BiT Evolution
101 😀     85 😒
53,41%

Rating

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$9.99

BiT Evolution Reviews

Evolve through the history of video games in this fun-filled blast from the past.
App ID342020
App TypeGAME
Developers
Publishers Burnout Game Ventures, Major Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Stats
Genres Indie, Action, Adventure
Release Date9 Jun, 2015
Platforms Windows, Mac
Supported Languages English

BiT Evolution
186 Total Reviews
101 Positive Reviews
85 Negative Reviews
Mixed Score

BiT Evolution has garnered a total of 186 reviews, with 101 positive reviews and 85 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for BiT Evolution over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 787 minutes
An amusing and somewhat-difficult fast-paced platformer with a neat, (sorta) unique mechanic that gives it a neat little twist from what else is out there.
👍 : 0 | 😃 : 0
Positive
Playtime: 425 minutes
3rd Boss is bugged. After you beat the encounter and you get the achievment the Boss will kill you and the fight will start from the beginning. This bug is almost 3 years old, and with that you can't play World 4.
👍 : 3 | 😃 : 0
Negative
Playtime: 125 minutes
30 minutes into this game, it feels a lot like "Life of Pixel". It's a simple 2D platformer, with the objective is to reach the end of each stage, and optionally get all 20 bit pieces. So far, there's two worlds you can access as of this post (One being the first image, the second being the third picture) and with each stage you have your casual pretty colours, and then a "inside" of the level, resembling the second and fourth pictures. The stages themselves aren't difficult at all, the controls are pretty smooth, and if I could add one suggestion - Create a "2.5D" world, like that Super Paper Mario did with flipping the characters and making the level layout more "open"
👍 : 12 | 😃 : 1
Positive
Playtime: 190 minutes
This game mystically takes you through the stages of gaming's evolution in chronological order. And it's definitely one of my favorite single-player games I've found on steam. Absolutely wonderful story. What I really found nice about it was it's rewards for crafting it's steam badges, the emotes are of great quality. 10/10.
👍 : 2 | 😃 : 0
Positive
Playtime: 396 minutes
This game has a good concept and decent graphics, but with it's imprecise controls and numerous sound and enemy bugs, it is sadly too flawed to recommend. Pros: + Nice Graphics + Great Concept with seperate world being entered when you die + References! Cons: - Controls (Feels unresponsive at times, crouching in later levels is trigger-happy and can be activated while jumping) - Bugs (Sound effects in certain places can go wild, some never ending at high volumes and some slowing the game down considerably) - Dying has no consequences. (More of a pain than a worry, making the game seem more like a chore than a challenge) - Sticky Surfaces (Good idea if it weren't for the controls making them somewhat hard to use, especially since you can only remove yourself from them by moving in the opposite direction from where you landed and jumping at the same time) So, get this game if you want a decent look back at games of old, just beware that the game could use considerable polish to really be a decent game overall.
👍 : 3 | 😃 : 0
Negative
Playtime: 127 minutes
[b] Target Audience: [/b] [I] Nostalgic Platforming Fans [/i] [b] Summary: [/b] It definitely plays to the nostalgic feelings that those of the NES, SNES, and Gameboy eras will remember, and it does that well while bringing an unexpected twist to what you'd expect another 8/16 bit platformer to have. This game is more so for people who like to collect, as the main draw in my mind is the ability to switch between worlds, and optimizing your ways of collecting the 20 bits per level. It's obvious that the designers and programmers were heavily influenced by the games of old, and it shows with great use of nostalgic material and little touches here and there to really play on that. While this doesn't stand out in the platforming section and seems like it could be between in 3-4 hours or less, it's a game that does something just different enough to really work with the genre in question, and is definitely worth a look within the genre. [b]Gameplay Footage and Video Review: http://youtu.be/gSKXq7BvhZ[/b] [u] Lists: [/u] [b]Positives:[/b] [list] [*] Collecting elements of the game challenges your use of environment and the ability to traverse it, which makes it stand out from other 8 bit platformers. [*] Handles nostalgic elements and the idea of the graphics evolution very well, and knows its subject matter quite well. [*] Does something rare: making a nostalgic game but with a different theme of gameplay. [*] Each worlds theme and music suits the feeling of the old systems without entirely LOOKING like those old games. [*] Controls are responsive and are exactly what is needed for a game like this. Perfect for the controller, but keyboard works just fine as well. [/list] [b]Negatives:[/b] [list] [*] In terms of the actual platforming, rather basic, and nothing that stands out on that end in terms of the basic gameplay that underlies the game. [*] Doesn't Punish the player enough for mistakes. Would have been nice to see that deaths took away earned pixels up to that point. [/list] [b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
👍 : 9 | 😃 : 0
Positive
Playtime: 134 minutes
The controls and physics work fine, but the level design doesn't do enough to make use of the game's concepts and mechanics. The game overall comes off as bland, which is a shame because proper level design really could make this game soar.
👍 : 0 | 😃 : 0
Negative
Playtime: 777 minutes
