samurai_jazz
59 😀     32 😒
61,03%

Rating

Compare samurai_jazz with other games
$0.99

samurai_jazz Reviews

An action/adventure game taking ques from both film-noir and samurai-drama's of old, "samurai_jazz" takes players on an adventure through an enigmatic city, engaging in sword-fights, encounters with mythological beings, and quirky dialog with the local inhabitants presented with a pseudo 8-bit style.
App ID346450
App TypeGAME
Developers
Publishers Blaze Epic
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action, Adventure
Release Date27 Jan, 2015
Platforms Windows
Supported Languages English

samurai_jazz
91 Total Reviews
59 Positive Reviews
32 Negative Reviews
Mixed Score

samurai_jazz has garnered a total of 91 reviews, with 59 positive reviews and 32 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for samurai_jazz over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 99 minutes
Y'know what? I kinda dig this game. Y'know what else? This game takes about an hour to complete but somehow finds a way to overstay it's welcome. It starts off pretty strong as the player takes control of a samurai dressed like a 1930's cab driver, the controls are taught initially through wall scrolls hanging on the walls of the samurai's dojo themed apartment, as we venture forth to do battle with the suit and fedora attired enemy swordsmen the remaining tutorials are given to us through graffiti on the walls of the urban jungle. First the basic WASD movement, then instructions on how to block and attack, lastly we get the pseudo platforming that has player Naruto running on rooftops to bypass blocked sidewalks and access new areas. We immediately see the game's major selling point, the fusion of the film noir and martial arts film aesthetic. We unfortunately don't have to wait too long to start seeing the game's flaws. The block mechanic seems mostly pointless, at least on normal difficulty anyway. One on One the enemies don't last long enough to get a shot in, they fair better in groups but only if they come at the player from different angles, a tactic that defeats the block anyway since it's directional. Yeah you might be fooled by first appearances and think this is a pure sidescroller, but you can attack, and be attacked, from up, down, left, or right. Not that it matters much, sword swings seem to have an arc to them allow combat without having to make sure everything's exactly lined up. The game obviously wanted some element of thoughtful combat that it never quite manages. The only enemy that really warranted much tactical ardor were the ones with a ranged fire attack, and even they aren't much to worry about. The mobs of enemies get larger as the game progresses, leading to some moments where the player enters a room and can find themselves immediately under attack, it's the sort of fun moment that happens in Kung fu movies. That fun ends after the seventh or eighth time you walk into a copypasted room to find infinitely respawning enemies trying to find the one switch or item you need to progress. There was supposed to be some kind of story. I think. Mostly I just ran around getting cigarettes for random jerks who won't stop blocking a particular alleyway, and of course the cigarettes have to come from a particular club I can only get in with a pass, and to get that pass I have to get a lighter or find some guy's lost glasses. These feel like the beginner quests meant to get the player familiar with what's going on and how things are done and that things will get more interesting as they unfold. They don't. This is the extent of the storytelling on display, and eventually the game dispenses with all pretense by just locking you in a labyrinth full of enemies and until you hunt down multicolored keys or just hit a switch that activates another switch that opens a door. The game is book-ended by cut scenes, the first is of a samurai committing harakiri, and final one is of the player fighting a ghost or something. I think it might have been some manifestation of his own inner demons? Regardless of what it is it kills the protagonist in a bad ending I was too tired to bother replaying to see if I could alter. I believe the guy who made this game whipped up all these pixel art game assets and used them to crank out a bunch of short simple games priced for a dollar each. You might argue it's a scam, but only in the way the dollar menu at any given burger joint is a scam. That said, I don't think I could really recommend this to most people.
👍 : 1 | 😃 : 0
Negative
File uploading