Cubot
Charts
250 😀     26 😒
83,11%

Rating

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$1.99

Cubot Reviews

At first sight, Cubot is a puzzle-game with a minimalist gameplay, just move color cubes towards tiles of the same color. It's really easy, but it will be a torture for your mind to complete all levels of the game because the apparent simplicity of the game is in contradiction with the complexity of the level-design.
App ID340280
App TypeGAME
Developers
Publishers Nicolas Pierre-Loti-Viaud
Categories Single-player, Steam Achievements, Partial Controller Support, Steam Trading Cards
Genres Indie
Release Date8 Jan, 2015
Platforms Windows, Mac, Linux
Supported Languages English

Cubot
276 Total Reviews
250 Positive Reviews
26 Negative Reviews
Very Positive Score

Cubot has garnered a total of 276 reviews, with 250 positive reviews and 26 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cubot over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 68 minutes
I see many people disliking this game and saying it is not worth a buy, but I don't think they're correct. This game is targeted for casual players. It has a lot of content that will last you a while, and the harder levels will make your brain spin. If you dislike puzzle games or have little patience, don't expect a fun time. If you like puzzle games (like me) or have a ton of spare time, give this game a whirl! It's only two bucks!
👍 : 2 | 😃 : 0
Positive
Playtime: 19 minutes
Sokoban with multiple cubes. Because the cubes are all connected you need to execute the level perfectly instead of exploring and attempting things as you go. This can make it a frustrating experience of level resetting and memorising.
👍 : 0 | 😃 : 0
Negative
Playtime: 135 minutes
My first ever negative review. This is a nicely polished puzzle game, with interesting mechanics, and a relaxing, minimalistic design. However... I can not honestly say this was fun, or even satisfying, just disappointing. They made this pointless. The beauty of these puzzle games is not in resetting the level 200 times because you missclicked after move 18. Its not a bad game per se, and i feel like it they had some really amazing ideas here, but I can't recommend this to the casual gamer.
👍 : 5 | 😃 : 0
Negative
Playtime: 221 minutes
[h1]Components[/h1] + The graphics are very simplistic, looks like something that a lot of people can design, but that is what the developers seems to be going for, making everything look simplistic, it tricks the brain into thinking it has a deeper meaning, over complicating it. The game is also colourful, even if it uses around 5 colours (black, white, red, blue, green), they are used well and simply to differentiate the cubes. + Gameplay is frustrating at a good level, it really teaches us how annoying the human brain can, you will play a level so hard but when you finally look past the complications and realise how simple it is, you have a laugh and possibly call yourself an idiot, then experience the same thing the next level. Although the game is really short and easy controls as if it were a mobile game, so I wouldn’t be surprised if this indie game was ported to mobile devices like [i] Super Hexagon [/i]. The fact it allows the use of Xbox 360 Controllers and PS3 Controllers, allows for more consoles to play it, so it could possibly find itself on the Xbox Store or the PSN. + The controls are extremely simple, the arrow keys to change angle, and the WASD keys to move the keys, that is absolutely it. Nothing else is needed to play the game. So Cubot continues to keep it simple. + The length of the game is short, that is not bad but some people who love puzzles love lots of puzzles, so since this game looks young, they could possibly introduce a Steam Workshop for the community to create puzzles as well, or give a weekly puzzle, so the game can last longer than just play, finish and leave it in storage forever. + Simplicity is the strongest feature of the game, it is focused sorely on making the game so simple to the level where it looks complex, but it isn’t. That is what makes the game so great. We love challenges but they give us something so easy its challenging. [h1]Overall[/h1] Truthfully, I was scrolling through the Store page, just looking around and I find this $2 game on steam, the pictures and description looked intriguing and I enjoy puzzle games, so I figures why not. And it is one hell of a good way to spend two dollars I'll give ya that. Cubot achieved a level of simplicity whereas it is very complex. The beginning levels of the game is simple but gradually they make it seem harder, but once you see past the complexity and use simplicity, the game will seem so much easier and you will feel like an idiot. They repeatedly shove in your face that this is simple, so treat it simply. But the human brain isn't hardwired to look at things simply, it is hardwired to over complicate things and look too deeply into something when the answer is literally in your face. I recommend this game if you like having a more than decent puzzle game at a very affordable and cheap price.
