Solar War Reviews
A turn-based grand strategy game in space, set in the near future: Defend Earth against an alien invasion from the edge of the Solar System and expand your campaign to push them back to their base.
| App ID | 340880 |
| App Type | GAME |
| Developers | Snipefish Entertainment |
| Publishers | Snipefish Entertainment |
| Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
| Genres | Indie, Strategy |
| Release Date | 6 Jan, 2015 |
| Platforms | Windows, Linux |
| Supported Languages | English |

33 Total Reviews
29 Positive Reviews
4 Negative Reviews
Mostly Positive Score
Solar War has garnered a total of 33 reviews, with 29 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Solar War over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
252 minutes
I like this game very much.
I play it more offline than online, that's why I don't have that much hours on it yet.
This game for me is a simple combination of Master Of Orion ][ and Xcom Apocalypse. And when I say simple, I am talking about how easy it is to use, how simple but still beautiful and functional the graphics are, and also how much extra work could (and maybe should) be put into this game.
But the game is not simple when it comes to depth: you have a wide research "tree" and the game even takes visibility between planets and moons while they rotate around a sun or eachother into account.
The tactical part of the game however is a little bit too simple at the moment and I hope the developer will implement some or more of my ideas, or better ones :-). At this time, the tactical game is more or less shooting at eachother and coming closer to eachother. The only real tactical part of it is that you can choose which weapon you fire at which enemy. You don't need to fire everything at onces at one enemy (which the AI does if you use "AUTO RESOLVE"). An that makes the tactical part a bit boring at the moment. You need to play it yourself (not let the AI take over) or you lose too much, but it's not very exciting.
But I am sure the developer will improve this, as this game really looks like a piece of love and dedication on which "making money out of it" doesn't make it the real reason to create it. The game shows real passion and dedication to create a masterpiece in the genre(s) and for some parts, the developer (one person btw) has already succeeded.
So yes, I absolutely recommend this game (there is a demo, not on stream tho at the moment) and I really hope it will still be improved but it is already worth a lot of your time and money.
👍 : 0 |
😃 : 0
Positive
Playtime:
365 minutes
I tried the demo and I was surprised at how much I like it. The demo will give you two hours with the full game, so it's absolutely worth a shot.
It's a different kind of game from the typical Space Cowboy or 4X sci fi games that it superficially resembles. It's a lot like X-Com, but from a space navy perspective. Aliens are attacking Earth and you need to build up and manage your fleet (including officer development and crews) with more typical kind of 4X research, combat and ship design. You've also got to keep the nations of Earth happy with your performance.
If you like X-Com and like fleet-based 4X games, you'll probably like this too.
👍 : 0 |
😃 : 0
Positive
Playtime:
930 minutes
This game is great, has in-depth micromanagement and strategy, And a great satisfaction when your fleet of starships are conquering alien invaders. Quite Similar to the Master Of Orion games, an intense strategic and management challenge.
It has a bit of a learning curve, but is really fun once you learn the mechanics of the game. Definitely worth $20, without a doubt.
👍 : 0 |
😃 : 0
Positive
Playtime:
457 minutes
An excellent strategy game : not too complicated and full of interesting features, like crew management, colonization, enemy ships boarding, U.Nations sessions, realistic planets/moons, etc... A great sci-fi experience. In fact, i noticed it was the EXACT "independance day 2" adventure !
👍 : 1 |
😃 : 0
Positive
Playtime:
2143 minutes
Amo esse jogo, o conceito é ótimo e gosto de como a interação com outras facções foi implementada. Mas é bem de nicho e poderia ser melhorado em alguns aspectos de gameplay, estética e novas mecanicas.
I love this game, the concept is great and I like how the interaction with other factions has been implemented. But it's very niche and could be improved in some aspects of gameplay, aesthetics and new mechanics.
👍 : 0 |
😃 : 0
Positive
Playtime:
3421 minutes
The UI and graphics aren't much, but I have yet to find any other game that scratches that particular itch: a sci-fi wargame that heavily focuses on the military aspect, with interesting strategic and operational choices and a real feeling of being a military leader.
👍 : 0 |
😃 : 0
Positive
Playtime:
10145 minutes
Unpolished, quite short, but very interesting concept. I recommend to try this game, especially if on sale.
