DSY: Don't Shoot Yourself Reviews
App ID | 332880 |
App Type | GAME |
Developers | Silverware Games, Inc. |
Publishers | Silverware Games, Inc. |
Categories | Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards, Steam Workshop |
Genres | Indie, Strategy, Action |
Release Date | 10 Apr, 2015 |
Platforms | Windows, Mac |
Supported Languages | English |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
DSY: Don't Shoot Yourself has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
131 minutes
I love the game 10/10
it is a great game that you can just play whenever you don't know what to do. It is easy to get into and enjoy. The levels are hard, complex and fun to figure out.
However, you should be able to turn off the hints and let the player figure it out. And if he realy wants hints you should be able to press a button to access it.
👍 : 2 |
😃 : 0
Positive
Playtime:
74 minutes
Altough the game looks pretty nice, and the trailer made me buy the game. I have to say I didn't find the game very entertaining. I never really play it.
👍 : 6 |
😃 : 0
Negative
Playtime:
329 minutes
This game is a twist to the normal gameplay of other games. Bullets usually help you on your quest for whatever, this twists it up a little. Most of the stages required me to figure out how to do them. The boss fights are very diffcult. This is a challenging game that requires you to think. A lot.
👍 : 6 |
😃 : 0
Positive
Playtime:
104 minutes
In less than 1 hour playing today, I've had to face two game-breaking bugs. First one made it impossible to select levels, but I manage to figure out a solution myself. Second one makes the game crash when I start a specific level (which I can't skip), so it's basically unplayable for me right now.
👍 : 1 |
😃 : 0
Negative
Playtime:
19 minutes
DSY is one of those games that at first, may seem simple to play, and the mechanics do start there, but it can become a fun and fast paced run of planning out your path in an environment that is both soothing to play (thanks to a fantastic musical accompaniment) and challenging enough to give your casual gameplay fix a satisfying play experience. The design is bold and has a “new age” feel to it. The gameplay control is very well done, using the mouse was my favorite method of control, and it made the more challenging difficulties, a joy to experience. If you want an addictive game, that also gives you a relaxing time, try DSY out!
👍 : 0 |
😃 : 0
Positive
Playtime:
100 minutes
I like how you started easy at first but it is a challenging game and you can't cheat your way through. Also, the idea is fun and creative and I really like the soundtrack.
👍 : 3 |
😃 : 0
Positive
Playtime:
402 minutes
Fan f-ing Dance
I was on board with this game up until one of the last levels in which the game rotates your mouse control (that's the only way I can rationalize it; in practice it feels like you have no control) with no UI and the result is an unplayable level, even on easy. The game was hard but possible up until Fan Dance, so that's still a good 1-3 hours of content depending on what difficulty you play on. But Fan Dance is terrible game design and definitely soured the experience, especially considering it's so close to the end.
Get it on sale.
👍 : 4 |
😃 : 0
Negative
Playtime:
849 minutes
DSY: Don't Shoot Yourself is a minimalistic bullet hell puzzle game, where bullets are fired whenever you move and staying still causes your bullet counter to go back up again. Fire 100 bullets without getting hit to break out and complete the level. Like most puzzle games the difficulty of each level can vary depending on the person who plays (a given level may be difficult to one person but relatively easy for another). I completed the game with all of the achievements in around 14 hours.
The audio and sound effects are pretty enjoyable except when it comes to the balancing. The explosion sound that comes with completing a level (or just breaking through a section) is significantly louder than the rest of the audio, and unfortunately the settings only allow for on/off. I encountered a couple instances of accidentally glitching out of the given shape of the level before the level was over (making it super easy because you can just fire bullets away from the shape making it impossible for them to bounce back at you). This happened in the levels called Glass Ceiling and Flying V. I'm not sure if this bug can only happen in those two levels or not. Lastly, this may just be something I experienced because I have two monitors but there were times where the pointer stopped responding to mouse movements, causing me to fail where I shouldn't have, so it would've been nice to have a button to press that would lock you in the window (or have it where it still registered movement despite being on another screen).
Overall, I would say that I enjoyed the game and that it's worth playing, despite the issues I mentioned above. There were a handful of moments where the sense of challenge dipped too far into frustrating and tedious as I struggled with some levels for an hour or two, but this was only really happening in Zen mode (the highest difficulty). If you aren't an achievement hunter then this won't be an issue. If you are one, it's a bit painful, but still possible to accomplish. I personally got this on a sale (as I do pretty much all my games), so I suggest also getting it on a sale if you are interested.
