Easy Delivery Co.
Charts
540

Players in Game

9 129 😀     451 😒
92,42%

Rating

Easy Delivery Co. Steam Charts & Stats

Easy Delivery Co. is a relaxing driving game with strange secrets. Chill out, make deliveries and get to know the mysterious residents of this scenic mountain town, all while earning well below minimum wage. Play at your own pace or play in split-screen race mode with up to four players.
App ID3293010
App TypeGAME
Developers
Publishers Sam C
Categories Single-player, Multi-player, PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Casual, Indie, Simulation, Racing
Release Date2025
Platforms Windows, Mac
Supported Languages English

Easy Delivery Co.
540 Players in Game
1 145 All-Time Peak
92,42 Rating

Steam Charts

Easy Delivery Co.
540 Players in Game
1 145 All-Time Peak
92,42 Rating

At the moment, Easy Delivery Co. has 540 players actively in-game. This is 0% lower than its all-time peak of 540.


Easy Delivery Co. Player Count

Easy Delivery Co. monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-01 213 +27.48%
2025-12 167 -13.59%
2025-11 194 -8.76%
2025-10 212 -37.57%
2025-09 340 0%

Easy Delivery Co.
9 580 Total Reviews
9 129 Positive Reviews
451 Negative Reviews
Very Positive Score

