EverSiege: Untold Ages
Charts
1 248

Players in Game

1 333 😀     577 😒
67,75%

Rating

EverSiege: Untold Ages Reviews

Liberate Bastion, humanity’s last refuge. Defend against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to break the everSiege. A top-down action-strategy rogue-lite where choices shape every run, playable solo or up to 3 players in co-op.
App ID3363680
App TypeGAME
Developers
Publishers Dear Villagers
Categories Single-player, Multi-player, Co-op, Online Co-op, Family Sharing
Genres Indie, Strategy, Early Access
Release Date26 Mar, 2026
Platforms Windows
Supported Languages English, French

EverSiege: Untold Ages
1 910 Total Reviews
1 333 Positive Reviews
577 Negative Reviews
Mixed Score

EverSiege: Untold Ages has garnered a total of 1 910 reviews, with 1 333 positive reviews and 577 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for EverSiege: Untold Ages over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3734 minutes
Firstly, I love the gameplay and the classes and the concept. BUT, it falls horribly short when playing in multiplayer. i dont know if its a memory leak issue or some other issue but the game is completely uplayable in multiplayer as the game becomes laggy and sluggish with inputs the longer you play.
👍 : 1 | 😃 : 0
Negative
Playtime: 1829 minutes
Right now, its good if you play solo and you find how to make your character scale ASAP. In short, you choose when to kill the boss and end the game, so when I have a good build, I like to clear the map before ending to unlock more perks. If things start to go bad, I go rush the boss before my base gets deleted.
👍 : 1 | 😃 : 0
Positive
Playtime: 3909 minutes
A wonderful game if you're wanting to play a version of solo or co-op League of Legends. It is strictly PvE, and I love that aspect. I see this game as a successful proof of concept. It needs more fans and I honestly wish it would keep growing. Either way, thank you devs for this wonderful experience! May it pave the way for many more like it!
👍 : 1 | 😃 : 0
Positive
Playtime: 1279 minutes
not a bad game but the random perks is actually really frustrating. getting perks for skills you dont have or just straight up useless one its lot considering a game is over 1 hours long. if you dont get lucky it becomes a waste of time. archer is really only the character able to play solo. all characters nearly have the exact same stats. so close quarters is extremely punishing early game. would have been nice to been able to buy equipment with our gold. or make the skills that buff with stones permanent( as in dont only just last for 2 minutes after going to an artifact) that close on after use on day 7. tried so hard to do high damage attack speed archer. its impossible perks dont allow it
👍 : 1 | 😃 : 0
Negative
Playtime: 880 minutes
The gameplay itself scratches an itch that I didn't realize I was missing. If you've ever enjoyed jungling in a MOBA, or MOBAs in general, but you're tired of the toxic communities, endless sweating, and teammates flaming each other, this game is a fantastic alternative. It captures that satisfying feeling of clearing camps, growing stronger, and working together without all the stress that usually comes with the genre. For me personally, this has become my "I want a MOBA, but I don't want the headache" game. I'll think about queuing up for a game of Conquest in Smite, remember the disconnects, AFKs, and frustration that have become way too common, and then just boot up Ever Siege instead. I still get that progression and action I'm looking for, but in a much more relaxed environment where I can just have fun. I wouldn't say this game had the smoothest launch. There were a lot of features that honestly should have been there on day one that either weren't implemented yet or weren't even being beta tested. One of the biggest examples was progression while playing with friends. If you joined someone else's profile, you earned absolutely nothing for your own. In a co-op game, that was a baffling design choice and made playing with friends feel more like a punishment than a reward. That said, I have to give the developers credit where it's due. Instead of abandoning the game or slowly trickling out fixes, they really buckled down and got to work. Over time they've addressed many of the biggest complaints, added a ton of quality-of-life improvements, and turned EverSiege: Untold Ages into a genuinely fun experience. It's refreshing to see a studio actually listen to its community and put in the effort to improve their game instead of just moving on to the next project. Is the game perfect? No. It still has room to grow, and its rough launch shouldn't be ignored. But if you can look past where it started and judge it by where it is now, I think you'll find a game that's improved tremendously and has a lot to offer. If you're looking for a cooperative, PvE-focused experience that borrows some of the best parts of MOBA gameplay without all the baggage, EverSiege: Untold Ages is definitely worth checking out. Especially on sale.
👍 : 2 | 😃 : 0
Positive
Playtime: 833 minutes
I'm having a great time with this game. If you are a fan of Starcraft 2 Arcade style RPGs, this game will scratch that itch. I can see how it might not be for everyone, because of the length of the game and slow hero progression. But I honestly love this style of gameplay and I'm glad to have found it. Looking forward to all the improvements to come!
👍 : 2 | 😃 : 0
Positive
Playtime: 79 minutes
game actually seems really fun, but playing coop has been a nightmare. the desyncs are really that bad, and the (beta) resync button is a joke. from what i did get to play it felt like a MOBA with rougelike elements vs PVE where you get to dabble in making your own build off a pre selected character/class and find/choose upgrades through the map but this desync issue really is the fun killer
