The Race for the White House Reviews
Play as a real-world candidate and completely immerse yourself into the battle of the US presidential election! Travel around the United States, try to woo voters across the country, create your own political agenda, skillfully manage your campaign budget... and perhaps you will be the next White House occupant!
App ID | 338590 |
App Type | GAME |
Developers | Eversim |
Publishers | Eversim |
Categories | Single-player, Multi-player |
Genres | Indie, Strategy, Simulation |
Release Date | 2 Jan, 2015 |
Platforms | Windows |
Supported Languages | English |

30 Total Reviews
17 Positive Reviews
13 Negative Reviews
Mixed Score
The Race for the White House has garnered a total of 30 reviews, with 17 positive reviews and 13 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Race for the White House over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3076 minutes
S'aight. It's actually one of the best political sims ... which say something entirely else in its own right...
Worth a few bux if you dig on the genre; live your dream and make america more strong more proud and more free'er.
Could use some fleshing out in a future version. If done correctly I would pay more.
Would stand for social justice on the moon once again as Bitch Ringwitch 2012 ! :P
👍 : 0 |
😃 : 0
Positive
Playtime:
272 minutes
$15 is too much but it's a fun little game to play for a few hours.
👍 : 0 |
😃 : 0
Positive
Playtime:
220 minutes
While this game is heavily flawed and needs improvement, I still have fun playing as Jonah Sachesunbute and promising to make a moon colony along with legalizing marijuana. 7/10 would play again.
👍 : 10 |
😃 : 10
Positive
Playtime:
355 minutes
okay game is a bit glitchy on multiplyer but overall it okay hope the glitches get fixed and screw charles and thank you funhaus
👍 : 7 |
😃 : 0
Positive
Playtime:
531 minutes
A Very Pleasant Surprise
This program greatly exceeded my expectations. Although dated (As far as the default presidential candidates are concerned), the interface is exceptionally well implemented, the pace and content allow for a fascinating political simulation. Highly recommended! On the highest difficulty levels it is quite challenging, encouraging replaying the simulation, trying different strategies, and increasing one's electoral victory margins. As some have noted, the program appears to favor the Democratic candidate at the outset, but this is due to the realities of the distribution of the states which tend to historically lean Democratic.
As gameplay progresses, there are ample opportunities for the Republican candidate to break through. There is also an option for a "Balanced electorate" when initializing the simulation.
I am amazed at how well the European designers of this program have a grasp of the American presidential political process.
👍 : 0 |
😃 : 0
Positive
Playtime:
542 minutes
I've made several candidates for this game, and unless I join either the Dems or the Reps I can't win a goddamn election on the "Realistic" setting. I'VE GOTTEN CLOSE, but no cigars to be seen.
10/10, I fucking love this goddamn game.
👍 : 2 |
😃 : 6
Positive
Playtime:
260 minutes
So this game isnt a good presidential election game, but the meme value is worth its weight in gold. Funhaus did a playthrough of this game and its exactly how you should play it, so if you want a political simulator, dont buy the game.
Its a sand box of, "How would it be to run as the worst person alive, promote cultist level policies, while also running with the third party called "The Whiskey D*ck Party", and actually winning the state of Alabama, because... Alabama. The mechanics are funnier than sh*t and the voice lines are robotic enough to make Cortana think their a Russian agent.
If you are looking to buy this game, buy it when it is less money and for the humor value.
👍 : 3 |
😃 : 0
Positive
Playtime:
207 minutes
Game would be better if it was moddable. However, the way the algorithm in the game works is always slanted to the Democratic Party candidate.
👍 : 0 |
😃 : 0
Positive
Playtime:
3419 minutes
Too buggy. I enjoyed most of what I played but it feels very unfinished. Don't get me wrong GAMEPLAY is way more important than graphics but it feels really clunky almost like a chore to play.
I would not say it was a waste of money as I'm a huge fan of political sims but I would not recommend this game to anyone who isn't.
Hardcore political sim fan? Buy it.. enjoy it for 40 hours.
Everyone else - Skip.
👍 : 22 |
😃 : 1
Negative
Playtime:
144 minutes
It is with some regret that I have to give this game (by a company whose Rulers of Nations I very much enjoyed) a negative review.
That comes from three main areas of failure.
1: Not actually a good depiction of US politics.
2: Not very different from Stardock's The Political Machine 2012.
3: Not very customizable.
1: This should not be surprising. Eversim is a French company and has to approach US politics from the not entirely compatible lens of French politics. This is the most visible in the Obamacare options the player can use.
Actual US politics is a battle between theories and adherents who don't always (or often) understand the theories of their political tribes. Even so, one's reception of different policies depends on a series of assumptions which are NOT UNIVERSALLY AGREED UPON. In game, Obamacare is seen as purely a good thing for health care (or those voters who care about it). Opponents of it very much dispute that medical care will improve as a result of it.