Easy Delivery Co. has garnered a total of 9 580 reviews, with 9 129 positive reviews and 451 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Easy Delivery Co. over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 19 minutes
Was able to play the game for about 10 minutes, absolutely adored the vibe of the game and knew i was going to love it, despite it being a simplistic game, just to lean back and slow down whenever i need to Then the crashes started happening, happened once at the very start when changing the resolution, figured it was a one off, it is now literally unplayable Crashing when tabbing in and out of the game, when clicking or giving inputs one too many times in the menu screen, when just playing the game normally for 10 minutes and treating it with gloves not trying to do any of the aforementioned things None of the troubleshooting went anywhere, verifying game files, updating drivers, capping framerate to 60, disabling NVIDIA overlay, trying both fullscreen and windowed, nada Unfortunate, unironically kind of soured my evening because i think i'd love this game otherwise
👍 : 1 | 😃 : 0
Negative
Playtime: 866 minutes
Bought during the 2026 Summer Sale, 100% Achievement Completion after a total of 13.5 hours from the time this review was written. A very well made game with a touch of PS1 graphics, just one small bug that sometimes makes your entire truck fall from the void, either forever until you reload, or fall and hit the ground which turns into flames but very soon afterwards you are resurrected as if nothing ever happened (Isn't actually that bad and usually only happens after every first reload of a Save as far as my experience has been). Even if the story seems short and most of the things can be done within a day or so, you can continue to play after finishing the game just reload the same save you finished it on and everything should be there or start over on a new game file. Even if the story wasn't told in longer parts or made any bigger connections, the story still hit deeper than i thought and the music and the designs... oohh boy is it damn good. My overall experience was fantastic. haven't meet any issues that limits any parts of the game apart from the one told earlier but still not as bad as other games I've played by far. So, if you’re looking for a game that tells a short story, offers an overall relaxing experience, and just blast music to while playing, then this is the game for you. The best purchase and experience so far! EZ out my dear friend...
👍 : 2 | 😃 : 0
Positive
Playtime: 749 minutes
Easy Delivery Co. is one of those games that comes around every once in a while and really captivates you. The retro graphics look great and lean well with the whole snowy town overcast vibe. Each villager (or as I call them customers) is charming and keeps you wanting to deliver more and more to them to see what your next interaction will be. The truck upgrades serve as a progression system to unlock more of the map after you've explored and memorized one region to keep it fresh. Once you've let yourself get comfortable and attached to the customers is when the game really shows you what it truly is, and it definitely leaves an impact on you. Spoilers after this point. Don't want spoilers? Game is 10/10, sappy note at the bottom. Depth and lore wise, the game wears its twist on its sleeve, and everything is hidden in plain sight, the reveal brings light to all the weirdness of it. I want to see more of the Easy Co. company and why it was abandoned. I would like to explore more of MK's background, as well as Seb's. Maybe seeing a point in time where the town was thriving. I know it may not be possible, but it would be super cool. I enjoyed the customers being one-note enough so that I knew what to expect of them, and it kept their development short, simple, and effective. How some casually drop wisdom that should have come from an ancient sage then immediately hit you with a "That'll be $7.95" had me chuckling to myself every time. I just wish I could catch them interacting with each other at random points throughout my visits, rather than keeping them confined to their business (might be a tall order for a single developer with a whole life outside of this one niche indie game but shoot). I loved the truck physics and how forgiving mistakes were. I was punished in the form of "well now your truck is flipped and you gotta flip it back and pick up your package" rather than being forced to start over completely. This kind of gentle punishment made me see just how reckless I could drive rather than calmly and slowly deliver packages across the entire map without always relying on duct tape (although I did use a lot of rolls). I got a lot more enjoyment out of the game rather than being frustrated. Where this could lean into the desires of players who want a tough challenge could come in the form of packages that need to be delivered within a certain time frame. The game's internal clock serves more as a timer for the player and the day-night cycle rather than any kind of constraint. This is not a bad thing, as I personally do not like time challenges BUT I do dabble in them occasionally. The customizable options being locked to specific pawn shops in specific regions was nice, until I unlocked all the cosmetics and realized I had to drive to a specific pawn shop for a paint color, then a different pawn shop for a specific hat. Don't get me wrong, I'm glad to have customization, albeit somewhat limited, AND I have to go to specific regions to unlock the different cosmetics, adding to the play time and fun. I just wish there was a garage or something for your character so I could make all those changes right there in one place, same for the bobbleheads. Loved having all the bobbleheads, but having to drive to different places to change them out on my dash slowed me down some. Plus it would be super cool to see them on shelf or something. ALL IN ALL 10/10, would not change a thing but would add even more as this game is going down as one of my favorite games of all time. It hit a special nerve in my heart, and I will hold it close. The feeling and vibe I get from this particular game, its characters, plot, and gameplay will stick with me for many years to come. Thank you, Sam C, I will never forget this game.