👍 : 5 | 😃 : 0
Negative
Playtime: 1719 minutes
Having gone up through tier -10 solo without having to repeat a level more than once, I quite enjoy this game. It reminds me alot of playing custom games in warcraft 3. However, having said that, there are some glaring issues. I've tried all the characters and won a match with each of them, but they all feel very weak. For those familiar with DOTA or League it never quite feels like you get out of the early game where basic mobs can kill you very quickly if you're badly positioned. Your basic attack always feels very weak even after spending entire runs trying to enhance their strength regardless of the character, which ends up feeling particularly bad on characters with slower melee attacks. Many mobs both in land and in the wilds have incredibly potent DoTs that can quickly build up damage and end up killing you long after you have killed all the enemies or escaped combat. Your lane minions will quickly get overwhelmed by the enemy lane mob's scaling until you invest copious amounts of your earned gold into their improvements. However, if you pick your level ups and shards correctly, your abilities can become monstrously powerful. My favorite build so far is the rogue dual-daggers class with the shadow and nature elements. This feels very good to play as he has high mobility with his first two abilities which is vital to staying alive in the very early game while the shadow element lets him do effective AoE damage and have extra survivability with stealth disengagement and the nature element can do AOE CC, tanking, and healing along with the strong passive of reviving once after death. That said, you need to optimize your gold income to the extreme, especially in the early game. Without the upgrades to your city that can only be bought by gold, you will have no time to explore the wilds and grab upgrades as your lane will be quickly overrun. Takes a good bit of priority maangement bouncing from wilds to lane to city management, but good fun when you get it down.
👍 : 4 | 😃 : 0
Positive
Playtime: 3795 minutes
I can honestly say this is one of the best games I've played recently! Yes, it can get harder as the game progresses, but I think the challenge adds to the fun later as the game progresses. They seem to have made significant improvements to the desync issue, and I have been able to play with friends without any dropouts or desyncs since. I would highly recommend you give this game a try, and I hope they keep developing the game with new maps and mechanics as time goes on! 9.5/10
👍 : 6 | 😃 : 0
Positive
Playtime: 2814 minutes
33 hours played – Solo Player Review After 33 hours of playing EverSiege: Untold Ages, I can say that the game has a very interesting concept and a lot of potential. The combination of hero combat, tower defense, RTS mechanics, roguelite progression, and city management feels unique and refreshing. The first several hours were genuinely fun, and discovering new builds was one of the reasons I kept playing. However, the experience becomes increasingly frustrating for solo players as you progress into the higher Ages, especially Age 10 and beyond. The biggest problem is the balance between difficulty and progression. The game heavily relies on randomized level-up rewards and ability upgrades. In theory, this encourages build variety, but in practice it often prevents you from creating the build you actually want. A solo player's success can depend more on RNG than on decision-making. You may spend an entire run hoping to find key upgrades, only to never receive them. This issue becomes much worse because solo players are expected to do everything at once. You are the tank, the DPS, the lane defender, and often the emergency healer all by yourself. In co-op, these responsibilities can be shared between players, but in solo play there is no room for specialization. If your build is missing an important upgrade due to bad RNG, the run can quickly become overwhelming. Enemy scaling also feels excessively aggressive in the later Ages. By Day 3, lane pressure starts increasing dramatically, and ranged enemies become a major problem. They deal significant damage while forcing you to constantly move between objectives. Instead of feeling challenged, the game often feels like you're permanently behind and trying to catch up. What makes this more noticeable is that the game is clearly designed around both solo and 3-player co-op gameplay. Yet many of the higher-level challenges feel tuned with multiplayer in mind. Even experienced players have pointed out that the highest Ages become extremely punishing and often require very specific strategies or builds to succeed. Another issue is that progression starts feeling repetitive after many hours. The core gameplay loop remains enjoyable, but the combination of increasing difficulty, limited control over build creation, and the need to constantly manage every role alone makes the experience feel more exhausting than rewarding. I still think EverSiege has a solid foundation and some genuinely great ideas. The combat is satisfying, the build system has depth, and there is a lot of content to explore. But right now, I cannot recommend it to players who intend to play exclusively solo. If you have friends to play with, you'll probably have a much better experience. If you're a solo player, I would suggest waiting for future balance updates that better support solo progression and reduce the heavy dependence on RNG. Verdict: Great concept, fun early game, but the higher Ages feel overtuned for solo players. The game needs better solo balancing and more consistent build progression to truly reach its potential.
👍 : 48 | 😃 : 0
Negative

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