Void Sails
28 😀     10 😒
65,82%

Rating

$9.99

Void Sails Steam Charts & Stats

VOID SAILS is a single-player adventure where you captain a flying ship across uncharted space. Sail through mysterious worlds, battle powerful foes, and make story-defining choices. Uncover dark secrets in a game where every discovery could bring you closer to the truth—or to madness.
App ID3367690
App TypeGAME
Developers
Publishers Ticking Clock Games
Categories Single-player
Genres Indie, RPG, Adventure
Release DateQ2 2025
Platforms Windows
Supported Languages Spanish - Spain, English, Polish

Void Sails
38 Total Reviews
28 Positive Reviews
10 Negative Reviews
Mixed Score

Void Sails has garnered a total of 38 reviews, with 28 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Void Sails over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 151 minutes
Tells a decent story that I enjoyed. About 2.5 hours long, but I had fun
👍 : 2 | 😃 : 0
Positive
Playtime: 257 minutes
Fun easy going game, shorter but its a small dev team so I don't expect a long running game. Battle mechanics are simple but i always find steering in a battle hard. I like the world, wish i could have seen the city and the some of the destinations you encounter. I could honestly see myself just flying around the sky cities, making port and reading up on the lore of the world. if devs are reading, some things i think might have made experience more enjoyable for me: speeding up the thrusters, felt like it wasn't much faster than regular flying speed. And when you die in a battle it'd be nice to start right back to point in space not at the lighthouse. i died a few times in the same battles and having to fly 4 - 5 spaces back to the battle irked me a bit after the 4th time.
👍 : 1 | 😃 : 0
Positive
Playtime: 92 minutes
So far a very enjoyable simple game. I love the atmosphere. Great play so far.
👍 : 1 | 😃 : 0
Positive
Playtime: 235 minutes
I don't like leaving a negative review for an indie game, but there is too much wrong here to recommend it, even for the price. There is little content, and what's there is quite plain. It feels less like a game and more like a student project (many examples on steam in the free section). The setting (the void, I guess? but there's planets, and an ocean... in an asteroid belt?) feels like it was designed to accommodate the game engine and the development process, rather than a result of creative work. It has the feel of 3D assets thrown together in virtual space; doesn't feel like a "world" so to speak. You have currency, and items that can be used, and a ship with potential upgrades, but there is no inventory or status menu. Can't check how much gold you have without going to a shop, can't check your stats until you need to make a decision, etc. Major oversight, hard to believe that wasn't caught in the alleged 2 year dev cycle. The choices are largely based on rolls from 1-99 that are affected by 3 stats. Passing a check may increase a stat slightly, which is fine, but failing a check may decrease it, which undermines any sense of progress. Items can boost stats, but they are also your main source of income to upgrade your ship. Now, a lot of this could be forgiven if this game was more story-based, but it's not. The story is actually not very good, quite cliche. The ending was terrible, and because there are only autosaves (can't just make my own save), if I want to try and get a better one, I have to start over from the beginning (not worth it). So, what's good about the game, then? Well, the ship combat was fun. Also, the overall concept of the game is neat. But the execution is bad. I hope the devs take this as a learning experience and continue in the industry, because there is potential here, and I would be interested in what they make in the future, now that they've got the basics down. It would be a shame if they stopped now. But this is the reality of the situation: when you put a product to market, it needs to compete with what's already out there. Void Sails is a relatively weak experience, especially on Steam, where there are so many great games available at very low prices.
👍 : 0 | 😃 : 0
Negative
Playtime: 72 minutes
OK so, it's a real shame that the negative reviews on this one are so prominent. I get the feeling there's a mismatch between expectations VS reality with this one that has caused that, which is a damn shame, because this game is really, really cool. Hopefully this review can bridge that gap a bit. The game is made up of different sections. - There's the ship sailing, which involves flying through the sky with the occasional bit of combat. The ship controls are exactly appropriate. It takes time to speed up and slow down, and combat is positional. In what is imo the best way to approach it, you fly around on a 2D plane, rather than full 3D. Kind of like Rebel Galaxy if you've played that. Anyway, in these parts of the game, you're mostly flying around to points of interest. - Those points of interest are story focused sections, where you will usually pick a branching narrative path and have a dice roll or two based on stats and items you have collected that determine pass/failure paths. These work really well, and the writing is quite good with an intruiging lore/world/backstory to get you hooked in. I have only just gotten up to The Man In Yellow and rested at the tavern, so I can't speak to the story overall, but I'm happy to see where this grand adventure takes me. It feels like a DM leading me through one particular story in an expansive world full of it's own characters that feel like they live there independently of you. - There are also sections where you travel a node based map, where some of those points contain points of interest to engage with as well. I just really like this so far, will definitely keep playing to see where it goes. A 4ish hour experience for this sounds just right imo - enough to get a cool story in but not too much to feel like it lags. I can understand some people might feel like the game was too short for the price it was released at. Value is a subjective thing so I can't speak to your idea of worth of a game in dollar value, and I got this game at 80% off AFTER the team cut that original price by half, but I would have paid it's current full price and been more than happy. I do feel for the devs here, they clearly made something they loved and it shines through in the game itself. Y'all should be proud of what you've made here.
👍 : 4 | 😃 : 0
Positive

Void Sails Screenshots

View the gallery of screenshots from Void Sails. These images showcase key moments and graphics of the game.


Void Sails Minimum PC System Requirements

Minimum:
  • OS: TBA
  • Processor: TBA
  • Memory: 4 GB RAM
  • Graphics: TBA
  • Storage: 10 GB available space

Void Sails Recommended PC System Requirements

Recommended:
  • OS: TBA
  • Processor: TBA
  • Memory: 4 GB RAM
  • Graphics: TBA
  • Storage: 10 GB available space

Void Sails has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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