👍 : 1 | 😃 : 0
Positive
Playtime: 389 minutes
I want to start this review by saying that I fully realize now that this is not a game for me. I think if there was a neutral option on steam I would have done that instead. And I don't think it is a bad game, but there are certainly some design choices that frustrated me, which is why this leans towards a negative review. The core game play loop is choosing a delivery, driving to the spot, entering a store, talking to the clerk, picking up the item and loading it onto your truck, then dropping it off at the right spot to get paid. This is what I expected going in. What do you use your money for? You have to manage your gas, but also your own energy by buying drinks and going to gas stations. You save up to buy the next story progression item, enter a new area, and repeat 2 more times. (I found out from a guide that there is also customization via items in pawn shops, which you can also spend money on.) There are a few items in the general store you can buy to help out with deliveries as well. Pros: It has atmosphere, early 2000's vibes, and the driving isn't bad. No smooth drifting and the physics are alright. There was a story, at least, and I did like the character telling you what your goals were. Cons: THE CAMERA. I have never hated a camera more than in this game. While driving you have a very limited viewing angle from behind the truck, never able to turn it so that you can see the front, and not even enough to view it fully from the side. I think you can maybe turn the camera 90 degrees, maybe a little more or less idk. And that's BETTER than the viewing angle you have with your character when they are out of the truck. The camera locks onto the player after they exit the truck and STAYS in that orientation. You can maybe get 15 degrees of turning but that's it. WHY?? I get wanting fixed camera angles in some areas indoors, but there's no reason to limit it so much in large open areas. So many times I would start to walk away from the truck trying to explore somewhere or get a secret, only to be frustrated I couldn't see anything! Worse, the longer you stay out of the truck the more you freeze to death. You can stall this frozen end by drinking tea (which lasts far shorter than you'd want) which you have to spend prep time beforehand. OR, and this is def a random issue, I'd be driving and need to pause, only to come back and press A one too many times for the character to YEET out of the moving truck, tumbling to a stop as it went GOD KNOWS WHERE because you CAN'T TURN THE CAMERA. Visibility is also a pain. The game is dark, physically, at times. This can add to the lonely mountain atmosphere, but I tend to like to see my games when I play them. The snowstorms would always arrive at the worst of times, with no indications of when they would stop. Which is especially frustrating if you've already left the road. I didn't connect to the story nor the characters. I tried, I read the dialogue, but it didn't work for me. Is it weird it felt like NPC dialogue? Like, obviously it was, but it just felt so impersonal. After 4 hours I stopped trying, I skimmed the text and tried to rush to the end. Perhaps its because the same NPCs exist in every one of their respective stores? Maybe that was the point for how the story went, but I can't get attached to Ellie #4 when I've left #2 at the bottom of the mountain. The story is a pretty well-trodden path. And the "multiple endings" are really pushing it. You click a button, get an achievement, then it loads right before the last area. I think the NPCs change after each one? I just went back in and clicked the other option. There wasn't really a cutscene, only the first one had dialogue (and then a 3 minute and 37 second walk back to the computer all 3 times to get the different endings.) If you want to see what affects you've done to the world you must use your own agency to go check, as the game certainly doesn't say otherwise. Maybe you'll like that. I didn't. Also, the death maze is a ♥♥♥♥ move in a game that isn't supposed to be horror. I went into this thinking it was a cozy game, but there were so many times my anxiety kicked in as it got creepy. The death maze and dam in particular can get out of here. Typing it all out I guess I felt more strongly than I thought I did. I think if you grew up with early PS1-2 games then maybe this style and type of game will appeal to some nostalgia factor. I wouldn't put this in my cozy play list, but it doesn't really have any challenge so if you can vibe with the atmosphere I'm sure you could classify it as such. I don't think it is a bad game, but there's just too many decisions that just weigh it down.
👍 : 2 | 😃 : 0
Negative
Playtime: 376 minutes
a strand-type game for catboys and catgirls, with realistic gas prices and unrealistic kei truck speeds
👍 : 3 | 😃 : 3
Positive
Playtime: 444 minutes
