Embers Adrift is a unique fantasy PvE MMO - group play truly shines and solo play is still rewarding. Designed with classic MMO principles in mind we desire to bring players together to create lasting memories and friendships in an immersive world wherein you may lose track of time. Welcome drifter!
52 Players in Game
84 All-Time Peak
73,11 Rating
Steam Charts
52 Players in Game
84 All-Time Peak
73,11 Rating
At the moment, Embers Adrift has 52 players actively in-game. This is 0% lower than its all-time peak of 79.
Embers Adrift Player Count
Embers Adrift monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
59 |
+10.64% |
2025-06 |
53 |
+5.06% |
2025-05 |
51 |
0% |
108 Total Reviews
87 Positive Reviews
21 Negative Reviews
Mostly Positive Score
Embers Adrift has garnered a total of 108 reviews, with 87 positive reviews and 21 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Embers Adrift over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
786 minutes
Embers Adrift – First Impressions
After spending a few hours in Embers Adrift, I’m pleasantly surprised by the experience so far. The game has a calm and inviting atmosphere that makes it ideal for relaxed gaming. There’s no pressure to rush, so you can explore at your own pace. It pairs perfectly with a podcast or some music, though the in-game soundtrack fits the mood so well that it’s worth listening to on its own.
Character progression starts strong with a classic MMO feel. You begin with one of three base classes, and each of them branches into three unique subclasses later on. It’s a nice structure that gives a sense of early direction while still offering room to grow into your own playstyle.
The world has an old-school charm that reminded me of EverQuest and Dark Age of Camelot. It’s clearly designed for players who enjoy immersion and a slower, more thoughtful pace. That’s especially true when it comes to crafting. You can choose three tradeskills per character, and so far I’ve been gathering materials and brewing useful potions. On another character I plan to try out different trades to see how deep the system goes.
Visually, the graphics get the job done. They fit the tone and setting, but the performance is quite demanding for what’s on screen. On my RTX 2070 I get around 40 frames per second on medium settings. The in-game frame limiter causes screen tearing, but I fixed that by forcing adaptive half refresh rate through Nvidia’s control panel. With that tweak the game runs smoother and becomes far more enjoyable to play.
I’m looking forward to diving deeper. The world feels rich with hidden stories and quiet mysteries. I’m curious to see how the later content unfolds and what surprises Embers Adrift holds.
👍 : 2 |
😃 : 0
Positive
Playtime:
56 minutes
I wanted to love it. I like a lot of stuff about old school, but 15 minute or more runs to get to content... Just not my cup of tea any more.
I played with the old launcher before the Steam version, so don't let the 0.9 hours make you think I didn't play long. I did. Game lacks a lot of QoL. They actually wear it as a badge of pride. It's only going to appeal to a very small number of people, as evidenced by the 30-50 that play it.
I didn't mean to enable comments. Just let me say this. The devs of this game have the player base that finds their design fun to play. Everyone always assumes that when someone says QoL they mean "make it easy". That attitude runs rampant amongst the 30-50 players. I gave them feedback. It was ignored. LOTS of people gave them feedback. It was ignored. That's their prerogative. They can deal with the consequences.
Edit:
A couple of examples of what is just not even fun in this game. For those who say "but it's about the time you put into the game", yeah whatever. Time spent running for hours of a game play session is not a challenge. It's just stupidly unnecessary and boring.
(1) Getting a group ready and getting to a dungeon. This can be a rather long process. Once you manage to get a group going, you then need to run for a while to even get to a dungeon. You get there. You are a third or two-thirds of the way into the dungeon, and someone has to go. Congrats. You get to fight back to the nearest exit point so they can safely log out and find someone else to join and start over. NOT fun. I suggested a way to allow someone to be able to leave if real life interrupts their gaming session. You'd think I suggested murdering puppies. I recommended a way to pull a replacement for a dungeon run into the dungeon so you can continue without having to restart at the beginning, or mid point, depending on how far you got. Again, it's like I asked them to murder puppies.
(2) I am completely lost on why people oppose a map that gives you a clue where you are. Their solution? Look at some blue planet to know you're facing north. Dumb. Adds tedium for the sake of tedium to give the old EQ players validation. Guess what? I played EQ starting on March 17, 1999. It had no maps at first. That was then, this is now. You either compromise on some QoL that enhances the fun, or you have a game with 30-50 people playing it on a good say.
(3) The main dev is ... how to say this nicely? I can't, so I guess I won't. Let's just say he has this dream in his head that he thought lots of people would love. They didn't. He was arrogant and rude to them. They left. Now he cries because hardly anyone plays. Oh well. If you treat people like crap, don't act surprised when they leave your game in the dust. Your product is not fun, except for a teeny tiny population. You designed it to be a pain in the butt for everything. Ain't nobody (but a very small teeny few) got time for that.
(4) The community. It's a good community if you sing the praises of the game, never once voicing an idea that could help it be more fun. It's a very nasty community when you don't stroke the devs' egos telling them how wonderful they and the game are. The MMORPG gaming population is dwindling. We are seeing less pure MMORPGs coming out. The people who like to play old school games that beat you over the head with tedium are a dying breed. You either get a clue and adapt your design, your you don't, and your game limps along until it dies.
I could go on, but you get the idea.
👍 : 3 |
😃 : 0
Negative
Playtime:
70 minutes
Barely played, so take this review with a grain of sand.
I don't have much positive to say about the game. The world felt empty of players. I only saw 2 people in the world chat, so no one to group with. The leveling experience is rough as it seems like even the most basic mobs are intended for groups. I had to be really picky about what mobs I would engage, and most would kill me rather easily. I see how it could be a nice challenge for a group of friends playing together, though, just not as a solo player.