This is easily one of the most frustrating platformers I've played in years. [b]Pros:[/b] The early levels are deceptively fun. The graphics vary, but are competent overall, with the 2nd world really standing out to me. [b]Cons:[/b] Now, I said that the early levels were "deceptively" fun. What I meant by that is that once you enter the 3rd world and you approach the halfway mark, the overall quality of the game takes a rather noticeable plunge. The gimmick of the game is that when you take a hit in the “real world” you are teleported to the “realm of code” which is effectively a second level hidden behind the one that you spawn into. In the early game, this rarely causes problems, but as the complexity of the level design increases, this mechanic starts to break quite often, and you end up spawning inside enemies, spikes, and even walls in the “realm of code.” And the mechanics just aren’t as much fun. The light feel of your character is fitting or the first two worlds, but once you go beyond the 3rd, it just starts to feel weird. Enemies have an unfortunate tendency to go out of sync, making it somewhat RNG whether you can actually complete certain sections when approaching them. Hitboxes aren’t where you’d think they’d be on a variety of enemies and the enemies in the later levels often feel oddly shoehorned into levels where they really don’t belong, as the game suddenly tries to be too many things a once. There’s also not a lot going on in terms of story and humor, leaving the game with little personality. It’s very much a case of substituting content for references that rarely go anywhere. You get a gold star for every level in which you collect all of the collectible “pixels” but other than giving you that visual pat on the back and an achievement, they don’t actually do anything. They’re really only there to give you some semblance of a reason to actually explore the levels in the first place, but since you have no reason to care if you aren’t a completionist, well… (And I found at least two levels where I managed to collect 21/20, which seems like an odd oversight by the developers). The bossfights range between bland and incredibly tedious. Oh, and your reward for actually beating the main game? The challenge mode. What is that challenge mode? It’s an opportunity to play through the game again, except with a ton of unfair and cheap enemy and spike spam. Sounds fun, right? [b]Conclusion:[/b] In the past decade, there have been plenty of games that have explored the idea of showcasing the evolution of videogames over time. All of them that I’ve played have done so better than this one. It really has no personality of its own, and thus doesn’t stand out, instead relying purely on nostalgia. What makes this odd, though, is that a lot of the references it makes aren’t actually to platformers; sometimes not even to games. All in all, this game stops feeling good to play about halfway in, and just overstays it welcome by several hours. Quantity over quality. I wouldn’t have been nearly as frustrated if this had been a 3-6 hour retrospective, rather than a 13 hour grind with really inconsistent quality, difficulty and level design. I was originally going to make a positive review, stating that this was a solid entry-level platformer, but that was before the issues began to pile up in the latter half and the whole thing just wore my patience thin. [b]For Completionists:[/b] I have absolutely no idea what you’d get out of this game if you aren’t a completionist. That being said, as a completionist, this wasn’t a particularly enjoyable experience. Collecting pixels quickly starts to feel like a chore, and the challenge mode is just not fun at all. There are a few non-story achievements, but not of them are particularly challenging except for one.
👍 : 0 | 😃 : 0
Negative
Playtime: 3142 minutes
Ok, so first off... Lets get this ugly part out of the way. The 3rd Boss is tricky but not unwinnable. 1) The Boss is race, you have to get to the finish line essentially which will trigger an event that will subdue the boss. 2) The Boss can still kill you when this event is triggered, thus becoming really difficult to beat. 3) When touching the objective to trigger the event you have to make sure you clear a huge distance from the boss (ok, not THAT huge of a gap... just enough where she is off the screen slightly) and hit the trigger WHILE YOU ARE ON THE GROUND. Unfortunately if you reach the point in mid jump, you will cause a further delay in activating the win condition thus causing the boss to collide with you. Aside from that and a few glitches here and there I got to say I had a mixed bag when it comes to playing this game. It's charming, some parts seem a bit difficult while others were unbelievably easy. The Concept of switching between the code world and rendered world was actually pretty awesome and I enjoyed going back on levels and hunting down every single pixel (all 1200 of them I think?). The cast were cute and endearing though couldn't really dive too deep with them as most of them were simply cameos here and there to help you on your way. Sometimes the code world seemed creepy and off putting which was also pretty cool. Aside from it could stand a bit more polishing... as well as the final world in challenge mode doesn't seem to work... at all. It's a fun playthrough and an obtainable 100% Achievement rate. Difficult. But Obtainable.
👍 : 0 | 😃 : 0
Positive
Playtime: 277 minutes
Mostly a dull platformer that is too amateur to have any drama or appeal. The culture part of evolving through era is underwhelming. I do think that the core platformer that is alike precision platformer genre but casual is chill. Bitsy music. I think it was worth sampling the game's idea of sending you to shadow mirror stage when you die in normal one until you escape or die there too. You can actually skip ahead hard tricky parts this way by dieing and using a further portal. That was nice.
👍 : 1 | 😃 : 0
Positive
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