end game!!!
👍 : 0 | 😃 : 0
Positive
Playtime: 83 minutes
Great, responsive dev on the forums who updates the game regularly. That alone made me willing to purchase it at full price.
👍 : 1 | 😃 : 0
Positive
Playtime: 5740 minutes
Lots of promise, dev is very obviously very active going by the status/progress updates posted on the discord and it's well worth playing in its current state imo.
👍 : 1 | 😃 : 0
Positive
Playtime: 7368 minutes
Awesome Exilelike Bullet Hell Game. Having a blast testing different builds and setups. Even in early access it is by far the best use of a Path of Exile Skilltree, Socket and Crafting system i have seen with interesting classes that invite experimentation. Very, very forgiving if you want to respecc your Skilltree. Combat, Menus etc feel very snappy and everything navigates very quickly. The only Con i see atm is the balancing with different damage multipliers that, once figured out, completly breaks the ceiling of the game :x The upcoming endgame looks very promising as well
👍 : 1 | 😃 : 0
Positive
Playtime: 180 minutes
This game uses AI generated art assets. If you dislike games that use AI don't bother with this one. Unfortunately I didn't really notice until I unlocked the "Spirit Animals". I'm outside the refund window, sadly. I wish people would stop generating AI slop for games. its weak. pay an artist.
👍 : 2 | 😃 : 2
Negative
File uploading