Medieval: Total War™ - Collection
180

Players in Game

1 540 😀     634 😒
68,78%

Rating

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$9.99

Medieval: Total War™ - Collection Reviews

MEDIEVAL: Total War™ - Collection Edition is the compilation of the critically-acclaimed Medieval: Total War and its official expansion pack - Viking Invasion.
App ID345260
App TypeGAME
Developers
Publishers SEGA
Categories Single-player, Multi-player
Genres Strategy, Action
Release Date25 Jun, 2015
Platforms Windows
Supported Languages English

Medieval: Total War™ - Collection
2 174 Total Reviews
1 540 Positive Reviews
634 Negative Reviews
Mixed Score

Medieval: Total War™ - Collection has garnered a total of 2 174 reviews, with 1 540 positive reviews and 634 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Medieval: Total War™ - Collection over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3680 minutes
Takes me back to a time when gaming wasnt about trophies
👍 : 0 | 😃 : 0
Positive
Playtime: 799 minutes
The last good Total War game
👍 : 0 | 😃 : 0
Positive
Playtime: 2426 minutes
[h1]An Age of Darkness[/h1] Medieval Europe was the only sensible option for a follow up to [i]Shogun: Total War[/i] –nearly 400 years of unremitting war, social, cultural, religious, and technological change, during which any of the featured factions might have prevailed to steer the course of history. Like any good sequel, [i]Medieval: Total War[/i] builds on the foundations of [i]Shogun[/i], greatly expanding on characters, sieges, religion among other aspects. But with ambition comes a chance of failure and, although not a true failure, [i]Medieval[/i] is, at best, a slow and tiring experience. The most important addition to the gameplay is the expansion of the character system. Unlike [i]Shogun[/i], characters are not merely generals but fully developed personalities with new traits. A character’s loyalty, dread, piety, command, and acumen ratings all determine their capabilities as governors as well as generals; they also develop “Virtues and Vices” with further effects on their traits. Bestowing titles and positions in your court is key, as disloyal generals can initiate civil wars if they reckon their chances are good enough, forcing you to choose between backing the “loyalists” or forging a new dynasty with the “rebels”. Securing the future of your dynasty is a critical task in your campaigns. Ensuring you have princes of the blood to inherit the throne is critical as without heirs you lose the game automatically. In this quest you are joined by the princess, a new agent who can marry into factions; in doing so you can secure alliances with greater chance of success, continue the royal line of your faction by marrying a foreign princess, and even lay claim to another faction’s lands should they be destroyed. There are other additions you would expect from the medieval period. Sieges are bigger and bloodier, with new siege engines available to help batter down the many-walled castles you will encounter. Naval warfare is introduced with fleets able to transport armies and create trade routes across sea zones. Religion is fleshed out with the many competing faiths of the medieval period and their holy wars – crusades or jihads can, theoretically, be a great expeditor of your conquest, especially against opposing faiths. Otherwise, the game operates much as it did in [i]Shogun[/i]. The campaign map remains as a 2D setup (fittingly rendered in the style of a parchment or tapestry) and so requires the same cautious approach, risking battles only with the forces and infrastructure to back it up – battles are just as punishing and ill-controlled as in the previous game. But the expanded scope of the period (366 years vs. [i]Shogun[/i]’s 70, or 366 turns vs. 280) really starts to drag out the process of development. It takes 8 turns to build a tier 2 castle in addition to the 4-8 turns for any other building in most of that tier, and since many units still require a combination of buildings to unlock, you’re spending 20-24 turns before you can even start to recruit decent units for your armies. In the meantime, you’ll observe the vagaries and vicissitudes of the character system, which I find over- and underwhelming all at once. The “Vices and Virtues” system, in practice, feels frustratingly arbitrary. At the very least, it’s a “one virtue-one vice” situation for new princes who come of age, but the system really does feel partial to negative traits; generals who just fought hard battles can suddenly get “Lazy” next turn, and almost everyone, it seems, turns out to be an inbreed if they live long enough. In fact, non-family characters have no age and are effectively immortal – unless they up and die within two turns of their appearance. Yet