Three Fourths Home: Extended Edition
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Players in Game

144 😀     82 😒
61,04%

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$0.99
$4.99

Three Fourths Home: Extended Edition Reviews

A visual short story set in Nebraska, Three Fourths Home follows an extended conversation between Kelly and her family during a drive home through an intense thunderstorm.
App ID344500
App TypeGAME
Developers
Publishers Digerati
Categories Single-player, Steam Achievements, Partial Controller Support, Steam Trading Cards
Genres Indie, Adventure
Release Date20 Mar, 2015
Platforms Windows, Mac, Linux
Supported Languages English

Three Fourths Home: Extended Edition
226 Total Reviews
144 Positive Reviews
82 Negative Reviews
Mixed Score

Three Fourths Home: Extended Edition has garnered a total of 226 reviews, with 144 positive reviews and 82 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Three Fourths Home: Extended Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 182 minutes
I am in between on this one. On one hand the concept and story are quite interesting, on the other conversations seem tedious, like a chore for all involved participants. Very simple UI. Once more a story about a people who do not know how to communicate with each other. Choices do not matter much but in the epilogue they may lead to a different outcome. Since I cannot give a neutral I would rather go for a positive. I would say it is too short for the current price so get it on discount.
👍 : 0 | 😃 : 0
Positive
Playtime: 138 minutes
A short and quite melancholic game with simplistic design and good soundtrack. Three Fourths Home does actually hit a bit close to home; not too much but there's still the relatable story of moving away from your parents, temporarily coming back and knowing how things has changed while you're gone. Arguing with your parents over things that in the long run might not matter. It's one of those games of its time, back in the mid-2010s when the genre of experimental games were huge; for example Kentucky Route Zero and other "mechanic-less" games. There's not much to this game other than the story. But beyond that, there's also the feeling of actually driving through this storm; not knowing when you'll arrive to your destination. If you dig deeper, there's something in that metaphor. The game is shorter than the 2 hours I spent in-game, this is the time if you want to get all the achivements. In total I'd say the game takes around an hour to finish if not less. I recommend this game, maybe not at full price but definitely pick it up and try it out on a sale!
👍 : 2 | 😃 : 0
Positive
Playtime: 67 minutes
Three Fourths Home is a pretty unique visual novel. It revolves around a woman who is having a phone conservation with their family while driving home during a tornado warning. You have to use the arrow key to drive and the conservation stops when you stop driving so you have to keep moving as well as choosing responses. You start to get a sense of why she was out wondering around old family property and what issues the family is going through. The dialogue is some of the best I have seen in a visual novel and the background story is well done. The atmosphere of rain and tornado sirens going off while driving really set a good mood. The soundtrack over the credits was also well matched. There were some dialogue choices that were in brackets and I couldn’t tell if they were supposed to be an inner monologue; sarcasm; or something else. They still got a response from whoever I was talking to so I don’t think inner monologue fit but the responses were always hostile or prompted a negative response. It didn’t seem to fit with the other parts of the conservation. There is an epilogue to play when done with the main game but it wasn’t as well done as the main game. It sheds light on some of the main characters life issues but just failed to hold my interest as much. The text was pretty hard to read at first but luckily I noticed that there was an option to switch to a more bold font which solved that issue for me. I played Three Fourths Home on Linux. It never crashed on me. It uses the Unity engine. There is one graphics setting as well as an AA toggle. The games used up 2334MB of disk space. I didn’t notice any spelling errors. There is a manual save option you can use at any time but there is only one save slot so you will overwrite the save each time. Alt-Tab didn’t work. VRAM Used: 802-971MB CPU Usage: 1-4% RAM Usage: 2.8-2.9GB Overall I would recommend the game to fans of visual novels. It tries to set itself apart in terms of content and game play and succeeds. It’s warts are minor and didn’t hurt the experience. I paid $2.33 CAD for the game and it was well worth it for that. The full price of $5.49 CAD is also a decent fit for it although that’s about the maximum I would pay. I finished the main game and epilogue in 58 minutes. My Score: 7/10 My System: AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa 19.3.5 | Samsung 850 Evo 250GB | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.5.13-1-MANJARO
👍 : 6 | 😃 : 0
Positive
Playtime: 194 minutes
Three Fourths Home: Extended Edition is a character study. You learn about Kelly, her family, and the trials that have led to this place and time. Kelly is trying to get in home in the middle of a summer storm in Nebraska. While driving she is talking to first her mother and then the other members of her family. The interactive comes in the form of selecting how Kelly responds during the conversation. If you are looking for a game with a lot of interactivity, this game is not for you. But I suspect anyone reading this would know that already. If the general descriptions of the game have piqued your interest, then the game is worth your time and money. With that said, make sure you play the second scenario (Kelly waiting for the bus in Minnesota) to get the full sense of the game. Also, the stories that are included as extras are worth your time as well.
👍 : 6 | 😃 : 1
Positive
Playtime: 308 minutes
very little action with few tasks. Basic hold arrow and tap space to advance storyline or use controller buttons. Deep thunderstorm great with headphones or good desk speakers with bass sound. OK graphic novel.
👍 : 6 | 😃 : 0
Positive
Playtime: 60 minutes
This was a good story about a girl and her family. I really enjoyed it. It's simple to play. D is to drive, the arrow keys are to make choices, and the space bar is basically your enter button. The graphics are simple, black. gray, and while, yet beautifully done. If you enjoy a short visual novel, this is for you.
