GOCCO OF WAR
Charts
4

Players in Game

860 😀     111 😒
83,71%

Rating

Compare GOCCO OF WAR with other games
$3.99
$19.99

GOCCO OF WAR Reviews

Welcome to Gocco Studio Japan, a futuristic playground where kids come together to play make-believe war — a tradition started almost a hundred years ago. Up to 32 people can join a lobby, and up to 8 players can join up to take on quests.
App ID346730
App TypeGAME
Developers ,
Publishers PLAYISM
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Steam Trading Cards, Stats
Genres Casual, Indie, Action
Release Date17 Nov, 2015
Platforms Windows
Supported Languages English, Simplified Chinese, Japanese

GOCCO OF WAR
971 Total Reviews
860 Positive Reviews
111 Negative Reviews
Very Positive Score

GOCCO OF WAR has garnered a total of 971 reviews, with 860 positive reviews and 111 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for GOCCO OF WAR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1037 minutes
Phantasy Star Online + Chibis = nth degree fun. Can be played on, or offline. Character customization, weapon upgrades, crafting, costumes. Multiple Lobbies to choose from if you host an online game, including two holiday themed ones. Nice universal chat system, plus the standard hit 'enter' and type. Missions are limited, but can be replayed, of course. And a few lend themselves to repeated plays, like killing waves of zombies. Cheap, solid, and really addicting.
👍 : 7 | 😃 : 0
Positive
Playtime: 68686 minutes
I play this game more than 250 hours. I think the game is good and worth it (50% off). If you like chibi, please buy it (we need you). This games have a bit players. servers are not as good as they should if played internationally. But playing in the same region no problem. I hope developer will solve the problem with the server. I hope to Gocco of war 2 coming soon. ( 7.5/10 )
👍 : 16 | 😃 : 0
Positive
Playtime: 2694 minutes
A cute anime chibi style game that I figure encourage interaction with players from all around. It allows an "Online" or "Offline" choice for you to play within, playing offline would occasionally allow AI bots to help you during missions while online doesn't due to the fact you can ask people to help you. There are around 20 story quests and 2EX quests, giving it 22 quests in total. Each quest has 3 difficulties--Easy, Medium, and Hard. The game has a good amount of customization for your character and a large range of costumes you can craft. The game has both melee and range weapons, however range weapons would be used most of the time in my opinion. The community is extremely friendly, one of the best I seen, you basically can ask anyone inside the community and they'll help you on quests and such. The game isn't fully done, I have read some of the developers comments and shown that the game will continue to expand with everything. So overall, i'm really looking forward to the future of this game, hoping the community and game will grow much larger.
👍 : 18 | 😃 : 1
Positive
Playtime: 1994 minutes
I like this game. GOCCO of War is a pretty simple game. It's entertaining and even fun if you have friends to play with. However, since the game is abandoned, and hopefully you will find 1 or 2 random players from time to time, I would not recommend purchasing it at full price. Just wait for it to be on sale. Mainly because there are few things to do once you upgrade your favorite equipment and since practically nobody plays it, I find it difficult for them to take the time to update it and add new content. So, what can you expect from the game? Well, pretty much the same things that the store page says in its section "about this game", just that I should warn you that when it says that up to 8 people can enter the same mission, what they really mean is that there are only 2 missions that allow up to 8 players. The rest of the missions (which are 20 main missions, plus a few extras) only allow 4 players, and one even allows only 2. Then, where it says there are more than 30 monster types it's a little doubtful. You'll see, there are whales, dinosaurs, birds, player-like enemies, and fire-headed puppets that I really have no idea what they were called, but beyond player-like enemies, the rest of the monsters are always the same but with a different color and size. Is that really bad? No, but it could have added points that there was more variety in monsters instead of always seeing whales. And yeah, the game is short, but the grace of replaying the missions is in the drop of the materials you need to create your costumes or enhance your weapons. Also, surely you can look for a guide for the whole crafting topic but personally I think it is more entertaining to discover the different fusions of materials on your own or with your friends. Talking about the gameplay in more depth: You have a health bar, and an air bar, which is like the equivalent of saying mana in any other game with the difference that absolutely everything except walking and jumping consumes your "mana bar". Running out of air will prevent you from dodging attacks and will make you walk slower for a short period of time, but that short period of time can spell DOOM. If you do not have a structure nearby with which to cover yourself until you recover your air, it is very likely that they will kill you easily so I don't recommend running straight at the enemy and pressing "attack" over and over like a monkey because you're going to end up surrounding yourself with enemies that will leave your butt like a sieve. I quite like this simple mechanic because it makes the player keep an eye on his air bar to know when to attack and when to back off to recover. And added to the fact that enemies do not stay still