Star Nomad Reviews
Explore, trade, fight & plunder in this tribute to classic sandbox spacesims of old.
App ID | 338830 |
App Type | GAME |
Developers | Huy Phan |
Publishers | Huy Phan |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
Genres | Indie, Strategy, RPG |
Release Date | 29 Dec, 2014 |
Platforms | Windows, Mac |
Supported Languages | English |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Star Nomad has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
7 minutes
A quick space explore RPG game. Cheap. Worth the price. Not much but I guess it passes muster.
👍 : 0 |
😃 : 0
Positive
Playtime:
75 minutes
Repeatitive, game
Very poor game balance
Trade = huge profit = boring and slow... move slowly on a poor map from point A to B sell stuff, buy stuff at B to C sell stuff, repeat to A...
Piracy = minimal profit, it is either slaughter your enemeis or be approached by an enemy force who quickly wears your shield down and boom... then you've got a hard time to recover compared, have fun restarting with basically nothing, and hostile things
Missions = very very minimal profit... Head to location, fight a huge squad of enemies... It is either you win yay you get 20k reward for a big time investment, or opps your ship is instantly obliterated... have fun restarting with basically nothing... oh yeah you probably have to spend 6k to restock your missles too...
Between restocking weapons and the slow grindy travel time the only way to actually play is to trade, trade, and trade.
early pirates are mosquitoes you can simply ignore, later swarm pirates are swarmy
Overall 4/10
Grapics 6/10 - as expected
Gameplay controls 2/10 - very poor minimal controls
Mission types 1/10 - unoriginal rehashes of every common type... with a poor rewards system
Combat - 3/10 - its either win or lose depending on your loadout... skill has VERY little to do with it, and gets super repeatitive super fast
👍 : 24 |
😃 : 2
Negative
Playtime:
188 minutes
Wish there was a star system cause this game could be fun to some people just not to me. travel time to complete missions or trade effectively is not worth it when you realize every time you die (Which is alot if you happen on a pirate patrol of more than two) you lose all your cargo ammo for launchers AND your ship if you have it upgraded! Time killer with mild amusment buy at your own risk
👍 : 4 |
😃 : 0
Negative
Playtime:
1814 minutes
For me, Star Nomad is an underrated little gem! It takes all the things that make the 2D action/shooter genre great, and condenses them into a simple yet crazy fun experience. You can make your fortune as a miner, trader or even a pirate (Be warned, betraying everyone doesn't end well :P), but cracking on with the story was the most fun for me. Took me around 30 hours to beat it, which considering the price, is a bargain...
Dont let the simple nature of this game fool you, it becomes very challenging as you progress. Early game is all about earning credits and upgrading your ship. Late game is much more about tactical piloting and loadout (and spamming the X key). Some battles might seem too difficult, but keep at it. Theres nothing more satisfying than battling through a dozen battleships with a lone frigate.
Though this game might not be for everyone, if you're into retro style 2D space shooters with simple mechanics, and are willing to rise up to the challenge of restoring peace to the universe (or not), then pick it up and give it a go. I did and I thoroughly enjoyed it.
Now to uncover the myth of the nude key combo...
👍 : 6 |
😃 : 1
Positive
Playtime:
164 minutes
As someone already said in the forum section: WOW!
If you like sandboxy space games you should give this little gem a try, why?
Simple reason is that it looks nice, it plays nice, it sounds nice and it costs... nice. :)
The Dev (yes it's just one person) is extremely active, responsive and with an amazing attitude, and that's something not always easy to find.
It clearly is a "love letter" to old space sims as the description states, just do not expect a flight sim, this is not Elite or Privateer, this is Star Nomad, a fun arcade space sandbox.
👍 : 20 |
😃 : 1
Positive
Playtime:
371 minutes
There ought to be something wrong with a game if you don't feel bad resorting to infinite money cheats after just a couple of hours.
Why? Because this game can, by and large, be characterized as Farmville in space. You need money to buy expensive ships and weapons to do story missions, but the only way to get it reliably is by mining asteroids and trading, which have about the same degree of complexity and player's involvement as Cookie Clicker. Now, do it again, again, and again for several hours. You can also grind the same 5 mercenary missions over, and over, and over again, or just fly around and shoot other ships, but that will be just as much of an underwhelming and repetitive chore. Also, if your ship does get taken down (usually by a group of pirates suddenly appearing out of nowhere and catching you unawares, sleepy or AFK after several minutes of flying through empty Space with nothing happening), you'll lose some of your precious equipment.
Star Nomad is not atrocious, and could be an OK distraction if you're listening to music, or thinking about something, but that's about it it.
It is also true that the game harkens back to other space sims like Elite and Star Control, but it has so little variety, and the combat system is so simplistic that it fails to keep one's attention for any significant period of time. (the realisation that you've got nothing else to do in the game happened in Elite as well, mind you, but it came much, much later than here). Bland writing, lame, sometimes sexual, jokes and no memorable characters does not help the case, either.
Sexy (if not sexist) art tho.
👍 : 6 |
😃 : 0
Negative
Playtime:
1299 minutes
The Good
-For a space trader it is fairly easy top throw a half hour at here and there.
-upgrading is easy once you get the hang of it.
-lots of little details are pretty cool. Like people talking about the Iowa vs. The Yamato kind of clevar.
The Bad
-you tend to have to grind a lot at the beginning. Early on you basically need to find a safe route to either mine or trade until you can get some decent gear.
-no real faction choice to my understanding. I had a chance to join the pirates for a moment there but no real choice.
-the police in this game are insane: I am smuggling drugs and there are 6 ships right behind me destroying ships (potentially murdering people) for money and suddenly I am public enemy number 1? what this hell is in these drugs!?!
