Castle Bomber RED
Charts
$1.99

Castle Bomber RED Reviews

Castle Bomber RED is a casual castle destruction roguelike. Featuring endless destructible castles, upgradable cannons, and enough exploding projectiles to make a bullet hell jealous.
App ID3389220
App TypeGAME
Developers
Publishers GoblinTech
Categories Single-player, Family Sharing
Genres Casual, Indie
Release DateMay 2025
Platforms Windows
Supported Languages English

Castle Bomber RED
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Castle Bomber RED has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 40 minutes
fun
👍 : 0 | 😃 : 0
Positive
Playtime: 173 minutes
If you are interested enough to look at reviews.......STOP....drop two dollars and support an indie developer. It's totally worth it. Castle Bomber is a great for those moments when you are scrolling through your steam library looking for something simple to dive into for 30 minutes. Side note. Saving up for a reset and going for maximum re rolls on one or two cannons yields some pretty humorous result.
👍 : 1 | 😃 : 0
Positive
Playtime: 189 minutes
It's not so bad for what it is. You've can have up to 3 rows of 5 (might've been 6?) cannons and can choose between 3 cannon types: arc/lobbing w/ medium impact, straight w/ low impact, and ground/low with high impact. There are upgrades which are offered for 5 points (the red squares you blow up in each castle are worth one point each) and give you the choice between projectile size and speed (might be fire rate, but I can't really tell). Once points are spent on the upgrade offer, you are given a RANDOM two choices for upgrades. As for the enjoyment portion of the game.. it's pretty static. Once you're upgraded enough there isn't much in the way of a challenge and the lack of roguelike elements thwarts any replayability value. For $2 it was worth the few hours I played, but I would STRONGLY suggest adding a myriad of different upgrade options as well as a more dynamic castle / stage system that perhaps challenges the player to rearrange their cannons / change types.
👍 : 1 | 😃 : 0
Positive
Playtime: 65 minutes
This game’s got that roguelike itch I didn’t know I needed scratched. You don’t move—just think, plan, and blow stuff up. It’s like playing chess, if all the pieces exploded and the board was a castle. The gameplay loop is super addicting, and the boss castles? Absolute bangers. Every time one showed up I was like, “Oh no,” and then five seconds later, “Oh YEAH.” Overall, it’s a blast (literally) and props to the dev!
👍 : 1 | 😃 : 0
Positive
Playtime: 234 minutes
A simple yet uniquely satisfying experience! Definitely worth picking up and spending a few chilled-out afternoons blowing things up and enjoying a HIGHLY gratifying gameplay loop of blowing things up, taking stock of the damage, and doubling back down to do some even more gratuitous damage. A must-try if you like idlers, auto-battlers, or anything in that vicinity. Ultimately, it scratches the same itch as destroying whatever block or Lego castles you spent hours building as a kid, only you don't have to clean anything up and nobody will get mad at you. Sometimes you don't need to reinvent the wheel, you just need to ask "what if the wheel had a shitload of cannons all around it?"
👍 : 1 | 😃 : 0
Positive
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