👍 : 0 |
😃 : 0
Positive
Playtime:
95 minutes
My First Play Gameplay Video & Review:
https://www.youtube.com/watch?v=x6AexXpYlcM
This game is super original, and offers through the roof levels of fun!
It looked pretty good to me watching the preview video, but that doesn't do this game justice at all because it is soooo much fun to play!
Super simple. Just move the mouse. No powerups, No character creation, no inventory, just old school arcade gaming goodness! There is not even the use of a mouse button required except to choose what level and difficulty you want to play on. The gameplay itself is just dodging your automatic stream of bullets reflection all over the increasingly more challenging level designs. This game offers you 60 levels with 3 difficulty levels each to master! Don't shoot yourself! LOL!!
My video linked above demonstates this game pretty well I believe. Give it a view, and make up your mind!
My rating at this point: 88% and a "Must-Buy" for any old school arcade/action game fans who enjoy a game that is super simple to learn but difficult to master! Easily worth it's price tag!
👍 : 55 |
😃 : 4
Positive
Playtime:
53 minutes
This is an early stage review of “Don’t Shoot Yourself!”, which I’ve only played for 2 hours.
A difficult game to categorize. Partly “arcade”, perhaps. Certainly largely “puzzle”, certainly, for reasons to soon be explained. It begins with Tier 0, of seemingly 6 tiers (0-5) of 10 scenarios each. Each scenario consists of a named layout, or game field to try to beat, each with three skill levels: Normal (1 star), Hard (2 stars) and Impossible (5 stars!). That’s important, so I’ll clarify. Impossible counts 5 TIMES as much as Normal, and 2 and a half times as much as Hard. Each tier ends with a boss scenario that has to be defeated to move to the next tier. But it’s not that simple. To even access each boss, a cumulative number of stars must be acquired. On Tier 0 this is a very easy proposition. Few of the Normal skill level puzzles are difficult at early levels. Some early level scenarios are almost stupid easy, all the way through Impossible. This led me to believe my money had been poorly spent. I was hasty.
Each scenario requires the player to use the mouse to move a cursor forward, shooting a stream of bullets to the rear. Once 100 bullets have been fired, the scenario has been defeated at that skill level. That number of stars, 1, 2 or 5, is added to the total. What makes this game interesting is the fascinating differences in the scenarios, and the ways the bullets react to the walls and barriers they encounter in each. Imagine invisible walls (Glass Ceiling), or backgrounds of which more than 50% are opaque (Hourglass.) Or in many cases, lines that can be followed, or must be followed, or a combination. Barriers to the bullets, barriers to the player. “Wormhole” type walls. Bullets that fly off walls they strike, or that shoot back at the player at high speeds. Fortunately, the bullets do eventually shrink or fade away, and it’s simply necessary to avoid them long enough. It generally seems to be OK to hit them, just not for them to hit you. And, oh yes, the boss levels are harder.
The reason I called this a puzzle game is that any scenario can conceivably be difficult, if the proper logic is not applied. From what I’ve seen, many levels aren’t just impossible in name, but in action, without determining and applying that specific logic. With it, some of them almost instantly become the described “stupid easy”. And that is very fortunate, because it doesn’t take long until the cumulative number of stars required to access the next boss, thereby giving one the chance to open the next tier, grows almost exponentially.
Admittedly, this isn’t typically my kind of game, where the movement of the cursor is so precise. I have very little experience, so the difficulty I describe may be mine alone. The math, however, is not. After 2 hours I have a total of 9 Impossible, 11 Hard and 9 Normal, for a total of 76 stars. I need 4 more stars to access the third level boss, and I’m stumped. (Perhaps YouTube is an admission of failure, but I have a cash investment here. PC is a new port, so no telling if that’s even an option.) Here’s the problem. To access the 4th level boss, assuming that level is even more difficult and I may have to accept Normal wins on every 4th level scenario prior to the boss, it will be necessary to have beat skill level Impossible on almost EVERY preceding puzzle on all 3 prior levels. And I can’t imagine that will be easy for anyone.
Again, I’m wondering if my money was poorly spent.
A very hard, very frustrating game, at least for me. But certainly interesting intellectually. And very satisfying when that “trick” suddenly comes to light, and victory is so very simple. Hopefully, that possibility continues throughout “Don’t Shoot Yourself!”
👍 : 16 |
😃 : 2
Positive