Cool and fun game but like I'm just still confused about the ending. imo the game is best completely blind. Spoiler warning [spoiler] I'm just deeply confused. I understand that the shopkeeps are bots/AI and the duo of Seb and MK cared deeply for them but I feel like there's just so much missing. Like is the entirety of the game a simulation? And if so, what for? -If it is a simulation, what could 'easy delivery co' get out of it as a company? What/Why is there such a thing as 'cloud computer agents'? -If it isn't a simulation, then why does everything still work? Its clear to me that the hydro plant is used to power both the cities' infrastructure and the shopkeeps but why was there even a hydro plant in the first place? To layout the needed infrastructure in order to help with the construction of the many railways/trains that go through the various maps of the game? and then there's the main character. Are we actually Seb or not?? We see that MK is ultimately also effected by us shutting down the hydro plant but not rebooting due to their easy delivery software I'm assuming. However, the main character is completely unaffected by both... and here comes my headcannon to fill in the rest. I'd like to believe that we are Seb but like in a weird conspiracy way. I believe MK is looking for their specific Seb whereas the player (Another Seb) is just a quick replacement sent by Easy Delivery. I'd like to think that my theory holds a lot of weight in that MK guides us however is still weary of just telling the player absolutely everything until the end. That and every single shopkeeper comparing you to Seb's like every single action just seems like its 2nd nature for them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I know there's some holes in this theory but for the funsies, there's also one more theory I can think of. Seb WAS dead but comes back alive after the player uses the restore disk. My evidence: The abandoned truck by Seb's snowcat disappears after using the restore disk. Although this undermine's my brainrot theory, its just a guess. Player launches game -> Seb is already dead/shutdown -> Doesn't matter what action the player takes, eventually they'll use the restore disk if they keep playing -> disk reboots the entire system -> system boots again, reviving shopkeeps, MK, and Seb ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Right now, I feel very frustrated that this game hasn't given me a good resolution and due to this fixation, its soured my approach to the game and me practically sidelining the shopkeeps... I just hope other people don't play this wonderful game with a stupid mindset such as mine :/ [/spoiler] Spoiler alert tldr - I'm still confused about the ending
👍 : 2 | 😃 : 0
Positive
Playtime: 374 minutes
I loved this game. The story was peak, and the Restore ending felt right i guess? I also have a idea after you finish the game: instead of MK and Seb disappearing completely, it would have been cool to sometimes see them around the mam. Imagine driving down a road and seeing them cruising in their own Kei truck, or driving past a town to find them chatting on a bench or hanging out in the bar, ect ect.. Seeing them would have been the perfect final touch to an already great game. Like this review if you agree or something.
👍 : 4 | 😃 : 0
Positive
Playtime: 1173 minutes
This is a survival horror (well, more horror-adjacent), resource management, and walking/driving simulator game with some optional collectathon elements. Took me about 10 hours to roll credits, 9 more hours to 100%. Deeply frustrating and tedious at times but once I finally figured out the driving mechanics, how not to freeze to death, and how to read the very obtuse map, I really started to enjoy it. The problem is that the game was basically over by then. I had a great time hunting down the collectibles but wish there was more meaningful endgame content. Fingers crossed for a DLC to continue the story or give us some more world building. Great lo-fi vibes and soundtrack, but definitely not a "relaxing" or "cozy" game. Soft recommend for people with patience who like driving around aimlessly for hours on end. The person I was 15 hours ago would be appalled that I am giving this a relatively positive review. Suggest playing this in 2 to 3 hour chunks so you don't burn out. This one really surprised me by the end and there were quite a few moments where the dialogue felt existentially meaningful. I've really grown rather fond of all of the shopkeepers and the many towns they inhabit.
👍 : 10 | 😃 : 1
Positive
Playtime: 477 minutes
this is a very cute and cozy delivery game but it's a little on the short side and had me wishing there was more to it story-wise. i still like it very much and i enjoyed the time i spent playing and 100% the game
👍 : 7 | 😃 : 0
Positive
Playtime: 765 minutes
I picked this up expecting a cozy little delivery game, but it ended up being one of those games that just sticks with you. The snowstorms, lonely roads, the radio music and all the weird little mysteries come together to create such a unique atmosphere. Easily one of the coolest indie games I've played in a while. Definitely worth checking out.🐈📻❄️🚚
👍 : 18 | 😃 : 0
Positive

Easy Delivery Co. Screenshots

View the gallery of screenshots from Easy Delivery Co.. These images showcase key moments and graphics of the game.


Easy Delivery Co. Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3
  • Memory: 8 GB RAM

Easy Delivery Co. Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 8 GB RAM

Easy Delivery Co. Minimum MAC System Requirements

Minimum:
  • OS: macOS 10.14
  • Processor: Apple M1 or Intel Core i5
  • Memory: 8 GB RAM

Easy Delivery Co. Recommended MAC System Requirements

Recommended:
  • OS: macOS 14
  • Processor: Apple M2
  • Memory: 8 GB RAM

Easy Delivery Co. has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Easy Delivery Co. Videos

Explore videos from Easy Delivery Co., featuring gameplay, trailers, and more.


Easy Delivery Co. Latest News & Patches

This game has received a total of 3 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch v1.05 softlock fixes
Date: 2025-09-20 06:07:59
👍 : 304 | 👎 : 2
patch v1.07: more bug fixes
Date: 2025-09-22 01:46:05
👍 : 315 | 👎 : 1
patch v1.08a: more fixes :)
Date: 2025-09-23 15:15:04
👍 : 211 | 👎 : 0



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