
2 😀
2 😒
50,00%
Rating
$6.99
FLOOR X Reviews
App ID | 3325310 |
App Type | GAME |
Developers | SpoocleMacBoogle |
Publishers | SpoocleMacBoogle |
Categories | Single-player, Steam Achievements |
Genres | Casual, Indie |
Release Date | 27 Nov, 2024 |
Platforms | Windows |
Supported Languages | English |

4 Total Reviews
2 Positive Reviews
2 Negative Reviews
Mixed Score
FLOOR X has garnered a total of 4 reviews, with 2 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for FLOOR X over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
121 minutes
I think my main issue with this game is that there is no feedback given for doing something right or wrong, other than seeing the next floor, potentially making the rules misleading, making you second guess yourself, and ultimately feeling like the game is full of trial and error. It also creates a lot of space for applying your own logic, but that can also be a double-edged sword, sometimes I feel like I figured out the rules of the room, only to somehow get them wrong again, putting me into a constant cycle of second guessing the rules which should be consistent, or at least explained with some consistency.
It's also unclear if you are getting punished for taking extra photos, or if the room with no anomalies requires you to not take any, and yet, sometimes I feel like it allows me to take any amount, sometimes I feel it's not the case, and to be clear, I actually have no idea, because the game is not intuitive like that. Then there are also rooms that act more like individual events, once again, making the rules inconsistent, do I compare the rooms only to the first one, or the last one I saw as well, do I take pictures in this room, but not that room? How does any of this make any sense other than just brute forcing it. Not to mention your reward for making an honest mistake is a reset to the top floor, because I want to play the same thing over and over.
I am not sure what is happening with the aesthetic in this game, you already made a couple of games that had an interesting style to them, but to be honest this might be the worst one yet, it's just looks very default with the visuals, if Boogle wasn't written on the store page I would dismiss it as some random junk. I don't really care if the game has nice visuals, but you need to have some kind of design going for it, not unlike your previous games that had some. To be fair, I think some of the psychological effects you did in a few rooms didn't look bad, but overall the visuals look too much like you just tossed me into some assety world, and that is the feel I wish you would avoid.
Whatever sense of wonder you trying to convey, it's not translating on my end because my experience playing it is just trying to compensate for the game's lack of transparency, and you had to toss my girl Alice under the bus, what does she has to do with this, honestly I think if you just did it based on events alone, like an elevator based walking sim, I think it would be a lot more smooth.
[h1] Pros: [/h1]
(+) Some of the psychological effects you doing in the rooms are alright, and even a bit funny at times, but that is about the only thing that stands out to me as a good thing. The visuals in some rooms look interesting, but not consistently so.
[h1] Feedback: [/h1]
- I could not help but read that nice response you left for another negative review, which by the way seems to have the same experience as me and the other person despite the lack of context, so it's 3 for 3 so far, it's not their fault your game is clunky and has questionable logic, it's on you to make sure the player has a smooth experience, and not trying to compensate for your game design. I am not buying this idea that my game is intentionally convoluted, cryptic and trial and error are not the same thing, the entire time I play this game I am second guessing my choices. It's actually insulting that you thought it was a good idea to reset the floor every time the player makes a "mistake", which really isn't a mistake but rather just them brute forcing your logic that isn't consistent or properly explained.
As other mentioned you could do a counter at the end, maybe say you got 2/3 so the player at least knows. But honestly I would make the camera yellow like in your game with the beast, provide feedback if you looking at the right thing. Will it make the game easier, sure, but at least it won't be insulting and waste your time on every choice.
(Don't get me wrong there are many players that won't articulate their issues with the game, but in this case I think it's pretty obvious why people are having an issue with it, if anything it kinda comes across like you are the one making assumptions just because someone didn't want to play this junky game)
- I think to a new player this game might look very default looking, you made some games in the past that didn't have that issue like Curse, again it's not really about having high end graphics, but I rather want you to have a certain style of the game, and not feeling like it could be any other game in the engine. I think it's the surfaces, they look too flat, maybe you should bounce back to the retro pixeleted look.
[b] Overall Thoughts: Ehh, it's just isn't ready in my opinion, I can't even rate it, and I don't want to finish it either [/b]
Just a suggestion, but maybe don't get into a habit of retaliating against short reviews and instead try to figure out why they had a negative reaction to it, anyone that plays this game will instantly run into logic problems, it's not really their fault, it's not like they are complaining for no reason, or do not understand what you trying to do, the game has issues that make it misleading, that is the problem, the game is is the problem, not their understanding of it. Provide feedback on what you doing right, and what you doing wrong.
BTW, I did not accept a review copy, I bought it instead, just for clarity.
[code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 12 |
😃 : 1
Negative
Playtime:
24 minutes
It's like being trapped in a never-ending Monday. You wander around a glitchy office. Has potential but I can't recommended at the moment. 4/10 would rather be in a meeting.
[b]Join my curator group for more unbiased reviews: https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
👍 : 16 |
😃 : 1
Negative