Debugger 3.16: Hack'n'Run
Charts
27 😀     8 😒
67,91%

Rating

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$1.49
$2.99

Debugger 3.16: Hack'n'Run Reviews

Help Debugger 3.16 to find and delete all bugs in the game worlds of the developer. Learn and use program code in this award-winning puzzle platformer to program you very own game at the end!
App ID339720
App TypeGAME
Developers
Publishers Spiderwork Games
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Indie
Release Date22 Feb, 2018
Platforms Windows
Supported Languages English, German

Debugger 3.16: Hack'n'Run
35 Total Reviews
27 Positive Reviews
8 Negative Reviews
Mixed Score

Debugger 3.16: Hack'n'Run has garnered a total of 35 reviews, with 27 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Debugger 3.16: Hack'n'Run over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 104 minutes
[h2]Debugger 3.16: Hack'n'Run[/h2] Has a total of [b]12[/b] trading cards.
👍 : 1 | 😃 : 0
Positive
Playtime: 812 minutes
Really nice game, which gives easily first hints and experiences about programming. In some places demanding difficulty. Not too big, but still fun.
👍 : 2 | 😃 : 0
Positive
Playtime: 1317 minutes
As someone with a degree in Computer Science, I can't say how much I'd wish debugging would work like this. 10/10 never enjoyed fixing bugs more
👍 : 2 | 😃 : 0
Positive
Playtime: 320 minutes
typing the upgrades feel like typing cheat-codes but they aren't .... 10/10. ~PROS: *Improves your typing speed, *a good debugging story, *not so much grinding required, *use the brains and commands ...(increases dopamine). ~CONS: *not satisfying graphics in certain areas and while health is low. *in some areas, hints are shown after i die 1-2 times. As a beginner in coding, i recommend this game to anyone out there having typing speed problem and want to have fun with learning 2D gaming and debugging together.
👍 : 1 | 😃 : 0
Positive
Playtime: 90 minutes
Ok, ok... DON'T... BUY... THIS... WANNA BE JUMP N' RUN! Seriously, this game isn't worth anything... After 76 minutes of playing (it's boring as hell) i finally made a good decision: stop playing it! First of all: text bubbles are in comic sans (Mr. Schaefer must be Prof of Memology) Then the point is, the only thing you do is writing... first it sounds cool and i enjoyed playing the demo version... but after a while it's not even playable anymore... block283946323842.y+=3;block3264284828.x-=5; <--- thats all you do... after a couple of minutes a jump section had to be mastered and you know what? this little f***** (debugger) cannot even jump two blocks far (i unlocked jumpheight 4) . Don't be me and buy this game, it's not even 1.29$ (summer sale) worth!
👍 : 0 | 😃 : 1
Negative
Playtime: 23 minutes
The concept is good, but better play something else in the same category, the game crashed at least 5 times, it seems 1 crash was intended (with a blue screen, part of the gameplay I think), but very anoying it take you directly to the desktop and you need to start again. There is a few of negatives, the obvios bugs, boring, simple graphics, it can't change the keybinding (yes I'm using other layout) just move boxes and shoot.. Is not completely bad, yet I don't want to wast more time on the review, read the other reviews.
👍 : 1 | 😃 : 0
Negative
Playtime: 2105 minutes
I recommend this game as the first game in your quest to learn programming. I am on a quest to learn coding via games and thus I have played many games on Steam. This game is more 'gamey' than 'teachy' on coding in the same genre as what I call, dev team level editor. Dev team level editor games have level editors that are designed for developers or software testers. Since it is not meant for end users, the level editors are crude and often use command line rather than an easy to use GUI. The learning of coding comes as you gain more and more access to the level editor as you level up and play. Debugger 3.16 , explains concepts like variables as you unlock features. You change variables of built in program functions to do everything from healing, aiming, changing volume and more. You will not be learning much coding since you will be changing variables in the developer predefined functions. However actually typing out functions and changing variables got me comfortable and prepared me for other more code teaching games and tutorials. Other games in the dev team level editor genre are Hack 'n' Slash and The Magic Circle and both of those were too gamey and the teachy part was too and far between lesson to lesson. Debugger 3.16: Hack'n'Run is well balanced in the gamey and teachy part especially because you get to type *Lite-C code (see