and also chase you wherever you go, it makes you have to be constantly alert and on the move. There are small orbs scattered around the map, some are for recovering health, and others are for instantly recovering air, so these second orbs can save you the tedious task of waiting for the air bar to recharge itself. In any case, no orb reappears on the map once it is grabbed so if you are alone on hard difficulty I recommend managing them well, mainly the health ones. As for number of lifes, you always start the mission with 4 lives, but they are shared with your friends, so if only one of you dies 4 times, everyone loses. There are several types of weapons, and each one has two types of attack, the basic attack and the special attack, each depending on the weapon will consume more or less air, and will make more or less damage. What is it that I feel that they did not take good advantage of? I really don't have much hope of seeing a GOCCO of War 2 although I would like it to happen, so this part of the review is a bit unnecessary, but there it goes anyways: They could have gotten more out of parkour and make many more platform areas and puzzles. Likewise, they could have made of the boss fights more than just taking on a player-like enemy who can teleport. Maybe something like making the stage part of the boss battle, for example, floors falling in the middle of the fight; projectiles with damage in area falling from the sky into different parts of the scene; small structures placed at specific points that until they are destroyed the player cannot harm the boss, or even the same but with interactive objects instead of structures to destroy. And finally, the last thing I would like to see in a game like this is more polished controls for melee combat. That would be all.
👍 : 9 | 😃 : 0
Positive
Playtime: 3150 minutes
2 decades ago, a viral game, [b]"Phantasy Star Online"[/b], from Sega, almost as old as WoW, has set an example of how online PUG dungeon crawling game could be made using a Peer 2 Peer game design that totally save cost compared to the normal cost heavy game servers that we've seen in the old school MMO, and it inspired a bunch of developers to pick up this trend. Not only the developers, this type of game play introduced a less commitment style of online game play, so the players can really go casual on their time management on when or how they play games. It has become a go-to game for a lot of week-end players who doesn't have much time for online gaming, and it really is widely loved back then. It's a win-win situation for both casual players and manufacturers, in fact, it has promoted the birth of "free to play" games due to the low cost server maintenance... Up until the hacker problems arrived which forced the later games needing an overhaul in design to put a huge bunch of process back onto their server to avoid cheating, and of course the server cost rises with it, but the free to play trend has been set in motion and there's no turning back. On the other hand, the introduction of micro transactions seemed to earn them more money than the old subscription based game that require full commitment from the players, so most game makers stick with it even when the cost is higher than they first anticipated. Some even kept on using the peer 2 peer system but introduced "anti-cheat" system to prevent players from cheating locally, while some design their games in a way that, they will not mind cheating at all or using minimal cheat prevention method for their online session, and these games still retain the "play offline" function like the good old PSO1. Well... this custom is inherited by [b]Gocco of Wars[/b] here. Which means, you can play this as a stand-alone game without the internet or play it as an online game with friends or strangers you meet in the lobby and do a PUG dungeon run. The choice is yours. Most part of the game basic design here is similar to PSO1, from quest pick up to pick up group dungeon run. The game play itself is very similar to [b]"Spiral Knights"[/b] (also "used to be" Sega game). While the visual and story setup is very similar to [b]"A Hat in Time"[/b] that goes with the kiddy theme style. For those who loves [b]"A Hat in Time"[/b], this game story and atmosphere is going to attract you. For those who think [b]"A Hat in Time"[/b] is too childish, well, then you will have trouble enjoying the story at least. But the dungeon run part is still pretty fun. It's also worth to note that the dungeon run isn't "randomly generated" like PSO1, so the replay-ability of this game is kinda low and you can get bored of the dungeon re-run pretty quickly. That's probably a reason why there's no one to play with online nowadays. But in overall, if you like a short and quick dungeon crawl game that doesn't require huge time commitment to play, this could very well be your choice of game.
👍 : 14 | 😃 : 1
Positive
Playtime: 4164 minutes
