Soft Body
21 😀     3 😒
73,27%

Rating

Compare Soft Body with other games
$4.99

Soft Body Reviews

Soft Body is a meditative action game where you control two beautiful, gooey snakes at the same time. In the game, you paint the world with your body, and as you do so, the world changes around you and reveals new obstacles and challenges.
App ID337650
App TypeGAME
Developers
Publishers Zeke Virant
Categories Single-player, Full controller support
Genres Indie, Action
Release Date17 May, 2016
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, Dutch, Polish

Soft Body
24 Total Reviews
21 Positive Reviews
3 Negative Reviews
Mostly Positive Score

Soft Body has garnered a total of 24 reviews, with 21 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Soft Body over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 89 minutes
- Learn to play the game - got stuck at a level - my 9 year old nieces want to try - beat level on first try 10/10 would get rekt by 9 year old again!
👍 : 3 | 😃 : 7
Positive
Playtime: 52 minutes
Amongst the many trends that have arisen alongside the massive proliferation of the indie market, simple visuals stands out as one of the most popular. Used properly, you can get something like [i]Nidhogg[/i], which is all about style and visual communication over detail or fidelity. Used improperly, you get something like [i]Soft Body[/i], which combines the simple look with colourful, vibrant visuals that look like an acid trip; one whose luminous stretches of pigment serve only to distract from how shallow and underdeveloped the game’s mechanics are. The big hook is that we simultaneously control two snakes - one with each control stick on the controller. Each snake is able to influence different parts of the environment by touching them, and each level requires that certain tasks be completed. For instance, touching uncoloured parts of the environment with the left-stick snake colours them, and each uncoloured area needs to be coloured for the level to be finished. The right-stick snake, meanwhile, can destroy hostile entities and move balls along preset pathways, each of which needs to be completed to proceed. The visuals impede all of these tasks. Levels change between a variety of colours, so it’s inherently difficult to figure out what needs to be coloured to proceed. Levels are often punctuated by a variety of different-coloured lines which could equally be an enemy, a harmless piece of wall, or one of the aforementioned tracks. The underlying concept is good. The snakes are fluid and responsive to control and expertly manipulating them to simultaneously keep both out of harm’s way really is a lot of fun. The problem is, the fun parts of [i]Soft Body[/i] are far, [i]far[/i] removed from what you actually have to do to progress. You only lose the game if the left snake is hit by a projectile, so why not just park that in the corner and do all the right-stick’s tasks first, then merge them back together to do the left-stick’s tasks? There’s no unity of design between the concept and the game, so whilst you can control two things at once, the game never really seems to require you to do so for any reason other than efficiency - efficiency which is moot in the face of how much harder the game becomes when you do this. It’s a promising idea that ultimately feels like another indie story of “I have a concept, now what?”, with the ‘what’ here being marketed as unrelenting difficulty that doesn’t actually have the balls to be that hard. Why control two things at once when only one of them matters?
👍 : 1 | 😃 : 1
Negative
Playtime: 55 minutes
An unique game. Control two dots to avoid hazard and maybe escort a ball to the end point. levels with rotating lines give a unique experience.
👍 : 0 | 😃 : 0
Positive
Playtime: 271 minutes
its like patting your head and rubbing your stomach but also at the same time using your feet to pat your stomach and rub your head
👍 : 5 | 😃 : 3
Positive
Playtime: 15 minutes
This game is a fucking masterpiece. It may seem simple and boring but it was made with true craftsmanship. An amazing sensory experience for the body and psyche. True art. A hidden gem. I got this game outside of steam for free and I bought it here just to write this review.
👍 : 0 | 😃 : 0
Positive
Playtime: 322 minutes
