Deity Quest
21 😀     10 😒
61,49%

Rating

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$9.99

Deity Quest Reviews

App ID340330
App TypeGAME
Developers
Publishers Fancy Fish Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Cross-Platform Multiplayer, Steam Trading Cards
Genres Indie, Strategy, RPG, Adventure
Release Date20 Jan, 2015
Platforms Windows, Mac, Linux
Supported Languages English

Deity Quest
31 Total Reviews
21 Positive Reviews
10 Negative Reviews
Mixed Score

Deity Quest has garnered a total of 31 reviews, with 21 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Deity Quest over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 83 minutes
Repetitive, grindy and lacking in strategy
👍 : 0 | 😃 : 0
Negative
Playtime: 384 minutes
This DQM-esque game really needs a more reliable "guard"/"stop attack" mode to capture before my allies kill or get killed!
👍 : 0 | 😃 : 0
Negative
Playtime: 557 minutes
this is a fun and interesting game and i really enjoy it so far. now i havnt gotten too far but once you get used to it its pretty fun. they dont really explain how to play though so you kinda have to teach yourself or see a guide but other then that its great
👍 : 2 | 😃 : 0
Positive
Playtime: 250 minutes
Tags: Topdown - RPGMaker & Party RPG Additional Tags: Delete Local Content & Remove from Library TLDR: Xbox360 pad not detected or working. Black sidebars on the sides if not 4:3. Low quality sprites. Low quality text font even with high definition option turned on. No resolutions support. Grating sound. Have to use conversion to capture crustaceans and bugs and convert them to my side and secure the fruits they were trying to eat for myself(wtf). Vaguely pokemon inspired with odd greek/zeus setting. Removed for declutter
👍 : 1 | 😃 : 0
Negative
Playtime: 533 minutes
Deity Quest was a delightful little game, which accompanied as I did other things. Want to catch up on a show? Go on some auto-pilot dungeon crawling in Deity Quest. You might not enjoy it as much if you're giving it your full attention, and I never really figured out the depth of strategy available. The UI is clunky and difficult to work with, and the follower types generally feel very arbitrary and hard to plan around. Later, things will be stunning your followers non-stop, and the strategy becomes "use strawberries on them". Be prepared to be destroyed by the first rival quest, too; he's got some nasty critters waiting for you. Frustrations aside, though, this was a fun adventure that had me gathering followers and figuring out compositions like only Pokemon before it could. It's an easily cruised through adventure with enough going on that you don't get bored with it, and it appeals to senses of nostalgia that few other games can reach.
👍 : 0 | 😃 : 0
Positive
Playtime: 602 minutes
Monster-taming autobattler with Darkest Dungeons-esque battle setup and an overall Siralim-lite vibe (note that it came out before either, though). It's lacking in a lot of areas, such as the UI, but I enjoyed my time with it.
👍 : 1 | 😃 : 0
Positive
Playtime: 15 minutes
Pretty good looking Creature Collector game, kind of feels like it was designed for mobile devices but still relatively playable on PC. My only complaint right now is I can't tell if the "extended" upgrade is actually active or not. I assume it is, since I paid for it, but there doesn't seem to be any indicator in-game of it. Being able to pick your alignment at the start was a nice touch and the variety of creatures you can capture seems promising.
👍 : 0 | 😃 : 0
Positive
Playtime: 371 minutes
While this could be sort of a weird gem---it's a monster-collecting auto-battler that's fun enough---it's very grindy, especially starting out, and it's got some serious bugs. I've seen everything from combats starting and running with the window blacked out, to the game turning my entire screen off, to quests breaking even though I collected the requisite items, to my units' attacks draining my mana. That last one is permanent, and seems to be a state I've glitched myself into, and makes the game nearly unplayable. I haven't done anything unusual or played in a weird way as far as I can tell, these are just regular bugs that you might run into. Beneath the bugs and the grind are the bones of a good game. I think if this released in the DOS era it'd be a treasured classic, bugs and all. But unless this stuff gets patched, it's hard to recommend in 2024. Go in if you want a semi-mindless idle monster collector and if you really don't mind the game glitching itself into an unsalvageable state midway through your campaign.
👍 : 0 | 😃 : 0
Negative
Playtime: 626 minutes
Deity Quest had my interest for a couple of reasons: I love RPGs, strategy, any game that allows me to be a god-like figure, and any game that revolves around having minions that will fight for you. This game takes the latter point a step farther, where you do none of the fighting (with the exception of optional spells you can upgrade later on in the game, though most spells are supportive to your minions). I bought the game on sale, and expected a lengthy RPG given the larger playtimes posted on some of the reviews. If you keep the tutorial activated in the game and play it, you'll notice the game incorrectly tells you to "tap" the screen instead of click. This was the first time, for me, that I noticed the game was developed for phones. If you're like me and usually pass games up because of this, don't fret. I actually did beat the game, and I don't support phone games if I know beforehand that they were developed for them, particularly if they are badly ported to PC. Deity Quest loses points with me here. The game is not negatively affected by this mistake; the mouse works perfectly fine as you click and drag spells and options over to your minions. However, the fact that the game was not updated in the simplest of ways to ensure it was ready for a PC release can be insulting to consumers who support it on PC, as it feels as an afterthought. Deity Quest has a forgettable and light-hearted story, which serves, essentially, as a means to push you out on your way to the action. I was a little disappointed in the casual nature of the game; I'd been expecting a 30 hour or so playthrough based on the other reviews, and in truth, I beat the game in just 10 hours. Nonetheless, the gameplay during that time is pretty fantastic. There are bickering amongst gods, most of whom own and rule over sections of land that you must conquer over to defeat. Your goal changes over the course of the game, and you can get access to over 100 various creature types of various elements to control and switch in and out of the action at your will. Elemental play is very important here; using fire creatures against water creatures will get you demolished, and it's this type of emphasis that encourages you to try out multiple creatures in various situations to see what works. You will find that some creature types, although weaker appearing, can actually become almost overpowered (the goldfish and golden slime comes to mind). Your selected creatures will fight for you, and it's up to you to utilize spells or items to support them. You get access to healing, recharge mana, and boost stat spells (among others), while you can also upgrade elemental attack spells later on (though these never seemed to be worth it to me). The spell/item bar can become cluttered and odd to navigate. Given the frenetic nature of the gameplay, switching between the two available item bars and selecting spells by their image, not their title, can be confusing. Once you equip spells, hovering the mouse over the spell in the bar does not offer you its name, so be sure to keep in mind which spell is what, or else you can waste mana finding the correct one. In general, however, gameplay is fast and fun, and you can sit back and watch the action for the some battles, while having to stay on top of your spells for others. I had a lot of fun with Deity Quest, despite its disappointments and misgivings. I went into this expecting a lengthy and deep RPG, and did not get that. Deity Quest is a short, casual game that feels slightly off of the "RPG" title, but it is a lot of fun nonetheless. I think most people who enjoy strategy RPGs will still like this, because most of the foundation is there in the game, though it is casualized. If you are willing to overlook that, I'd recommend giving the game a try.
👍 : 10 | 😃 : 0
Positive
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