👍 : 11 | 😃 : 3
Positive
Playtime: 455 minutes
Cubot takes great pride in its minimalist presentation. A cynic may suspect that this “minimalism” is a carelessly-crafted excuse for a lazy or empty game. Such skepticism could not be more misplaced. Cubot is puzzle-solving game comparable to sliding puzzles, or perhaps to Rush Hour. Cubot adds to these games what could only be feasible in a three- dimensional game: three dimensions. The objective of the game is to land each block—puzzles quickly include more than one block, onto its respective target location. Each action, however, moves all blocks in accordance with the game’s rules as well as with each block’s own distinctive properties. There are, as far as I can tell, ten different kinds of blocks. One moves one space per turn, another moves two. One presents or removes obstacles, another moves in the opposite direction of all other blocks. There are 80 levels and, while this isn’t the most difficult game ever presented, it is satisfying to solve (particularly in the fewest number of turns possible). On top of these mechanics, the game manages to have a personality despite its minimalist form. The music is calm and the UI is very clean. The developers even threw in some famous quotes, and they’re about—you guessed it—solving puzzles. For the low starting price of $2 and the presumption that it will get even cheaper, this game is certainly worth it if you like puzzles (I’m enjoying this game the same way that I enjoy the Portal games, even without the witty dialogue) or if you’re looking for a game that isn’t too difficult to 100%. I am enjoying this game and I am glad to see it on Steam. Update: I 100%'d the game. Game is hard.
👍 : 27 | 😃 : 2
Positive
Playtime: 111 minutes
So I found this today and decided why not, cheap price and I love puzzle games, why not indeed. This a a complex puzzler that cloaks itself in its minimalistic artwork and relatively simple mechanics and delivers a very challenging game that makes you feel like an idiot because someone completed the level in two or three less moves than you did, overall an excellent puzzle game and I would definitely recommend it, remember, SIMPLICITY IS KEY.
👍 : 144 | 😃 : 11
Positive
Playtime: 253 minutes
Cubot is a colorful minimalist game with solid puzzles but the controls can be a bit wonky. The levels are made interesting by the use of a wide range of mechanics, most notably the use of multiple layers, extending the puzzles into 3D. The fundamental mechanic is that you move colorful cubes (each color having specific atributes) to lead them to their goal. All cubes in the level move simulaneously - when a cube is moved left, every cube will move to the left. This leads interesting levels that grow more difficult as the game progresses. At the end of each level, the game displays the minimum number of moves required to beat that level, and you can then retry the level to improve your best move count the one or two (or five or ten) moves. However, completing the game and earning the achievements do not require perfecting the level, making the game fun for serious and casual players. You also build up points as you complete levels that can be used to view the solution to a level you are stuck on. The biggest complaint I have about the game is that you need to go to the menu to reset a level. Especially in the later levels it can be easy to get the level to an unsolvable state, and I often needed to reset a given level a handful of times to get it right. WIthout a keybind to reset it, you're forced to open the menu and click the button there, which quickly grows bothersome. The controls are also a bit strange in that the arrow keys control the camera (which you barely have to change) while WASD or the mouse control cube movement. The mouse controls require you to swipe the mouse in the direct of the intended movement, which feels unnatural. The menus are also very simple, and while there aren't any options missing, the menus feel hurriedly thrown together rather than elegant. Pressing exit also doesn't immediately exit the game, you're then require to additionally click the screen afterwards, which feels unnecessarily complex. The sound played when you hover over a button, something required in-between every level, is harsh and contrasts with the music. After about ten levels I muted the sound effects, which mitigated this problem, and the ambient music without the effects then fit the game excellently. The game has 80 levels which took me around 4 hours total, which for the price is pretty good. The levels work well and the music is nice, so if you're a fan of this type of movement puzzle, I'd recommend the game. [quote]For more puzzle game and platformer recommendations, check out [url=http://store.steampowered.com/curator/29932239/]my Curator page[/url][/quote]