So I spent ~80$ in the Steam sales and the game I'm the most happy about having purchased so far is the one that didn't even have a discount. You know. That's how I roll. Soft Body is fun and engaging and well-designed. It's also quite difficult to describe. Its official website says the game is "a meditative action game where you control two beautiful, gooey snakes at the same time." I've seen people naming it a "bullet hell" multiple times. And technically, you could call it that; but for me, it doesn't feel right. I can't relate to the word "hell" when it comes to this game. This isn't hell. This is different. The thing is: I'm occasionally bad at games, and always terrible at losing them. Seriously. I'm an awful loser. I get mad. I shout at the screen. I ragequit. I'm not proud of it, but most of the time, that's how it goes: it doesn't sit well with me when a game forces me to do the same thing all over again with little to no reward. In Soft Body I enjoy getting hit and dying because that means I get to experience the level again from the beginning. I get so caught in the flow of each level I just wish I could experience it on loop mode, with enemies constantly respawning. The order in which the levels are presented kind of feels arbitrary at first, and sometimes you may find yourself finishing a stage and wondering, "that's it?". But it's also key for the experience. Some of them are more organic - not necesarily easy, but more "natural" to play and move - and some of them are kind of merciless, forcing you to be in a constant state of tension. The juxtaposition of the "easy" levels and the harder levels is perfectly planned to equilibrate the moments when you're keeping your guard up, playing very quietly and carefuly, and the moments in which you're just relaxing and wandering, watching the two little snakes painting the world around you in vibrant colors. It's the perfect game for those times when you don't want to think about anything, and the days you want to think about everything, too. I'm currently struggling a bit with the hard mode ♥ tldr; Really cool immersive artsy experience. I love it. more at [url=instagram.com/roguequit] @roguequit[/url]
👍 : 4 | 😃 : 1
Positive
Playtime: 179 minutes
What right does this game have to call itself "meditative?" I certainly don't feel relaxed. I feel like my mind is strangling itself with a wire. The learning curve is not so much steep as it is endless. I have been playing for only about three hours and I feel like a two-year-old desperately fighting against his own undeveloped motor skills. My thumbs hurt. My hands hurt. Anyway, you should buy this game.
👍 : 4 | 😃 : 2
Positive
Playtime: 331 minutes
Amazingly unique game which will make your brain ache. Control two snakes at once as you dodge and maneuver through the levels, fulfilling the objectives. Very hard to explain how it works, but very intuitive to pick up and figure out what each level is asking of you. Check it out!
👍 : 4 | 😃 : 0
Positive
Playtime: 328 minutes
Quick Score: 5/5 Notes: Severely underrated game. All aspects of the game are extremely polished and to my knowledge the gameplay itself is 1 of a kind. Difficulty gets decently high but never insane, and if you so desire there are assist options to help. My only issue with the game is that I had a crashing issue upon beating hard mode which wouldn't let me progress to hard+, requiring me to manually wipe my save and playthrough it again. There is actually an option to instantly unlock all modes, though it said it disables "trophies" (achievements?) so i didnt want to risk it. Luckily, unlocking hard mode again only took about 20 minutes. Aside from that though I have no complaints.
👍 : 5 | 😃 : 0
Positive
Playtime: 193 minutes
[b][i]Soft Body[/i] is a hidden gem, as far as I'm concerned.[/b] I'm not sure why this title didn't get more attention as of this point (9/16). While the asking price seems steep, there is a ton of top-quality gameplay and fun to be had here. [i]Essentially, this is a wonderful mashup of the puzzle and bullet hell genres.[/i] While it works best with a controller, a keyboard is great too (no need for that mouse). [b]The trailer doesn't do it justice. I had to play this to get that 'aha' moment of how smooth it is.[/b] The levels are very well designed, and the mechanic works really well. There are several different puzzle mechanisms that are revealed to you over time. [b]Pros:[/b] +Wonderful fresh mechanic that comes out of mixing puzzle elements with bullet hell +Controller or keyboard works great (no need for mouse) +Learning curve ramps up at a very doable rate; I haven't rage quit, yet the puzzles are still quite rewarding to complete +Music and atmosphere are really cool +New Game+ features +Definately addicting! [b]Cons:[/b] -This is just my experience and I'm not sure if it is real or not, but it seems to play slightly slower on my gaming rig compared with my laptop, but to be honest, I'm ok with that ;) I'm hooked. [b]This is totally worth full price if you are a fan of bullet hell and puzzle games.[/b] Not only does it do something fresh, but it does it [i]really[/i] well.
👍 : 15 | 😃 : 0
Positive
File uploading