The other thing that really bugged me was the skills. It seems like the game is rather bare-bone in that aspect and all skills have a 10 seconds CD, so the combat is really slow paced and It didn't feel engaging at all.
At a discounted price, I would play with friends, but it's not solo friendly, so I unfortunately asked for a refund.
👍 : 8 |
😃 : 1
Negative
Playtime:
952 minutes
The game does A LOT of things right, visually its appealing, combat takes you back to the EQ days of slow meaningful combat output text and skill choices. It feels like a proper oldschool MMORPG, minute the massively multiplayer part. In the 16 hours I played their game there was never more than 100 people online, and in the very first zone there was never more than 6 other players in total.
You start off fine, first few hours are your typical grind and quest then you hit a brick wall. *Elite* 3 chevron monsters will block your path to quest locations requiring a group. Named monsters with gear upgrades will spawn as 2-3 sometimes 4 chevron (as they call it in game its really just a difficulty ranking system) and wipe you out in seconds. This content and the majority of the game requires a group, the ONLY issue is there are so few people even playing its extremely time consuming to find people who are willing/available or even on the same content as you to group with.
Moving on to professions you can have up to 3, gathering or crafting. I spent a couple hours grinding wood/copper/skins your typicall crafting materials only to find out I couldn't make a single thing that was better than the random copper pieces of equipment the deer in the first zone drop because it requires level 10. On top of this you cannot even vendor your crafts to make some coin, it all has to be deconstructed which yields "scrap" that literally vendors for a few mere copper coins. While a single tiny healing potion is 1 silver or 100 copper. I genuinely tried, I was seeking a MMORPG I had not played so it would at least feel fresh and new and while this fit that category they don't seem to care about player retention and just continue to make the game the way they want to. I applaud them for that but have to leave a negative review so others do not waste $30 or 16 hours like me.
***IF YOU DO NOT HAVE A COUPLE FRIENDS TO PLAY THROUGH THIS WITH DO NOT PURCHASE***
You will RARELY be able to find people to group with due to terrible low player base.
👍 : 1 |
😃 : 0
Negative
Playtime:
2733 minutes
game got a huge face-lift and a lot of people are playing this right now. very immersive game with an incredible community, and super helpful devs. there is a lot of stuff to do, and lore to read. if you wana play a classic mmorpg in 2025 this is your game.
👍 : 1 |
😃 : 0
Positive
Playtime:
485 minutes
Slow and grindy...love it. Very reminiscent of original EQ and FFXI. If your in a hurry to solo your way to end game, this is not your game. Community, though small, is very welcoming.
👍 : 5 |
😃 : 0
Positive
Playtime:
516 minutes
Whow, found this game by accident and can't stop smiling while playing. Really feels like coming home to the great times of MMO's of the early 2000s. The pace of the game is just perfect, the world is beautiful and the dialoques with NPCs immersive. Community is absolutely helpful and its fun to hang around in the chat.
Of course this is only a first impression of my day 1. But it is the best first impression I've had for a very long time... promising!
Update 1:
After 3 play sessions the first impression just reinforced. Although only solo-ing so far, the pace, lore and environment really making it possible for me to dive into the world.
Difficulty is not too easy but not overwhelming as well, at least in the starting region.
Managed to get to level 7 so far and my 3 professions to level 9 and 10 (gathering ones) and 4 (crafting one).
I love those little aspects, like that crafted items have a quality percentage and are "named" with "crafted by". Giving me great Ultima online vibes.
Whole community remains friendly and helpful, doesn't matter the time of the day, the chat is every time nice to read or to participate.
Excited for the group play elements, as soon as I'd have some more time without the "danger of kids interrupting" :-D
👍 : 12 |
😃 : 1
Positive
Playtime:
32704 minutes
Niche game with a focus on group content, which dates back to the old school days of EQ1. It's slow paced, but don't let that fool you, as the classes and gear setups allow for a lot of customization and nuance with builds. If you like the old school vibes for classic MMORPGs, with a kind and helpful community, try it out!
👍 : 7 |
😃 : 0
Positive
Playtime:
4203 minutes
mmo where you finaly take your time to journey and explore, no more rushing to the max lvl just to quit 2 weeks after. A slow paces mmorpg that allows you to be bonded with your character, and lore of the game.
👍 : 9 |
😃 : 0
Positive
Playtime:
16771 minutes
Recently picked up Embers Adrift this weekend, truly been a underrated gem
It captures that slow-paced oldschool playstyle. The game is interestingly difficult, rewards exploration, first dungeon design is good, up to 6 players per party.
Quests are not abundant, but rewards for it are good, as they are generally longer chains
The only negative about this game is really build diversity, but it has some twists with alchemy 'magic'.
Give this a try!
👍 : 13 |
😃 : 0
Positive
Embers Adrift Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: Intel® Core i5 9300h or AMD Ryzen 7
- Memory: 12 GB RAM
- Graphics: Direct X 11.0 compliant video card with 6GB RAM (NVIDIA® GeForce® GTX 1060 or AMD RX 580) or higher
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: DirectX Compatible
Embers Adrift Minimum MAC System Requirements
Minimum:- OS: Mac® High Sierra v 10.13
- Processor: Mid-2018 Macs and Newer
- Memory: 12 GB RAM
- Graphics: Dedicated Video Card with 6gb of ram or more, OR an M1 or newer Mac
- Network: Broadband Internet connection
- Storage: 20 MB available space
Embers Adrift has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.