Toby's Island Reviews
A 2D RPG adventure involving monster-raising, town-building, puzzles, classic turn based combat & exploration. Currently for Windows.
App ID | 331430 |
App Type | GAME |
Developers | Mvisioning |
Publishers | Mvisioning |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Casual, Indie, Strategy, RPG, Adventure |
Release Date | 15 Sep, 2023 |
Platforms | Windows |
Supported Languages | English |

16 Total Reviews
16 Positive Reviews
0 Negative Reviews
Negative Score
Toby's Island has garnered a total of 16 reviews, with 16 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
44 minutes
Toby rules.
👍 : 1 |
😃 : 0
Positive
Playtime:
77 minutes
Pixel art: QUALITY ★★★★☆
Learning curve: Shallow overall to me, but i guess it really depends on how much experience you have with similar games ★★★★☆
Storytelling style: ★★★★★
Degree of freedom: High ★★★★★
Stability: tabbing out during cutscenes causes issues, other than that game runs smooth ★★★☆☆
👍 : 2 |
😃 : 0
Positive
Playtime:
26 minutes
A passion project done by a solo dev. Game's huge, with big story, lots of content and areas to explore. Impressive work!
Art style, while perhaps not flashy, it's very nicely done and consistent throughout.
One suggestion for the dev: you should enable the Steam Overlay, or at the very least remove the F12 functionality to return to the Main Menu. I like taking screenshots of games usually, and you can imagine what I felt when I tried it in Toby's Island and realized I lost time because I hadn't saved in a while.
👍 : 0 |
😃 : 0
Positive
Playtime:
958 minutes
Firstly I’d like to say I enjoy the graphics and artstyle you have made there are just a few mechanical problems I’d like to point out. First off there seems to be a slight lag with input for movement where sometimes they move 1 grid or 2 grids. Another big thing would be the lack of settings, especially resolution. The resolution really needs to be optimized as all that is happening is the screen stretches to fit the resolution while still leaving black bars. This takes away from the art style as it pixilates the screen.
👍 : 2 |
😃 : 0
Positive
Playtime:
735 minutes
[h1] A Charming adventure and taming RPG [/h1]
[b] Overview [/b]
What a brilliant game, a solid story with good sound design and, most importantly, exceptionally good game play.
[b] Story [/b]
A bit of the standard affair: washed up on an island, a world that faces an immanent threat, and you smack dab in the center. While the story won't drop your jaw, it acts as a perfect backdrop for one to follow as one explores. It never wears out its welcome by becoming VN like, but is still integral.
[b] Sound [/b]
The sound design is good. You probably won't be adding much of the music to a playlist (unless you are jamming out to a pelican shooting down fallout eyebots with a flurry of bubbles (if you know, you know), but the music generally fits each area well and several sound effects are quite nice.
[b] Game play [/b]
Game play has a bunch of features: Rebuild your town, recruit allies, hatch partners, Turn based battles, Shoot em' up, farming, fishing, etc. A great variety of things exist to sprinkle in around the main game that are quite refreshing. The core systems of training creatures to act as battle companions and actually fighting are well implemented, and grinding is optional (though recommended)
[b] Bonuses [/b]
The game comes with some great settings options, a feature that is becoming more standard in the monster collecting genre. In this case, adjusting the inventory, randomizing your initial partner, etc. are available in the settings menu, a great QOL feature for those that want to lean more or less into certain aspects of game play. Overall, the game play is probably the strongest feature.
[b] Game Feel [/b]
One of the biggest appeals this game has is the feeling that it invokes for those that enjoyed the PS1 era. Much in the same way [b] Anode Heart [/b] does, this game invokes [b] digimon world 1 [/b] vibes in both tone and certain environments and game play features. In a way it is *retro made modern* and benefits heavily from it. As a well paced game that always has something to do and a lower emphasis on anything (except kicking butt) being absolutely necessary to progress throughout much of the game, it is well worth the time to play through.
Last but not least
[b] Dev and Community [/b]
This game has a small but dedicated community and a Dev who has put everything into developing this game for years. It comes through in the art, cutscenes, and history behind development. The Dev is super responsive, has a youtube presence, and, in my opinion, can be called one of Kickstarter's best underrated success stories.
[b] TLDR [/b]
A great creature collector in the same vein as anode heart and moonstone island with a variety of mini-games and game play features that extend well beyond the turn based battle systems. With the digimon world 1 inspired features and world, it is well worth a look for both those with nostalgia glasses and those with.... umm... Current Goggles? Recent Spectacles? or.. I got it! Modern Monocles!
[b] Happy Gaming! [/b]
👍 : 2 |
😃 : 0
Positive
Playtime:
941 minutes
Honestly, i found this game randomly by searching the 'creature collector' tag. I was curious when i saw the style of this game so i gave it a try.
This is truly what i can call an 'hidden gem'
If you like pokemon and Stardew Valley like, give this game a chance!
There is a strong 90 era vibe and i think it will please older gamers!
So Toby's island is about a young boy named Toby (obviously) who crash on an island surrounded by talking monsters. The island is full of mysteries to discover but Toby need to plant crops and find allies in order to survive.
I can't say much without spoiling but the more you discover, the more you realize that Toby isn't there by coincidence.
Positive of the game:
- The visual; Very good pixel art that is very pleasing to watch, it's even more stunning when you know that this game was made by a very small team.
- The soundtrack; I really love the music in this game and it make the game even more pleasing to play.
- The characters: It's a charming cast so far and I like Toby and his interaction with Mirai. The dialogue are full of good humor and it know when to be serious. The monsters and spirits are visually great and im always happy to discover new one.
- The story; It's intriguing enough to make you want to know more and the story keep getting better and better.
The Negative;
- Quality of life: I know it's kinda the point of the game but i think the first couple hours of this game may scare new or casual players. You are thrown in the game without a lot of hint about what to do or where to go and it's easy to be lost. Sometime, it's also hard to know if you can go to certain spot so it's easy to miss them and being stuck; wondering what to do.
- The tracking; my biggest complain about this game. There's a HUGE lack of teleport so you are stuck doing a LOT but A LOT of back and forth, traveling etc and at some point, it's becoming really tiring. Also from what i know there is no map.
- 'the capture': Not really negative but it's not classic capture (not my complain here), you need to find eggs but they are soooo rare so you are going to be stuck with the same team for a while.
Overall, if you don't mind the old school aspect, you will love this game. Im really happy that i have found this game randomly. It's so unknown however that i found practically nothing on internet. It's sad if you are stuck and need help..
Monster Taming games fans , give this game a chance, it deserve more recognition!
👍 : 6 |
😃 : 0
Positive