
2 😀
1 😒
55,69%
Rating
$6.99
ZIRQUITZ Reviews
ZIRQUITZ is a chill yet deep graph-building game. Build and optimize an evolving graph of nodes to produce “Work,” your resource for upgrades and expansion. Discover synergy, power up your network, and unlock endless potential!
App ID | 3437460 |
App Type | GAME |
Developers | Surrogate of Sorrow |
Publishers | Surrogate of Sorrow |
Categories | Single-player, Steam Achievements, Steam Cloud, Stats |
Genres | Casual, Indie, Strategy |
Release Date | 2 Apr, 2025 |
Platforms | Windows, Linux |
Supported Languages | English |

3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score
ZIRQUITZ has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ZIRQUITZ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
72 minutes
This game has potential.
Not quite what I thought it would be going in; I thought there would be more math to it, more puzzle aspects, more strategy, more variations on things. You quickly find that the optimal strategy is [spoiler]generate 1 bits as fast as possible with Copy/Mirror+Not (3 node types), and then concatenate them with Merge/Buffer (2 node types), and then dump them into the highest level ConvertXXXX you can afford, only 6 unique node types in total (8 if you count the 2 for the input bit generation, OnTick+Split) once you've reached ConvertWord[/spoiler]. There isn't much strategy beyond that; this is the fastest way to produce "Work".
Giving a thumbs up and not refunding because I like the uniqueness, the idea behind the game, and I want to see more games try things like this, although the execution isn't really there.
I would recommend to the developer:
- Achievements are nice, but add goals in-game so that we have something to work towards
- Change the nodes available and how they work. Give them more variety, more kinds of functions/abilities than just simple logic gates. Most of the given nodes are simply not useful because they are less optimal than the strategy mentioned above. It would be interesting to have something like "generate X pattern to produce Y Work" or something totally different, I don't know. Something puzzley. It feels limiting that the only optimal strategy is "fill the converters with 1s". Maybe even [spoiler]completely delete Copy/Mirror and force the player to do clever things with a fixed rate of result bits[/spoiler].
- Please allow players to delete or downgrade nodes, I had to just dump my useless nodes off to the side
- Take some inspiration from games like The Gnorp Apologue or Idle Colony and their progressions, with production rates that scale over time over many magnitudes, different ways to increase the number, enable-able bonuses, and victory conditions
👍 : 0 |
😃 : 0
Positive