below). Debugger 3.16 is a skill based metrovania RPG. You kill baddies and the loot drop are a currency that you use to level up a specific skill like jumping or damage. The dev did a great job of metrovanian style of exploration with 77 unknown areas represented by by a map grid of 7 x 11. I enjoy the meaningful choices of choosing what skill to increase. Increasing the shot range allows you and snipe from a safe distance while increasing jump height opens new areas I can reach and explore. While all skills are great you only have enough resources to strategically increase one skill at at time. The only complaint I have is difficulty curve seems to be a gentle slope then suddenly steepens. I got stuck twice really did not know how to progress and I wish there was more hand holding or clue dropping to help when the game gets really hard. If you are interested in coding, get this game now! * spiderwork-games.com: 'Some words to lite-C: Lite-C is a lightweight version of C/C++, the language used for commercial games programming. But unlike C++, it's extremely easy to learn and the best way to get introduced into 'real' programming. Anything that's scary to a beginner, like memory and pointer handling, is automatically managed in lite-C.'
👍 : 4 | 😃 : 0
Positive
Playtime: 149 minutes
Wow, this is a really unique concept. It is very professional, feels like a full release to me, but it is still early access. At first it looks like it's going to be a typical platform shooter, but the gameplay is totally unlike anything I've come across. I think the fact that I am a programmer may influence my reaction to this game, but if you are looking for something challenging and different, it is well worth the purchase price.
👍 : 7 | 😃 : 0
Positive
Playtime: 273 minutes
Debugger 3.16: Hack'n'Run is a very unusual specimen, a hybrid Metroidvania platformer and programming sim. Which may seem interesting but the way this is implemented is the video game equivalent of fingernails down the blackboard. What you do in this game is a combination of some pretty awful and unsatisfying platforming combined with a bizarre and extremely un-fun requirement to enter programming commands in a kind of Java/C looking language. Which is where we run into one of the things that really annoyed me... in order to tweak the graphics or audio settings, instead of convenient menu, you have to type in a command to do it. There's no reason to make the menus so annoying apart from to hammer down in the most hamfisted way possible that We'Re PrOgRaMmInG!!! Yes, we can tell when developers are being pretentious and annoying. The developer shoving his photo into the game on a repeated basis doesn't help, either. This hamfistedness from the menus touches every part of the game... and ultimately it's completely un-fun. It also gets very vague very fast... there's a few reasons almost nobody bothered playing this all the way through. On the upside, the game does feature customisable controls and resolution (if you can be bothered mucking around with the stupid command centric menu), so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game features somewhat lazy, simplistic "retro" looking 2D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking. Considering this is being evaluated as a PC game in 2025, such poor quality 2D graphics in the 3D era just aren't good enough, whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. Developers should try to be aware which platform they're developing for. These technical defects push this game below acceptable standards for any modern PC game. Debugger 3.16: Hack'n'Run didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "First Boss", for killing the first boss (fairly early in the game), trivial to get, but less than 21 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Debugger 3.16: Hack'n'Run has the far too high price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Mass Effect", "Portal" or "Dishonored". Quality, professionally made games like those are frequently on sale cheaper than this.
👍 : 2 | 😃 : 0
Negative
Playtime: 356 minutes
I am absolutely LOVING this game! I have been on pins and needles waiting for it since it was in Greenlight, and I was NOT disappointed. Made it through the first boss so far. DEFINITELY challenging, but in a fun and engaging way. The way the developer blends the coding aspect of the game into the gameplay is brilliant. This game is perfect for teaching kids coding, and keeping them interested while learning... heck, I went to school for this stuff, and I am STILL having a great time!
👍 : 13 | 😃 : 0
Positive
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