👍 : 24 | 😃 : 7
Positive
Playtime: 242 minutes
[h1]"Nice little 3D Cube Puzzler, but also a little bit too sterile sometimes"[/h1] Ok I must admit after playing Innercube, Cubot was a little bit too easy for me. Innercube has six different colored sided cubes, but Cubot cubes are just one colored. Well but let's now discuss Cubot. Cubots is the currency you can earn in this game after completing each level. You can buy solutions for that (it starts with 8 cubots) but who seriously does? There's apparently no other purpose of Cubots. Like in Hexcells where you need the points to unlock next levels. In Cubot every level is automatically unlocked after beating stage 6 - evertyime. Each level has 8 stages a 10 levels that makes 80 levels altogether - That's OK. The levels can be distinguished by new cube types (different colors: red does double steps, green has reversed movement, and so on ... ) or new puzzle elements (like colorchangers, portals, elevators or stoppers). The aim is to bring all cubes to the same colored fields in the end. Very positive is that the level design has different layers where you also can fall down from a higher level. I also liked much the level select menu with a miniature picture of the whole map. They even lately added a level editor. Now comes the moan. This game makes fun for sure. But it's not as high as expected. It seems sterile that after every solved stage 7 you'll get as reward a hardcoded wise quote of Erno Rubik, Eric Schmidt or Albert Einstein. It isn't random and/or surprising. Also the puzzle elements are well mixedup in higher levels, but there's no higher value to progress at all. I missed some basic game elements like the "undo" button which I'm used to. Some menus do not respond on the first click. It also seems after once changing the camera view or use the mouse roll gesture the WASD controls get temporarly deactivated. That's annoying because these are just little fixable bugs. But my first impression got spoiled due to that. Cubot is not a bad game. I wouldn't say that and I recommend it. But sometimes you have to bite your teeth together to playthrough a certainly well meant great game with little nerving mistakes.
👍 : 17 | 😃 : 0
Positive
Playtime: 618 minutes
At its core, this is a really good puzzle game with some great ideas. You eventually have to track many things at once that behave in different ways, while figuring out how to make them work together. Its not perfect. New concepts and block behaviors are shown with an animation before the levels in which they first appear, but these animations/descriptions are not particularly clear. It doesn't matter, though, because the first few groups of levels are exceptionally easy - in general, the game progresses a little too slow at the beginning. Its not 'that' hard to figure out the basics! And new mechanics are easier and easier to fit in, since you already have a handle on the previous ones. It has a very pretty aesthetic, but the usability and controls don't live up to it. There doesn't seem to be an ideal setup - controller makes most sense for the core gameplay, but the menus are so slow with a controller that I stick with mouse/keyboard - however, mouse controls are awkward. Keyboard is fine, but I gotta be careful not to left click! The biggest issue by far is lack of any kind of 'undo'. When you've got a level that takes 20+ moves at minimum, and you're going for that minimum score, you don't want to make a mistake 20 moves in! I'm stuck on one level for this exact reason, and its SO FRUSTRATING having to play the first 17/18 odd moves EVERY FREAKING TIME! Even a quicker way to reset the level would be welcome. All that said, its worth playing and the price is more than fair.
👍 : 17 | 😃 : 1
Positive
Playtime: 149 minutes
First 3 or 4 Chapters: Hm, okay, easy game. Then it starts to melt your damn brain... But seriously, it is a very nice game. It is challenging(If you're not some smart-ass dude with an IQ of 150+) and wants you to think different, like those Riddles where you have to think either the way a kid does, or think around corners.(it's technically the same...) The Soundtrack somehow works fine with the game, even though it seems a bit repetitive to me(and you just have to mute it after a time), but it won't stop you from thinking. The graphics seem well-made(you don't need better graphics for this kind of game) and it certainly looks simple but nice. Somehow futuristic. So i found no bugs(yet) and can say, that it has a unique style of playing(to me), is challenging and looks+sounds fine. I would recommend it, especially for this price! PS: It seems to have an active and nice developer, just look at the Community-Hub(He is very active now, not like those from the BIG COMPANIES). He/She(Who knows?) seems to also wants to implement the ideas from the community. Another BIG PLUS!
👍 : 43 | 😃 : 5
Positive
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