GOCCO OF "AFK" I just can't recommend this game for the following reasons: -Finding an Online Lobby: everytime when you try and play online and search for lobbies you will either have none to join or "If" you find one, the players will be all afk -AFK Players: as mentioned above 99% of the times players are afk and when the golden chance happens and you say to yourself: finally i'm lucky there's few players who aren't afk but no don't get your hopes up because they're 99.99% of the times speaking japanese or another language that isn't english so you can't communicate with them -Playing Online with a Random Person: If you think you can join an online lobby and play with a random person then you can dream about it for the following reasons above but don't worry there's a chance of 0.000000001% that you will be able to play with random person -Crafting Clothes and Upgrading Weapons Menu: the menu simply doesn't tell you which items needed for crafting clothes/upgrading weapons and even materials fusion which is very stupid IMO and very annoying and you can't even see what clothes are in game, the only way for you is to play to get the materials to be able to see ONLY the clothes that you have the required materials for which is again very annoying like why can't they just show us all of the clothes in the menu even without having the required materials to craft them. The same thing goes to weapons upgrading where the game doesn't tell you which items are needed to make your weapon thunder/water..etc.. etc.. but there's an ok guide about the weapon upgrading (on steam ofc the guide is not in-game) -The Lack of the Guides In-Game: there's no guides in-game which can help you about materials fusion,weapons upgrading, badge building for your "Fanta Avatar"and clothes crafting, there's only few Chibis that the game placed in the lobby (offline and online) where you can speak to them and they tells you about clothes that are dyeable and where you could play quests and other easy things -Crappy Updates: basically for every update they release you're going to wait centuries for them and it doesn't even worth the wait because the updates are really small, crappy and boring and they rarely release new clothes and the clothes they release are also abit boring -Getting Disconnected when Playing on Big Quests: i'm not sure if this problem is still going on but i highly doubt they fixed it so let me tell you about it, simply when playing on a large quest that can be played with +4 players, we were always getting disconnected and in the end we gave up and left the quest -The Price of the Game isn't Really worth it: really so if you wanna play this game then the only way for you to enjoy playing is by having a steam friends to play with you and my advice to you is to buy the game when it's on sale Simply the game is dead and there's only few players playing it, NOT playing it sorry i meant "being afk in it"
👍 : 35 | 😃 : 2
Negative
Playtime: 1510 minutes
This game has more content than Battlefront 2015 It has: weapon customisation a myriad of clothes to create and choose co-operative singleplayer and an actual narrative! Battlefront 2015 is currently $110 with season pas whereas this is only $19 You save 478.95% of your money, what a bargain!
👍 : 213 | 😃 : 190
Positive
Playtime: 508583 minutes
GOCCO OF WAR, which provides an opportunity to make many friends, is an ideal game for Steam users. The chat macros would help players to leap over a language barrier. So that everyone can have fun playing this game for a long time, I hope the devs provide more updates and new DLCs addition.
👍 : 49 | 😃 : 4
Positive
Playtime: 3016 minutes
[b]You really can't go wrong with something titled "Global Online Chibi Combat Offensive".[/b] GOCCO OF WAR is a pretty 'grindy' third-person shooter. Normally, something being described as 'grindy' wouldn't sound all that great, but here it works pretty well. In a similar fashion to a certain Japanese game where you hunt monsters, much of your time on GOCCO will be spent playing then replaying the numerous quests to get that ONE LAST MATERIAL or THOSE FEW MORE COINS you need to build/buy an outfit part, weapon or other material. There's enough action to keep it from getting stale though, even when you're replaying Quest #20 for the fifteenth time to try and find that frickin' Dragon Blood. Quests can be played either by yourself on Offline mode, which typically grants you an AI teammate to follow and help you out, or Online with up to 4 players. Thankfully, material drops are 'instanced' for each player, so you don't have to worry about that guy with the max level weapon charging through everything and taking all the treasure. An assortment of clothes and costumes are available to customise your character with. Military uniforms, t-shirts and shorts, alien outfits, pretty much anything. If you decide that you don't like the look of your character or just want a new hairstyle, you can also edit everything about your appearance at any time when in a lobby except for gender, but with 16 character slots that really shouldn't be an issue at all. The weapons are fun to use, looking as bright as the rest of the game and having secondary uses such as charged shots or alternate attack functions. Each of the weapons can be upgraded to deal more damage, or evolved into a new form to add status effects (fire, lightning, poison, etc.) or just beef up the damage even more. Overall, GOCCO OF WAR is a nice way to kill some time after enduring some of the other offerings Steam has available. Now if you'll excuse me, I'm trying to save up a few hundred thousand more for that shiny new gun...
👍 : 64 | 😃 : 10
Positive
Playtime: 1405 minutes
GOCCO OF WAR is a very kawaii shooter game in chibi style. In this game you can play in single player mod or multiplayer mod and choose quest difficult (easy/normal/hard). But in many times will be good ask others players for help because the quests can be hard if played alone, and play with others is more fun. PROS: - Chibis - Can customize their apparence - Third person view - Community is friendly CONS: - For now, has few quests (only 20 and you clear the game + 2 special mission) - Random crashes - Devs can promote more events - After completed all quests, the only thing that can do is complete achievements If you wanna buy the theme song, i´ll warn that has only ONE music in dlc. But the theme song is very good
👍 : 66 | 😃 : 5
Positive
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