Republicans argue economic theory and the practical side of government management and argue it will not improve health care. Democrats tend to adopt the assumption that health care will improve. As you can see, a Republican voter who very much cares about health care will vote very differently from an equally motivated Democratic voter. The game does not reflect that.
The same problem shows in military and economic choices. The disagreement over theory simply is not represented in game. The game doesn't even show party membership or support for issues in states. There is simply no feel of depth to the choices in the same way one has in Rulers of Nations since there is no sign that there are different factions. The special interests are represented with mysterious donors dumping money in your lap if you support certain policies but the reality of special interests in the US tends to be that they have little money but lots of motivated activists who vote consistently.
The effort at showing "communities" (presumably another effort at modeling special interests or minority groups) seems negligible and fails to represent the inconsistent politics within those groups.
The inclusion of different kinds of ads (TV, Posters, Humans, Internet) leaves much complexity out and the simplicity adds little to enjoyment. Over the course of a real life campaign, different mediums recruit different kinds of voters (accurately mentioned for internet ads) but the inability to issue the same kind of message (without even having the most basic idea of impact) seems ridiculous.
For more influence is granted by visiting events and making some pronouncement while there (completely incredible to the media-saturated American mind).
2: So much of what exists in Race for the White House seems like a less complex and detailed version of The Political Machine (which is amazing given the famous complexity of their other games). The politicians are simply vehicles for the player and posess no special skills, aptitudes, or anything differentiate them at all (did I mention that the game seems to be based on french politics?) while the role of activists and other aspects of campaign staff are reduced to "campaign headquarters" which play even less role compared to what is in The Political Machine.
Information on states is extremely basic (with maybe some info on how many voters have drifted to or from your campaign due to whatever reasons (rumors for example). Fundraising is negligeable except for the gifts of oddly wealthy special interests. The time taken for activities is rarely given as clearly as the Political Machine. You don't get to see what voters in a state think or what their party affiliation is.
The only thing that I see Race for the White House doing better is including third parties (The Political Machine does not).
3: The Political Machine had many customization options ranging from the preferences of the politicians in question, their appearences, the length of campaign (as determined by a slider), the starting money, and the difficulty are easily and radically modified. The Race for the White House just gives you two or three options and limited pre-generated politicains. Somehow, getting to pick your photo at the end of a victorious campaign does not make up for a cardboard candidate.
The Political Machine has the possibility of randomizing states' policy preferences, wealth, and more. The Race for the White House has no such options.
Conclusion:
This is a pale imitation of the Political Machine and an embarrassment given the quality and complexity of other games Eversim has produced. Rulers of Nations has hundreds of variables and visibly active factions. Unless there are some massive updates or DLCs, it is a waste of time and money on everybody's parts.
Improvement:
Because I love Rulers of Nations (and I really hope they fix the problems playing it on Steam), I want to lay out a few areas of improvement.
1: Let players see the populations of states along with the preferred parties of the states. List how well different parties poll in the area. Playing without information is not fun.
2: Let people see what the effects of supporting one policy is before they select it. Surprise is not fun when there are extremely vague phrases used in ads.
3: Expand special interests to include activists instead of just donors. Activists make politics far, far more complex and modeling them seems very simple (just take some of the code they use to simulate campaign headquarters now).
4: Have ads designed to persuade instead of just state. Show the effects of different political theories in the game. Instead of "I know business", have "The Laffer Curve is Real" which would then shift voters views on several policy options (that could then by used to convince them to vote for you).
Policy depth:
Shallowest: "I propose lowering business taxes" or "I propose raising business taxes"
Less Shallow: "Government taxes reduce business activity" or "business activity will be increased with more government activity"
Even less shallow: "Business is a moral act" or "Business is a completely amoral act"
5: In real life, campaign staff are essential. In game, they are absent. Having some assistants' that might have an affinity for one faction or another would add far, far more complexity than exists.
6: Have some real randomness. The random events are few (I do not consider the standard campaign visits enough).
7: The mention of foreign countries is promising but unused (especially given the number of immigrants and foreign citizens resident in the US).
8: Have some customization. I might want to have very long campaigns with lots of foreign intervention, active interest groups, and no third parties. I might want a short campaign with very little political hostility and little money. All of those are possible in real life and somewhat in existing political games.
Again, it pains me to see Eversim, creator of Rulers of Nations, masters of complexity and faction, reduce the complexity of US politics to money at a time when incumbents who outspend new politicians by several multiples are voted out.
I anxiously await a patch or DLC (which should be publicized by Eversim).
👍 : 366 |
😃 : 5
Negative