for all their difficulties, characters don’t seem to have all that much impact in the long run. I never found provinces or armies to suffer for lack of good leadership in any noticeable way, and their loyalty was all but certain with very little effort. That is until, as England, I finally began my first major war with France, 120 turns in, and the whole damned country suddenly rose up in civil war against me with no indication of why. Yeah. No thanks. The presentation is strong but not as consistent as in [i]Shogun[/i]. Dirty, unsentimental character portraits and gloomy, Gregorian chanting dominate the main menu, suggesting a grotesque, Dark Ages interpretation of the period. Jeff van Dyck’s soundtrack certainly upholds this with chanting and pounding war drums. Yet the battlefield graphics themselves are shockingly colourful and many graphical aspects, from event notifications to many unit models bear a more lighthearted “storybook” aesthetic – not a bad thing in and of itself, but another illustration of a confused effort. [i]Medieval: Total War[/i] is probably not a bad game. It’s an ambitious sequel that expanded [i]Total War[/i] in the obvious directions and did everything to add depth to the experience. But many of these added mechanics feel underdeveloped, or at least inconsistent, and that’s the word I would apply to the game as a whole. If you enjoyed [i]Shogun[/i] and are looking for added challenges or want to experience older games as a series veteran, by all means try, but this is the first [i]Total War[/i] I would be unlikely to revisit anytime soon.
👍 : 0 | 😃 : 0
Negative
Playtime: 895 minutes
Buggy as hell, get on sale and pretty much know that it will crash or session will become unplayable at some point.
👍 : 0 | 😃 : 0
Positive
Playtime: 649 minutes
Rarely works, when it does work it works for a short time before crashing. Obviously an old game so it is what it is. Just doesn't work these days.
👍 : 0 | 😃 : 0
Negative
Playtime: 1694 minutes
Steam version works for me on win10 and win11. I still have old cd-rom box and I tried to install it with all patches I found, but it still didn't work then. On VM I had problems with direct3d. Later I bought here as a last attempt to ever try play tw1 and it will amazingly worked.
👍 : 0 | 😃 : 0
Positive
Playtime: 1459 minutes
A dated classic that still has tons of character and charm, even today. Brings back plenty of memories of playing on my old Gateway PC. The ambient soundtrack is stellar and is as good as any in the Total War franchise. The setting feels desolate but the evolution of your characters and their traits + the many historical and notification pop-ups tell you the world is both alive and reactive. My only qualm is that I have not been able to boot the game up the game since I upgraded to Windows 11. I can't even get to the title screen. I have yet to find a workaround. It worked well on Windows 10 with minimal crashing, so ymmv.
👍 : 0 | 😃 : 0
Positive
Playtime: 2654 minutes
Medieval: total war is a great old game which i would recommend if you are a fan of the total war series. the main problem with the game is that the game crashes a lot. to fix these crashes i would recommend putting the resolution to what you monitor displays as and not using auto saving. After this the game should stop crashing.
👍 : 1 | 😃 : 0
Positive
Playtime: 597 minutes
A decent and spirited attempt at a mixed turn-based/realtime Medieval War Simulator. The title feels antiquated and creaky among historical sims today, but MTW was once an innovative and well-received successor to the popular "Shogun: Total War" series and it is easy to see why the franchise continues to this day. You could save time by picking up "Medieval 2: Total War" today since it is a bona fide improvement over every feature introduced by this original copy and also enjoys a generous modding scene and continuing support as of this writing. But the original is still a delightful little time capsule of cutting edge ideas from the turn of the century and a joy to open up from time to time, if only for the nostalgia of it.
👍 : 1 | 😃 : 0
Positive
Playtime: 4344 minutes
Along with the first Shogun - the only enjoyable game in the series. Some of the mechanics maybe didn't age that well, but battles here, ironically, are more interesting and feel better than in all other games in the series People say, medieval 2 is best.. Don't know, controlling formations, especially cavalry feels weird and clunky there, and I think that global map interactions are better here, than there. Here you just move troops from province to province. Simple enough, good enough. In other games you move real distance for armies regardless of province
👍 : 2 | 😃 : 0
Positive
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