-almost no customization: you have almost no choice to upgrade your ship in specialized ways. You can chose to make your missiles hit harder or your beams hit harder and that’s about it.
-there is no choice to stand down your weapons or surrender. I am playing a smuggler not a murderer. I don't want to have a shootout with the cops until I can leave the system. I would rather stand down my own weapons and divert power to shields or speed to get away.
-space stations don't care about pirates or smugglers? Here I am being shot at by pirates I dock at a station and they just let them blow me up? By the same token I am running from the police because they spot me with drugs but the station just lets me dock? I can't fathom a universe where the ships have weapons but the space stations don't who is asleep at the switch?
Things I Would Change
-Give the ships 2 to 5 modification modals and add more than just missile power and beam power to it. It could have the weapon boosts but also extra storage adding an extra 4 slots, a temporary cloak costing power (preferably called a Fader :) ), extra shields, shield mods that increase effectiveness against beams or ballistic respectively, crew pods for extra crew (see below)
-more detailed mining add a scanner to increase the chances of getting certain resources over others.
-more weapon types please. We have an EMP that jams weapons can we have one that stalls engines? Maybe mine layers, how about a machine gun stile gun that fires smaller weaker beads of energy fires faster but hurts less maybe a tractor beam that slows and eventually stops ships to force a boarding rather than destroying ships.
-crew customization. Give each ship a crew capacity 2 to 6 each crew man can do different jobs on the ship such as work the engines, weapons, and shield to make the work better, the ability to navigate and increase maneuverability, or simply board/ repel boarders.
-random mission offers. Passing ships give me all sorts of messages (including quite often the cops telling me how to break the law and expunge my criminal record lol) I think it would be cool if ships randomly offered me a job to protect them or deliver something or even kill someone.
-gear/ships you can't buy. I would love to have experimental gear you have to find and earn rather than buy.
-buy hanger space. I have built up my bad ass ship just the way I like it. Now what? Story missions? Personally I would like to buy a hanger slot and start building up another ship. It would also be more realistic to me than them just handing me a new ship every time I blow one up.
-radar mini map. Down in the corner a tiny map that shows what ships are in the area upgrades and or crewmen could tag patrol ships or pirates or both.
All and all
all and all this game is fun! It could be more fun but it is fun, but at the end of the day I am happy with what I spent on it. I know the developer is working on a sequel so I hope they read this and take these suggestions to heart, but right now the game is fun and worth more than I spent on it.
👍 : 11 |
😃 : 1
Positive
Playtime:
103 minutes
A game whose tedium makes tooth extraction without pain killers look like the best time you'll ever have. You start with a ship that is as tough as wet tissue paper, and every ship after the fact is just a slightly higher grade of wet paper that costs more in time and effort than they really should.
Combat lacks any degree of finesse or preciseness; you click on a vague area of space and your ship just putters along without giving you any means of making sudden course corrections to avoid fire. Combat is something to be avoided... if you can manage it. Be sure to always pack an EMP, because there's no other way to outrun your enemies. Of course, if you don't have one, expect to have your ship destroyed, lose whatever secondary weapons you do have, all of your missiles and get stuck back in the starter ship, losing whatever modules it can't equip.
My only regret is that it took me too long to finally get around to playing this, because I cannot get a refund. Don't make the same mistake I did; avoid at all costs and find a better, much more fun space sim that doesn't go out of its way to punish you for daring to try and play it as anything more than a trading/mining sim where combat is something you should never try, because all your ships and options suck.
👍 : 13 |
😃 : 1
Negative
Playtime:
21 minutes
If you're looking for a VERY simple space sandbox, then this is for you. If you were looking for somewhat of a successor to a game like Escape Velocity (like I was, god I love that series), then keep looking.
Pros:
-The story isn't bad, and the text messages provide good perspective
-There's a sort of cutesy anime charm to the game
-Music is alright (but may wear on you)
-Price is right
Cons:
-Point and click to go... Cannot use the keyboard to accel/turn/stop/etc.
-Skill does not appear to be much of a factor in battles
-All of the ships look basic and uninteresting - simple geometry
-Everything just seems too simplistic; got boring very quickly
I'll probably never play this game again, but I can definitely see where others will enjoy it. I hope you do!
👍 : 36 |
😃 : 1
Positive
Playtime:
399 minutes
First the graphics and simple gameplay made me buy it, seeing a casual space roam to play in my short work breaks. Unfortunately this game feels like a direct mobile phone port, with no pc features at all. You don't have keys for missiles, enemies can engage on you while docked, no possibility to set the auto target AI to focus on closest/largest/smallest target, and tons of other bugs/missing features that make the experience not worth the time and money.
You will be always focused by pirates, although you are in a little ship and your friendlies fire/fly close to the pirates. That doesnt matter, the entire pirate feet focuses you and only you. This game is a boring mining grind, then, you can tank your hip up like crazy and just afk destroy entire fleets. No middle ground. ALSO REALLY FUNNY! You cannot escape enemy fleets.... they follow you at the same speed until you're dead... real fun...
I tried to like it but this in no way a PC game. If it is a port from mobile, it's a pretty bad one. If it is a game developed for PC, then it's awful. I DO NOT recommend.
For 3-4 euros just pick SPACE RANGERS HD or SPACE PIRATES AND ZOMBIES or STARPOINT GEMINI 2 (the 2 pls, 1 is bad). These game are hell of fun,(I have them all) complex and revarding. And every sale they are just a couple euros. Just avoid this game.
👍 : 91 |
😃 : 6
Negative