👍 : 2 | 😃 : 0
Positive
Playtime: 189 minutes
[i]The wind beat down on her car as the wet road dared to make her rushed driving a dangerous affair. She was[/i] Three Fourths Home, [i]talking hurriedly to her mom on the phone - yet it all seemed so far way. She had been gone for a long time. Now that she was back, she wasn't so sure she should be.[/i] [spoiler] Or was she? [/spoiler] [h1] Full Review [/h1] [i]TL;DR at bottom![/i] [b]Story:[/b] It can develop into whatever you wish it to, the different thinks you can say change other people's answers drastically. [b]Graphics:[/b] The well done minimalistic design adds to the atmosphere and makes it easy to focus on what's important: the story. [b]Music:[/b] It's delightful! You can play it while riding through the storm (and I strongly recommend you do) and it's sure to make your ride even more interesting. [b]Final thoughts:[/b] This is a game for casual players. People hoping for gunshots, gore or utter action will bore themselves easily. A game such as this is made to be appreciated by people who are into the genre and who have the patience to make choices and read text. This game is not for everyone, like all games aren't. With that in mind, I strongly recommend it - but with the prospect of not doing so for everyone. [h1] TL;DR: [/h1] Three Fourths Home is a game about its characters. It's minimalistic in regards of appearance, but deep when considering thoughts, actions and outcomes. It is much like real life, when you can decide to pry, dwell or avoid certain situations and topics. If you like interesting choices, good music and atmosphere and deep thoughts, you are sure to bask in this one's light.
👍 : 11 | 😃 : 1
Positive
Playtime: 96 minutes
I bought this extended edition story during the summer sale, and I feel like I should put emphasis on the fact that this is a story. The only game mechanic it has is holding down the button to drive forward. Otherwise you're just choosing dialogue options but those options only effect the mood of the story, which will change how you feel about the ending. I chose the "nice" options, and I ended up feeling ambivalent about the ending. I didn't have much of a connection to Kelly or her family, and as someone that was born and raised in the Midwest there's really only one way your day can go when a sudden and severe storm system moves in, so I didn't get the "punch" from the ending that other people mention. There's not much motivation for me to go back and go through the other options since I found the first read through tedious enough to begin with. The other parts of the main game are trying to decide if there's anything worth looking at in the scenery, and quietly interpreting Ben's story how ever you think is correct given everything you've learned from the dialogue up until now and just carrying that with you, or going online to ponder about it with others. The epilogue is apparently where the dialogue branches actually take you to different endings, but I'm not interested enough to read it. I suppose it's worth the 5 bucks if you look at it as a short story because overall the writing is pretty good and if you play through the epilogue you'll put some decent time in. But if short stories aren't your thing or you don't think you can justify spending the $5 on a story you might not like that much, you can skip it.
👍 : 7 | 😃 : 0
Negative
Playtime: 285 minutes
Three Fourths Home is a story based game. It's storming, and you are driving your car through the Nebraska landscape on the way home while having a conversation on the cell phone w/ your parents and brother (conversation in text on the screen). As you drive through the storm you get to know the family's problems and perhaps identify w/ a young adult who's trying to strike out in life for the first time. The Extended Edition added some new elements to the game, such as the epilogue, an extra scene and the new save system. Overall a good addition to the main game itself, and the epilogue also sheds some light to the main character's past. Note, this is not a game as much as it is a multimedia presentation w/ a few user interface controls. It has a good story, the art design is nice, and the visuals and sounds create a nice atmosphere, but there's not a lot beyond that. If this story appeals to you go for it, but understand there's not really gameplay as much as reading the story and watching how the visuals interact w/ the story that's happening. It's targeted to a specific audience. For me, it is art, but it lacks some depth either in the gameplay and plot. The gameplay is fairly simple, all you have to do is simply holding down the Right Trigger button to drive/walk forward (or the right directional key on the keyboard) and then selecting options in order to take part in a telephone conversation. There is not much to do beside that, and I have to wonder why they'd bother adding the button for the wiper, also for the horn. Through the entire time I was driving really slow, afraid I might hit something on the road but nothing really happens. To sum it up, I was curious about the title, and thought it was well done, but at the same time it won't leave me thinking about it after I've seen it. I'm always happy to try games that do something a bit different, and I appreciate the idea behind the game, but at an hour in length (the rest is used for achievement) and no real resolution to anything my first thought upon seeing the credits role was 'is that it?' Despite the lack of a gameplay, I still recommend this based from my experience with the game, and if you're curious about it, it's a good experience for what it is.
👍 : 12 | 😃 : 0
Positive
Playtime: 42 minutes
I'm so damn tired of people complaining about paying for art. You don't like it? fine, it's up for debate, but you're really going to complain that 7 measly bucks is too much? and you want multiple endings? more "gameplay"? seriously? this is a damn fine "game" but the word "game" is no longer what it once was. we've moved past it. you don't need points, or kills, or combos, or new game+ or god damn "winning". it's interactive art, if you don't like the art then fine, but stop saying it's not good because it's not "gamey" enough, it's just stupid. Oh and holding a button down the entire time to drive adds to the feeling of driving through a crazy ass thunderstorm while having some intense conversations. sorry there's no driving mechanic that allows you to crash and lose and start at the last checkpoint, jesus.
👍 : 60 | 😃 : 10
Positive
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