Goo Goo Grapplers
$7.99

Goo Goo Grapplers Reviews

Grab a friend and take your first steps to victory in Goo Goo Grapplers! Brawl as super-powered babies in a wacky 1v1 local MOBA. Mix and match wild abilities and upgrades to turn your baby into an unstoppable force of nature!
App ID3316660
App TypeGAME
Developers
Publishers Both Good
Categories Single-player, Multi-player, PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Remote Play on TV
Genres Indie, Strategy, Action
Release DateNovember 2024
Platforms Windows, Mac
Supported Languages English

Goo Goo Grapplers
20 Total Reviews
20 Positive Reviews
0 Negative Reviews
Negative Score

Goo Goo Grapplers has garnered a total of 20 reviews, with 20 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 322 minutes
Who knew killing babies was so fun
👍 : 1 | 😃 : 0
Positive
Playtime: 47 minutes
This game is amazing. Will update review when I play a little more. The game runs smooth on steam remote. 10/10. I also just love babies holding glocks.
👍 : 2 | 😃 : 0
Positive
Playtime: 381 minutes
Generally not into MOBAs but this one really drew me in! It's simple enough to pick up and play yet complex enough to keep you coming back for some friendly (or not so friendly lol) competition. Looks great and the soundtrack is awesome too. Highly recommend checking this one out!
👍 : 2 | 😃 : 0
Positive
Playtime: 372 minutes
It's hard to play Goo Goo Grapplers and not have a smile on your face. My favorite games are ones that bring inventiveness and verve to an otherwise familiar genre, which GGG does on all accounts. The graphics, the weaponry, the soundtrack... the devs have blended typical MOBA fun with humor and creativity, which is all the more impressive considering this is BG’s first game (as I write this, it's the first release of the game, too). The game is well-paced. Players seeking a quicker game can prioritize upgrading damage output and character speed. Players can also (which I recommend) take advantage of the whole map and all the ability offerings, e.g., collecting toy parts, capturing stuffed elephants, and experimenting with Specials. The game does not play well without controllers. I highly recommend playing with controllers. I’d like to see BG add more game modes and add online play. Until then, entire kingdoms (pillow forts) will continue to fall to me and mine (baby and crawler army). Overall, super fun game. I've logged ~7 hours. Highly recommend. Excited for the next BG release.
👍 : 3 | 😃 : 0
Positive
Playtime: 466 minutes
SO MUCH FUN! Insanely awesome party game. Creative, spectacular, glorious.
👍 : 2 | 😃 : 0
Positive
Playtime: 152 minutes
Goo Goo Grapplers is my game of the year, and here's why: Narrative: Johnson Grappler's story of redemption is second perhaps only to Arthur Morgan's. During the ~60 hour campaign, you truly get to know Mr. Grappler not only as a Goo Goo Grappler, but as a father, husband, and capable desperado with a heart of gold. The segment in which he faces off against Dark Grappler, his evil alter-ego born of his distorted desires that manifested during the Tangiers crisis of 1969, in which he lost his long-time partner to a gang of renegade radical Jainists, is an unbelievable story beat that seems capable of only coming from the minds of legends like JRR Tolkien or Kentaro Miura. Yet it was neither of these literary geniuses who blessed us with such palpable and moving fiction. It was Both Good Productions. I highly recommend choosing the neutral-good ending, at least for your first playthrough. I'm currently working on the pure good ending, and I'm not sure if I can bring myself to ever finish any of the evil endings. Samuel L. Jackson's performance as Hytham Grappleton is quite gripping as well. Graphics: The 16-bit art style harkens back to classics such as Super Metroid and Drilldozer. The thematically rich environments are incredibly immersive, and almost make you forget you're looking at pixel art with the amount of detail on display. Gameplay: The campaign offers a good demonstration of what fun there is to be had, but the mechanics really shine through in multiplayer. Movement is challenging yet responsive. Power-ups are useful yet require apt skill. But most crucially, the gameplay is easy to learn, yet hard to master. The best type of game there is. Sound / Music: Featuring an original score by John Williams in collaboration with Caused By Carelessness (Who still owe me a physical copy of their album "Get Better"), the only games I can think of with a better soundtrack would be Super Smash Bros. and Guitar Hero 3. Not since Star Wars (1977) has John Williams sounded so inspired and refreshed by a project. That's all to say nothing of the sound effects, which are quite good. Unfortunately, I am not experienced enough with sound design to offer detailed commentary. In conclusion, Goo Goo Grapplers is one of those games that only appear once in a generation to truly shake up the industry and challenge the medium of video games, while serving as the newest example of video games as an art form. It is sometimes said that first person shooters can be divided into pre- and post- Half-Life. Well, I believe that video games henceforth can be divided into pre- and post- Goo Goo Grapplers.
👍 : 3 | 😃 : 1
Positive
Playtime: 177 minutes
Very Fun PVP game that lets you combine abilities for interesting builds and combos. The movement options are really fun! Cant wait for more abilities to use and hopefully a 2v2 mode!
👍 : 0 | 😃 : 0
Positive
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