There are several concepts close to X-com (managing country relations, grand strategy and tactical combat), but game puts emphasis on ship combat, ship design and ship personnel management. And basic colony management.
Some portions of the game are not balanced well, in some phases you will find yourself either on the brink or extinction or totally OP. Mine rates are very questionable, you will never have enough resources to use special components, but game can be beaten without them.
Still, recommended to try something different and definitely a game deserving next installment.
👍 : 2 |
😃 : 0
Positive
Playtime:
1322 minutes
One of the only games that scratches my itch for a primarily logistics and personnel management based wargames. Plus the cool as hell intersolar conflict theme, this game is as unique as it is competently excecuted.
👍 : 2 |
😃 : 0
Positive
Playtime:
8074 minutes
If you're sick of the typical "modern" space strategy game, Solar War may well be your game.
Many modern space strategy games are designed around the principle of adding eye candy while removing mechanics. Solar War goes the opposite direction, using fairly minimal graphics while, at the same time, focusing on creating meaningful strategic and tactical decisions.
Here are just a handful of the things that happen in Solar War:
-Planets orbit at different speeds, so attack paths naturally open and close over time.
-Sometimes the heat sinks get shot off your ships, and you'll have to decide what systems to keep active, and how long to keep them active for, so that your ship can keep functioning as well as possible without overheating.
-Who gets the command position: the most competent person, or the person from the nation that contributes a lot of your funding and is thinking of cutting it?
-There's an enemy ship behind you. You designed your ship with front arc weapons, armor concentrated at the front of the ship, and thrusters optimized for speed rather than maneuverability. Now what?
The focus here is definitely more on tactics and ship design, with economics more of a consequence of battle outcomes than anything else. The economic game is not trivial by any means; the typical "build everything everywhere" strategy of many 4x will not work here, and the officer management and internal Earth politics sometimes require a good bit of thought. But it is in the ship design and the (turn-based, tactical) combat that the game really shines.
No, it's not flawless. Replayability is limited compared to more heavily randomized games, there's no multiplayer, and there are some cheesy strategies that the opponent has a hard time dealing with. And yes, it does look like what you see in the screenshots-- you can pick from a few things, but the overall appearance is pretty minimal. But, despite its flaws, it manages to be what many modern space strategy fail to be, namely, interesting.
Oh, and: if you thought the Antaran fleet in MoO2 was a bit of a letdown as an end-game boss fight, try taking down Solar War's alien mothership in direct combat. It's a pretty crazy fight.
👍 : 10 |
😃 : 0
Positive
Playtime:
1591 minutes
I'm going to not recommend this game on a preliminary basis, not because I'm not enjoying it -- I am -- but there are some significant caveats that need to be said, or a number of people are going to be wasting their money.
First of all, there is no sound whatsoever in this game, which is very jarring. Secondly, the interface leaves much to be desired; controls don't always work as you might wish (in particular, the space bar sometimes acts as "pause" and sometimes acts as "click", meaning that for a while, if a popup happens, you may reflexively hit the spacebar and accidentally select whatever the default action is in the popup). Also, there is a fair amount of burrowing down and popping back up through popups, especially when shuffling officers around.
And there's a lot of that. This is the primary caveat: thus far, the game feels more like the logistics exercise of deciding who to promote and generally how run the admiralty, rather than the tactics of space combat. In other words, it plays a bit like dinking a spreadsheet. The thing is, I'm enjoying that process; so far, at least, there are enough interesting bells and whistles on the individual officers for me to want to build the perfect crew by proper career guidance. In that way, it reminds me a little of the class XCOM, more than it does of, say, Master of Orion (there is no exploration in this game).
One particular element that is unusual and highly satisfying to me is the mechanic of actual orbits. The entire battleground is simply the solar system, but there is no instantaneous travel (thus far?), meaning that the location of, say, the Earth relative to Mars or Jupiter matters, and changes over the course of the game. I don't know how realistic it is, but it's novel and adds a feeling of "reality" to the game that is often lacking in many similar games.
In general, the whole thing is lacking a lot of polish. I'm finding it a possible diamond in the rough -- satisfying, at least -- but I suspect that many people won't. Anyway, given that every last one of the reviews currently present is positive, I thought it best to add a note of warning to this. At the very least, buying this game should be done with eyes open.
👍 : 43 |
😃 : 1
Negative






